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Ragnvald Maartmann-Moe IV 1f04776ad1 Mostly whitespace.
2003-02-13 00:06:24 +00:00
debian merge in the changes on the release_0_5_2 branch in preparation for 0.5.3 2003-02-07 22:03:03 +00:00
doc GIB: Added ifnot, fixed several bugs, updated zoom.gib yet again. 2003-01-31 03:43:56 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include missed a net.h -> netmain.h 2003-02-12 20:08:55 +00:00
libs More x86-64 (AMD, not intel IA64, taniwha!) fixes. 2003-02-12 23:41:20 +00:00
nq forgot to clean up the net headers 2003-02-12 19:41:44 +00:00
qw forgot to clean up the net headers 2003-02-12 19:41:44 +00:00
RPM put the plugins back into ${libdir}/quakeforge ('twas a mis-understanding) 2003-02-12 22:51:14 +00:00
ruamoko don't install game.dat but do gzip it 2003-02-07 21:46:42 +00:00
tools fix an oopsie 2003-02-05 05:16:51 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 rename the convenience libs to avoid problems with libx11 vs libX11 on 2002-12-20 23:40:47 +00:00
bootstrap Fix libtoolize test. -z tests for zero string length. 2002-12-27 17:24:46 +00:00
configure.ac put the plugins back into ${libdir}/quakeforge ('twas a mis-understanding) 2003-02-12 22:51:14 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add alphageek's suggestion of "--without-tools" for server only build 2003-02-11 04:12:55 +00:00
Makefile.am link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
NEWS uptime (via status) for qw-server and map time and auto map start for 2002-11-07 16:43:05 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00
README.cygwin whitespace 2001-12-13 22:56:25 +00:00
TODO update 2002-10-04 15:01:46 +00:00

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when
you configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it
is just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the case with
earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge