Jeff Teunissen
a4f3973ef1
Add multitexture support for Alias models, and disable the multitexture
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support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!
NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Bill Currie
b4c8546169
add the keyhelp command. think xev
2002-04-13 04:56:00 +00:00
Bill Currie
a974eb2333
move buildnum.c to util and make nq and qw init more similar
2002-04-11 18:42:55 +00:00
Bill Currie
ea9c1fc4ac
setenv isn't as portable as one could wish...
2002-04-07 04:45:02 +00:00
Bill Currie
180c517771
signal handling improvements
2002-03-13 19:20:57 +00:00
Bill Currie
26d7463be7
the majority of raptor's sgi build patch. I'll look at the last two bits
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(server.c and vid_sdl.c) later.
2002-03-03 06:03:51 +00:00
Bill Currie
009e6346fe
now, so long as ulimit allows it, we can always get a core dump. Looks a
...
little odd:
Received signal 11, exiting...
IN_Shutdown
IN_LL_Shutdown
VID_Shutdown
Segmentation fault (core dumped)
but the core file does accurately show the error
2002-02-27 06:55:21 +00:00
Bill Currie
2f62b744fa
After an interesting discussion with Lordhavoc, make the GPU do more work in
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the background. This is achieved by doing only a (qf)glFlush at the end of
the frame, doing the inter rendering-frame processing (ie, client frame
processing), glFinish, glXSwapBuffers, then starting the next frame. I've
changed the glFinish call in SCR_UpdateScreen to glFlush and the glFlush
call in GL_EndRendering to glFinish because there's no point in calling
glFinish followed by glFlush. Also, SwapBuffers should always be precedded
by glFinish rather than just glFlush (in Lordhavoc's experience). The
GL_EndRendering at the end of SCR_UpdateScreen got moved to the beginning.
2002-02-27 05:22:21 +00:00
Bill Currie
cfb6c1db0a
first stab at hardware gamma support for windows. WILL screw up system gamma :)
2002-02-26 00:14:16 +00:00
Bill Currie
972bd8852b
rewrite QFGL_ExtensionAddress to just use QFGL_ProcAddress and be done with
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it. hopefully this will fix raorn's crash.
2002-02-21 07:56:27 +00:00
Bill Currie
af663488c8
print out the error string when failing to get shared memory
2002-02-13 08:35:46 +00:00
Bill Currie
750100b3e3
obsolete declaration cleanup and const correctness for Key_GetBinding
2002-01-25 00:01:05 +00:00
Bill Currie
6767d6bfa0
win32 compile fixes
2002-01-19 20:45:45 +00:00
Bill Currie
15e7e35a57
make K_ESCAPE bindable
2002-01-19 02:29:29 +00:00
Bill Currie
fcc9cbf3b7
the main menu page now displays and can be entered/left. K_ESCAPE is now
...
handled exclusively by the console.
2002-01-18 23:45:28 +00:00
Chris Ison
e3b2bfb81a
clear key states on game start
2002-01-17 22:04:58 +00:00
Bill Currie
9e5c7da8e6
move the chat code from keys.c to client.c.
...
oops, chat just got input history, dear me
2002-01-16 23:06:28 +00:00
Bill Currie
c86c5a78bf
finally, the client console is merged
2002-01-16 21:53:42 +00:00
Bill Currie
9d59d953bd
more cleanups
2002-01-12 05:32:21 +00:00
Bill Currie
96c7159f66
keep track of the times of the last event (for those events that report time)
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and use that instead of CurrentTime in the X selection code (as recommended
by the ICCCM)
2002-01-08 20:07:19 +00:00
Bill Currie
6633ea0273
correct a typo in a comment
2002-01-08 19:38:36 +00:00
Bill Currie
c84e5b2ac0
re-write the X selections support to be more ICCCM compliant (selections in
...
xchat can now be pasted to qf)
2002-01-08 19:33:42 +00:00
Ragnvald Maartmann-Moe IV
29b48c594e
More tweaks to joystick code. amp settings have a far greater effect now...
2001-12-30 06:08:24 +00:00
Ragnvald Maartmann-Moe IV
c523671606
Joystick updates. Now support 8 joystick axes (since I have a 7-axis gamepad I'm testing with). Also adds swimup/swimdown as axis 5. And ability to invert axes by assigning them as negative numbers (set joyaxis1 "-1"). Joystick handling is liable to change radically as it improves, though, don't count on these as stable interfaces...
2001-12-28 18:02:33 +00:00
Bill Currie
0f2f58754b
this is just causing confusion. if we ever need it, it's still in cvs
2001-12-21 22:39:14 +00:00
Ragnvald Maartmann-Moe IV
c764ddc64a
Just a massive speedup to gl particles. Enjoy.
...
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Bill Currie
9b4e21a914
minor prototype cleanups
2001-12-14 00:06:58 +00:00
Chris Ison
3e34fc83e4
-3dfx re-enabled
2001-11-21 02:36:48 +00:00
Bill Currie
bc95116825
fix a defined but not used warning
2001-11-20 23:22:19 +00:00
Bill Currie
4c628d0c04
fbdev stuff is now warnings clean, so all -Werror for it
2001-11-20 03:40:57 +00:00
Bill Currie
e91180cccf
this should take care of wildcode's 8 bit issues
2001-11-14 16:36:42 +00:00
Bill Currie
50f2d46398
various cleanups
2001-11-12 20:58:06 +00:00
Bill Currie
d168a3daee
this should remove the requirement for gmake on bsd systems
2001-11-12 16:23:41 +00:00
Ragnvald Maartmann-Moe IV
f60c39e0bc
Whitespace.
2001-11-07 06:59:10 +00:00
Bill Currie
9f4a565523
rename some get_key functions so they're all uniqely named (matters only for
...
profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Bill Currie
7b4e5e69af
now actually works (especially for double scan modes and the like)
2001-11-02 06:43:41 +00:00
Ragnvald Maartmann-Moe IV
c19c237e0e
Whitespace.
2001-11-02 06:35:32 +00:00
Bill Currie
a98c5bb4c1
fix vid_fullscreen toggling (sgl) and archiving (all)
2001-11-02 06:11:32 +00:00
Bill Currie
a45b78b622
make all 8 X buffers available. no args uses the default buffer, giving 0-7
...
as an agument to in_paste_buffer specifies which buffer to use.
2001-11-01 22:52:22 +00:00
Bill Currie
9b8995b836
fix win32's missing clipboard support (bringing it back). some trickery will
...
be required to get ctrl-V working, but... *shrug*
2001-10-30 22:46:15 +00:00
Bill Currie
4685fccbac
new command for -x11 and -glx: in_paste_buffer (eg in_bind imt_console
...
m_button3 in_paste_buffer). Makes X's clipboard available to quake (for
pasting:)
2001-10-30 18:20:56 +00:00
Bill Currie
d835b79352
this might fix the black screen in 8 bit X
2001-10-29 22:29:42 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
8071e8398a
put a couple externs back for win32. they need a bit more thought on how to
...
arrange things.
2001-10-29 16:45:03 +00:00
Bill Currie
1d442c496f
setup the colormap /before/ calling Vid_InitGamma so VID_SetPalette gets
...
called with a valid colormap to update.
2001-10-29 06:46:46 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Bill Currie
1fab17ab33
d'oh. must read the clode closer :P
2001-10-26 05:31:39 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Bill Currie
6a5e3edcf7
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
...
uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
fa95bd35aa
fix a really stupid brainfart that caused shift states to not work
2001-10-23 01:53:51 +00:00
Bill Currie
b6ad2223d2
attempt to handle the byte swapping of screenshots seen on voodoo2s in
...
windows
2001-10-22 19:46:34 +00:00
Bill Currie
1d697dc90d
give in_win keyboard shift states for ascii conversions
2001-10-22 16:07:26 +00:00
Bill Currie
3252ee3eb6
fix the mangled key codes
2001-10-22 05:07:15 +00:00
Bill Currie
52252616ff
pull the input code out of vid_wgl into in_win
2001-10-22 04:13:56 +00:00
Bill Currie
82aa0fde58
fix -wgl's keyboard input
2001-10-22 02:33:19 +00:00
Bill Currie
9a5ec9c187
ok, qw-client-wgl.exe works now (helps if scr_width and scr_height are set)
2001-10-22 02:15:30 +00:00
Chris Ison
2467671c72
removal of tdfx_brighten in preparation for gl_brighten
2001-10-21 21:29:54 +00:00
Bill Currie
e1fc77dd2b
fix a crasher in win32. I don't know if linux crashed, but it should have.
2001-10-21 03:48:02 +00:00
Bill Currie
b3914eeaaa
elimination of bare printf (with some exceptions) from libs: Sys_Printf is
...
used instead
2001-10-18 16:42:14 +00:00
Bill Currie
e765321452
wgl funcs are likely GLAPIENTRY type too :)
2001-10-16 22:37:11 +00:00
Bill Currie
2d068c0745
massive windows.h and WIN32 cleanup.
2001-10-16 21:40:45 +00:00
Jeff Teunissen
ce740fb4ec
Joystick target fixed.
2001-10-16 05:06:31 +00:00
Bill Currie
8417d23a94
fix a nasty seg on gl startup causes by looped function pointers
2001-10-16 04:11:25 +00:00
Bill Currie
376a9105fa
oops
2001-10-15 23:16:42 +00:00
Bill Currie
3402dfd51a
libasm improvements
2001-10-15 23:09:03 +00:00
Jeff Teunissen
2e4d8d1473
Makefile fixes -- video driver libs are gone.
2001-10-15 22:32:28 +00:00
Jeff Teunissen
10424a5015
*** empty log message ***
2001-10-15 22:28:05 +00:00
Bill Currie
460a270a54
fix some init order issues brought up by the new gl_funcs.c code.
2001-10-15 19:06:22 +00:00
Bill Currie
41d01d54f9
put the INITGUID definition in the correct place
2001-10-15 17:32:43 +00:00
Bill Currie
f7b82bcb69
comment out the definition of INITGUID for now as it's causing linking problems
2001-10-15 16:30:15 +00:00
Bill Currie
62873d6980
diff snr --
2001-10-11 17:31:41 +00:00
Bill Currie
757a0f690c
fix a missing #ifdef HAVE_VIDMODE
2001-10-06 22:57:54 +00:00
Bill Currie
a1d2cf3532
duplicate file name cleanup and make dist works
2001-10-03 17:50:36 +00:00
Ragnvald Maartmann-Moe IV
fce4b903eb
Fix double joystick init in sdl targets.
2001-10-01 21:50:35 +00:00
Bill Currie
c7031b20f3
move vid_fullcreen definition from *.c to vid.c and declaration from
...
context_x11.h to vid.h and remove all extern decls from *.c
2001-09-28 16:54:31 +00:00
Jeff Teunissen
e892131af5
Rename gl_libgl to gl_driver, nuke the last of the HAVE_GLX references,
...
and default gl_driver to OPENGL32.DLL on Win32.
2001-09-28 07:41:38 +00:00
Jeff Teunissen
e9c9c8bab6
fix up installs for -svga.
2001-09-28 06:55:27 +00:00
Bill Currie
b1f4a778f9
the rcsid commit from hell }:>
2001-09-28 06:26:31 +00:00
Jeff Teunissen
31b6da027c
The video version. This WILL break QW and NQ until my next commit.
2001-09-28 05:33:58 +00:00
Chris Ison
0efd28abcc
trying to get bootstrap to work in cygwin
2001-09-25 23:04:13 +00:00
Bill Currie
a439170dcf
libasm cleanups
2001-09-25 22:12:55 +00:00
Ragnvald Maartmann-Moe IV
e2f14519fb
Merge world.h. Also reduced smoke particle textures from 8 to 1, a considerable speedup through reduced texture thrash...
2001-09-24 17:52:13 +00:00
Bill Currie
c8ab7d04ef
fix two bugs with glx extension checking: HAVE_GLX wasn't getting into
...
config.h and GLX_ARB_get_proc_address is not (any longer?) defined by mesa.
2001-09-23 03:41:05 +00:00
Ragnvald Maartmann-Moe IV
d247027954
Use a callback for gl_multitexture which sets gl_mtex_active (now a qboolean, rather than a macro). 0.6-1.0% speedup.
2001-09-23 03:24:23 +00:00
Bill Currie
bf1920a851
don't enable mtex if the required functions cannot be found. This shouldn't
...
normally happen, but is due to a currently broken QFGL_ExtensionAddress and
causes qf to seg when mtex is requested.
2001-09-23 03:18:58 +00:00
Timothy C. McGrath
54e5a3e114
Fix for svgalib from joa, two liner. Very nice of him :)
...
Misty-chan
2001-09-18 22:38:08 +00:00
Adam Olsen
678068849e
James' latest fullscreen patch, which works flawlessly for me :)
...
(and if anybody cares about the formatting they can change it AFTER
this is in)
2001-09-18 09:30:59 +00:00
Adam Olsen
7c75e264c9
- build fix for fbdev
...
- minor formatting tweak for in_common.c
2001-09-18 09:19:44 +00:00
Bill Currie
b79ff6378d
mouse warpage fixes from james
2001-09-18 05:18:49 +00:00
Bill Currie
dd98622859
x11 vid_fullscreen improvements from james (thanks)
2001-09-18 04:53:01 +00:00
Bill Currie
b559b3a796
fix a key mapping issue reported by MasterLich
2001-09-18 04:38:18 +00:00
Bill Currie
8c026417d8
Wait for X to complete the previous operation before proceding to the next.
...
This causes the mouse to warp properly, but doesn't fix my disappearing window :(
(possibly a wm bug)
2001-09-10 21:55:34 +00:00
Bill Currie
95515e28d7
use XMapRaised instead of XMapWindow + XRaiseWindow
2001-09-10 17:18:31 +00:00
Bill Currie
0f30506b79
d'oh, got the return values backwards
2001-09-10 17:02:35 +00:00
Bill Currie
388513e005
several fullscreen toggling improvements including window location restoration
2001-09-10 16:53:33 +00:00
Bill Currie
a17d8fe452
turns out the window location code is needed after all.
2001-09-10 15:41:47 +00:00
Ragnvald Maartmann-Moe IV
28fe1dc004
Tweak rocket trails. Uglier, but don't bog down rocket snipers. Also a couple tiny optimizations and cleanups.
2001-09-09 19:37:07 +00:00
Bill Currie
b788eb6dbd
remove some no-longer needed code (the window coord finder) and quientn
...
the mode setting code a little.
2001-09-08 06:25:37 +00:00
Bill Currie
b12ee9e166
unmap and re-map the window with the correct attributes for the current
...
setting of vid_fullscreen
2001-09-08 05:43:52 +00:00