quakeforge/include/QF
2003-02-11 21:24:27 +00:00
..
GL Arkadi's mach64 patch 2003-02-06 21:47:33 +00:00
plugin make SND_ClearBuffer get called directly by Block/UnblockSound and remove 2003-01-31 19:55:21 +00:00
.gitignore first steps 2001-04-11 19:56:01 +00:00
bspfile.h qfbsp now mostly works. only known issue is multiple texture wads don't 2002-09-19 20:39:33 +00:00
cbuf.h A few GIB bugfixes, cleanups, and enhancements. Still more to come. 2003-01-29 04:34:23 +00:00
cdaudio.h byte to int + xmms playlist support from _Muz_ 2001-10-12 19:26:56 +00:00
checksum.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
clip_hull.h start making the rotated bounding box (really dynamic clipping huls) more 2001-07-30 04:33:59 +00:00
cmd.h Moved GIB into libs/gib and made util no longer depend on it. Cleaned up 2002-11-09 07:13:52 +00:00
console.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
crc.h break the loop from CRC_Block into CRC_ProcessBlock so that crcs can be 2002-01-28 18:00:48 +00:00
csqc.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
cvar.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
draw.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
dstring.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
gib_buffer.h GIB: Added proper reference counting on parse trees, got threads working 2003-01-30 23:26:43 +00:00
gib_builtin.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_execute.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_function.h GIB: Added proper reference counting on parse trees, got threads working 2003-01-30 23:26:43 +00:00
gib_init.h Added Sys_PathType, which reports whether a path is absolute, relative 2002-11-14 05:28:54 +00:00
gib_parse.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_process.h Overhauled GIB to parse scripts in advance, among other design and language 2003-01-28 21:16:21 +00:00
gib_regex.h Created gib_regex.[ch] to manage regular expressions in GIB. Regexs are 2002-11-19 06:24:29 +00:00
gib_thread.h GIB: Added proper reference counting on parse trees, got threads working 2003-01-30 23:26:43 +00:00
gib_tree.h Nuked some code obsoleted by reference counting. 2003-01-31 21:47:16 +00:00
gib_vars.h A few GIB bugfixes, cleanups, and enhancements. Still more to come. 2003-01-29 04:34:23 +00:00
hash.h hash.[ch]: 2003-01-27 18:16:15 +00:00
hl.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
idparse.h fix the menu keybinding not working bug 2002-08-19 02:48:38 +00:00
in_event.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
info.h rewrite the info strings to use hash tables instead of a static string. 2001-11-04 07:50:39 +00:00
input.h clear key states on game start 2002-01-17 22:04:58 +00:00
joystick.h Rest of previous commit. 2001-12-28 18:19:23 +00:00
keys.h apply Kaare Slettnes' key name extention patch (Closes: #62) 2002-12-02 16:26:18 +00:00
link.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
locs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
Makefile.am add gib_tree.h 2003-01-30 04:43:40 +00:00
mathlib.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
mdfour.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
model.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00
modelgen.h first step to using a saner internal represnetation for the high precietion 2002-01-07 06:32:46 +00:00
msg.h remove a redundant prototype 2003-02-10 21:04:50 +00:00
pak.h move pakfile.[ch] into libQFutil and make quakefs.c use it instead of its 2002-07-21 06:11:28 +00:00
pakfile.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
pcx.h go back to using QFile, quakeio.h and quakefs.h 2002-08-27 07:16:28 +00:00
plugin.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
pr_comp.h implement pr_obj_msg_sendv 2002-10-16 22:17:26 +00:00
pr_debug.h whitespace 2002-06-26 14:45:00 +00:00
pr_obj.h write out the module data needed for the obj runtime 2002-05-21 21:28:40 +00:00
progs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qargs.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qdefs.h nuke the max message lengths from qdefs.h 2001-11-03 00:27:01 +00:00
qendian.h kill the last VFile ref and make the calculate the file size on opening for 2002-09-19 05:11:42 +00:00
qfplist.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
qtypes.h fix a missing ; 2002-01-22 03:05:48 +00:00
quakefs.h fix the skins dowload location issue (not really to my satisfaction, but it 2003-01-10 23:07:04 +00:00
quakeio.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
render.h re-arrange viewsize handling to fix the hud bug in glx 2003-02-11 21:24:27 +00:00
screen.h Change hudswap to use a callback, and instead of passing a swap variable to 10 functions, where only 2 use it, use a global variable. Make a few scr functions static inline, too. Got a totally unexpected ~0.45fps speedup. 2001-12-09 14:05:30 +00:00
sizebuf.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
skin.h get larger player skins working in gl 2002-09-13 05:32:28 +00:00
sound.h partial cleanup. more to come later :) 2003-01-31 20:51:04 +00:00
spritegn.h nuke commdef.h and clean up the results by putting its contents where they 2001-04-10 06:55:28 +00:00
sys.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
teamplay.h make gcc more anal about prototypes, string constants and function 2003-01-06 18:28:13 +00:00
texture.h Allow arbitrary power of 2 sizes for tga texture loads, reduce memory footprint needed to load rgb tgas. Speed load of non-RLE tgas. 2001-12-21 01:41:19 +00:00
tga.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
uint32.h move the api headers into include/QF and clean up (most of) the resulting mess. 2001-03-27 20:33:07 +00:00
va.h re-arrange things so __attribute__ and __builtin_expect are properly 2003-01-15 15:31:36 +00:00
ver_check.h include/QF header cleanup. including config.h (or any file from include) is 2001-05-31 05:33:13 +00:00
vid.h make stuff static that can be and nuke some useless stuff 2002-12-16 23:26:14 +00:00
wad.h fear the mighty const correct patch 2001-07-15 07:04:17 +00:00
zone.h big protototype cleanup. Now, except for a few cases, all non-static 2002-11-05 19:12:51 +00:00