Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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5099c05605
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bring back my stuttering fixes
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2004-05-04 21:59:17 +00:00 |
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Bill Currie
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826453a992
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make "color" work in nq-server (worked fine in nq-x11 -dedicaged)
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2004-03-22 04:22:33 +00:00 |
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Bill Currie
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37024a4419
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final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
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2004-03-02 03:55:18 +00:00 |
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Bill Currie
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526605c99c
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Grievre's patch to fix the sound channel leak.
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2004-02-17 00:47:17 +00:00 |
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Bill Currie
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8f0c6dffed
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no more Max Headroom impersonations during level changes
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2004-01-21 20:09:12 +00:00 |
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Bill Currie
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77b2942982
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several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
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2004-01-19 07:47:41 +00:00 |
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Bill Currie
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01392c78bb
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
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Bill Currie
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255a7522bd
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merge IN_SendKeyEvents and IN_Commands into IN_ProcessEvents
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2003-04-08 18:45:12 +00:00 |
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Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
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2003-01-15 15:31:36 +00:00 |
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Bill Currie
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71196fedf6
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make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
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2003-01-06 18:28:13 +00:00 |
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Bill Currie
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bf3fa3dc76
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remove some dead code and a lot of unnecessary diffs
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2002-12-11 16:45:40 +00:00 |
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Bill Currie
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ec47e08e1c
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go back to using QFile, quakeio.h and quakefs.h
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2002-08-27 07:16:28 +00:00 |
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Bill Currie
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2b1fd8e8c0
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fix the menu keybinding not working bug
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2002-08-19 02:48:38 +00:00 |
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Bill Currie
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ad6e025a91
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take cmd.[ch] back to basics. the gib code is temporarily gone pending
renovations. cmd_source handling is a little hacky in nq, but it's working.
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2002-07-31 05:19:03 +00:00 |
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Bill Currie
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9482c151c2
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fix the missing view model
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2002-06-14 07:55:19 +00:00 |
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Bill Currie
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1747c07da6
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rename cl_demospeed to demo_speed and add demo_gzip (yeah, compressed demos)
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2002-06-08 23:22:26 +00:00 |
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Bill Currie
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e8f6fced0b
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call BI_Init in the clients
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2002-01-20 04:10:36 +00:00 |
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Bill Currie
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c86c5a78bf
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finally, the client console is merged
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2002-01-16 21:53:42 +00:00 |
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Bill Currie
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013f503738
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start getting const-correct on vec3_t params
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2002-01-03 05:29:38 +00:00 |
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Bill Currie
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78a3e398d5
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* taniwha gets medieval on extern
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2001-10-28 04:23:37 +00:00 |
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Bill Currie
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b5341f0d13
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we now compile and link with -fno-common. this cleans up the multiple,
uninitialized declarations of variables.
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2001-10-23 16:55:23 +00:00 |
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Bill Currie
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b2d8d0f598
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nq-server seems to work now (mostly). got some issues with things like
"+map start" on the command line being ignored.
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2001-10-05 16:08:07 +00:00 |
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Bill Currie
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1929797cc9
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get nq-server so it runs. part of this involved renaming cl_warncmd to
cmd_warncmd
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2001-10-03 21:25:43 +00:00 |
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Bill Currie
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bbc83c30ca
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hey, it segs, but who cares? so does nq-glx -dedicated :P
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2001-10-03 19:52:03 +00:00 |
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Bill Currie
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b1f4a778f9
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the rcsid commit from hell }:>
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2001-09-28 06:26:31 +00:00 |
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Ragnvald Maartmann-Moe IV
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277b141ec7
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Header cleanups (<strings.h> outside without HAVE_* tests and the like, multiply including several headers unless on windows, and other bizarre messes). Plus a hefty dose of whitespace.
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2001-08-27 07:13:32 +00:00 |
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Bill Currie
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88302bd5f0
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fix the broken dlights. turns out realtime is not the right thing (cl.time is)
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2001-05-20 06:13:20 +00:00 |
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Bill Currie
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5a48f987a5
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scripted fixups for the QF include move
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2001-03-27 23:36:02 +00:00 |
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Bill Currie
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1fce1ea12e
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run indent over all the .c files using qw's .indent.pro. The real reason for
this is I mistakenly did so while making some other changes (which I made sure
were NOT in the checkin:)
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2001-02-26 06:48:02 +00:00 |
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Bill Currie
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87854e1a0c
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initial checkin of most recent newtree and nuq(?) source
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2001-02-19 21:15:25 +00:00 |
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