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https://git.code.sf.net/p/quake/quakeforge
synced 2024-11-10 23:32:09 +00:00
[gl] Clean up some triple buffer and multi-texture cvar mess
Excess declarations for gl_multitexture_f, and move gl_triplebuffer into a callback.
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4 changed files with 12 additions and 12 deletions
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@ -29,7 +29,9 @@
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#define __QF_GL_rmain_h
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#include "QF/qtypes.h"
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#include "QF/cvar.h"
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struct cvar_s;
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struct entity_s;
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extern qboolean gl_envmap;
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extern int c_brush_polys, c_alias_polys;
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@ -38,7 +40,7 @@ extern float r_world_matrix[16];
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extern float gl_modelalpha;
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//extern vec3_t shadecolor;
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extern void gl_multitexture_f (cvar_t *var);
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extern void gl_multitexture_f (struct cvar_s *var);
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void glrmain_init (void);
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void R_RotateForEntity (struct entity_s *e);
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@ -80,9 +80,6 @@ static int lmshift = 7;
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void (*gl_R_BuildLightMap) (const transform_t *transform, mod_brush_t *brush,
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msurface_t *surf);
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extern void gl_multitexture_f (cvar_t *var);
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void
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gl_lightmap_init (void)
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{
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@ -211,8 +211,6 @@ gl_R_RenderFrame (SCR_Func *scr_funcs)
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begun = 0;
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}
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vid.numpages = 2 + gl_triplebuffer->int_val;
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//FIXME forces the status bar to redraw. needed because it does not fully
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//update in sw modes but must in gl mode
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vr_data.scr_copyeverything = 1;
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@ -223,8 +221,6 @@ gl_R_RenderFrame (SCR_Func *scr_funcs)
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if (r_speeds->int_val) {
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time1 = Sys_DoubleTime ();
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gl_c_brush_polys = 0;
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gl_c_alias_polys = 0;
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}
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// do 3D refresh drawing, and then update the screen
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@ -48,6 +48,7 @@
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#include "QF/GL/defines.h"
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#include "QF/GL/extensions.h"
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#include "QF/GL/funcs.h"
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#include "QF/GL/qf_rmain.h"
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#include "QF/GL/qf_vid.h"
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#include "compat.h"
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@ -150,8 +151,11 @@ cvar_t *gl_texsort;
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cvar_t *gl_triplebuffer;
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static cvar_t *vid_use8bit;
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void gl_multitexture_f (cvar_t *var);
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static void
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gl_triplebuffer_f (cvar_t *var)
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{
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vid.numpages = var->int_val ? 3 : 2;
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}
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static void
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gl_max_size_f (cvar_t *var)
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@ -401,7 +405,8 @@ GL_Common_Init_Cvars (void)
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"controls whether the skydome is single or "
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"double pass");
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gl_texsort = Cvar_Get ("gl_texsort", "1", CVAR_NONE, NULL, "None");
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE, NULL,
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gl_triplebuffer = Cvar_Get ("gl_triplebuffer", "1", CVAR_ARCHIVE,
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gl_triplebuffer_f,
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"Set to 1 by default. Fixes status bar "
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"flicker on some hardware");
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}
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