Bill Currie
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71c1b4e0c4
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[gl] Clean up some triple buffer and multi-texture cvar mess
Excess declarations for gl_multitexture_f, and move gl_triplebuffer into
a callback.
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2022-03-07 08:38:38 +09:00 |
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Bill Currie
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a4f71cb4d5
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[renderer] Clean out unneeded input.h includes
I really don't know how it goot into the gl/glsl vid_common files, but I
imagine it propogated to vulkan because I copied one then cloned from
there.
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2021-10-01 13:11:14 +09:00 |
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Bill Currie
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a05210d864
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[video] Get 16 and 32 bit sw32 mostly working in x11
Lighting on alias models seems to be borked, and skies are borked in
both sw renderers (seems to be nothing to do with this commit, though).
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2021-07-11 00:09:41 +09:00 |
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Bill Currie
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5f93c115ff
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[util] Make developer flag names easier to manage
They're now an enum, and the flag part of the name is all lowercase, but
now the flag definitions and names list will never get out of sync.
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2021-03-29 22:38:47 +09:00 |
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Bill Currie
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3efb0c538f
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Separate file search from loading.
QFS_LoadFile (and its wrappers) now take a file handle rather than a
path. This will make vpath usage a little cleaner to implement.
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2014-01-28 16:22:05 +09:00 |
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Bill Currie
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23a38738fc
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Massive whitespace cleanup.
Lots of trailing whitespace and otherwise blank lines.
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2012-05-22 08:23:22 +09:00 |
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Bill Currie
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bc1b483525
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Nuke the rcsid stuff.
It's pretty useless in git.
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2012-04-22 10:56:32 +09:00 |
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Bill Currie
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8401704c4e
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Connect up palette setting for gl and glsl.
The GL plugin now seems to work. GLSL still segs :(
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2012-04-12 13:57:05 +09:00 |
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Bill Currie
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898bfa5e5f
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Split up the vid plugin init sequence.
This gets gl so it no longer segs. However, the screen remains black
(expect for cshifts).
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2012-04-11 16:44:38 +09:00 |
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Bill Currie
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6ea4e6617a
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Connect up viddef properly.
Or mostly so, anyway. sw32 is actually putting stuff on the screen.
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2012-04-11 14:58:55 +09:00 |
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Bill Currie
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772af29cb3
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Move the gl cvars into gl.
That gets rid of the gl_overbrite_f clash. They were put in r_cvar for
saving to the config file, but that was before seta existed.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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36504547a8
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Rename the public symbols for gl, glsl and sw32.
Evil hack, but it does the job.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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8de5c9ae3f
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Do a final cleanup before doing the big rename.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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db4a463727
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Remove VISIBLE from the files that will go into the plugins.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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eb536dc995
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Remove D_BeginDirectRect and D_EndDirectRect from gl/glsl.
They were never really needed anyway (they're for the sw renderer).
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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e991c1fed3
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Make a bit of progress cleaning up vid for plugins.
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2012-04-11 14:58:54 +09:00 |
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Bill Currie
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96b80433d8
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Make some progress in getting static plugins to link.
Still many redefined symbols (and I expect more to come), and many
undefined symbols too.
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2012-04-11 14:58:54 +09:00 |
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