quakeforge/nq/source/sv_ded.c
Bill Currie 37024a4419 final (?) cleanup of center printing. turns out there's no reason to keep
it in the renderer and every reason to pull it out (ok, some might
disagree:)
2004-03-02 03:55:18 +00:00

317 lines
3.9 KiB
C

/*
sv_ded.c
@description@
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
static __attribute__ ((unused)) const char rcsid[] =
"$Id$";
#include <stdio.h>
#include <stdarg.h>
#include "QF/cdaudio.h"
#include "QF/csqc.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/keys.h"
#include "QF/plugin.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "chase.h"
#include "client.h"
#include "host.h"
#include "r_dynamic.h"
#include "sbar.h"
#include "view.h"
client_state_t cl;
client_static_t cls;
keydest_t key_dest = key_game;
cvar_t *cl_name;
cvar_t *cl_writecfg;
cvar_t *demo_speed;
cvar_t *chase_active;
int fps_count;
int viewentity;
byte *vid_colormap;
vec3_t vpn, vright, vup;
qboolean r_active;
qboolean r_force_fullscreen;
double r_frametime;
qboolean r_inhibit_viewmodel;
vec3_t r_origin;
qboolean r_paused;
entity_t *r_view_model;
cvar_t *cl_rollangle;
cvar_t *cl_rollspeed;
void
CL_UpdateScreen (double realtime)
{
}
void
CL_Cmd_ForwardToServer (void)
{
}
int
CDAudio_Init (void)
{
return 0;
}
void
CDAudio_Shutdown (void)
{
}
void
CDAudio_Update (void)
{
}
void
CL_Disconnect (void)
{
}
void
CL_Disconnect_f (void)
{
}
void
CL_EstablishConnection (const char *host)
{
}
void
CL_Init (void)
{
}
void
CL_Init_Entity (entity_t *ent)
{
}
void
CL_InitCvars (void)
{
cl_name = Cvar_Get ("_cl_name", "player", CVAR_ARCHIVE, NULL, "");
cl_writecfg = Cvar_Get ("cl_writecfg", "1", CVAR_NONE, NULL, "");
cl_rollangle = Cvar_Get ("cl_rollangle", "2.0", CVAR_NONE, NULL,
"How much your screen tilts when strafing");
cl_rollspeed = Cvar_Get ("cl_rollspeed", "200", CVAR_NONE, NULL,
"How quickly you straighten out after strafing");
}
void
CL_NextDemo (void)
{
}
void
CL_Demo_Init (void)
{
demo_speed = Cvar_Get ("demo_speed", "1", CVAR_NONE, NULL, "");
}
int
CL_ReadFromServer (void)
{
return 0;
}
void
CL_SendCmd (void)
{
}
void
CL_SetState (cactive_t state)
{
}
void
CL_StopPlayback (void)
{
}
void
Chase_Init_Cvars (void)
{
chase_active = Cvar_Get ("chase_active", "0", CVAR_NONE, NULL, "None");
}
void
D_FlushCaches (void)
{
}
void
Draw_Init (void)
{
}
void
Host_Skin_Init (void)
{
}
void
Host_Skin_Init_Cvars (void)
{
}
void
IN_Init (void)
{
}
void
IN_Init_Cvars (void)
{
}
void
IN_ProcessEvents (void)
{
}
void
IN_Shutdown (void)
{
}
void
Key_Init (struct cbuf_s *cb)
{
}
void
Key_Init_Cvars (void)
{
}
void
Key_WriteBindings (QFile *f)
{
}
void
R_DecayLights (double frametime)
{
}
void
R_Init (void)
{
}
void
R_Init_Cvars (void)
{
}
void
R_Particles_Init_Cvars (void)
{
}
void
SCR_Init (void)
{
}
void
S_Init (struct model_s **worldmodel, int *viewentity, double *host_frametime)
{
}
void
S_Init_Cvars (void)
{
}
void
S_Shutdown (void)
{
}
void
S_Update (const vec3_t origin, const vec3_t v_forward, const vec3_t v_right,
const vec3_t v_up)
{
}
void
Sbar_Init (void)
{
}
void
VID_Init (unsigned char *palette)
{
}
void
VID_Init_Cvars (void)
{
}
void
VID_Shutdown (void)
{
}
void
V_Init (void)
{
}
void
V_Init_Cvars (void)
{
}
plugin_t *console_client_PluginInfo (void);
plugin_t *
console_client_PluginInfo (void)
{
return 0;
}