Commit Graph

9452 Commits

Author SHA1 Message Date
Bill Currie e1d85e9ae0 add include/QF/math/*.h to the -dev deb. 2013-01-10 22:17:32 +09:00
Bill Currie 3e343ded37 Qdd include/QF/math/*.h to the rpm. 2013-01-10 22:14:59 +09:00
Bill Currie 147bac0280 Remove mention of qfpc from the spec file.
qfpc has been "merged" into qfcc, so no need to delete it.
2013-01-10 22:01:55 +09:00
Bill Currie 5bbb76194f Use stdlib.h instead of alloca.h.
While the manpage does say alloca.h, that's not very portable, it seems.
stdlib.h seems to be better (at least for mingw, anyway)
2013-01-10 21:54:37 +09:00
Bill Currie 9afeae0c47 Fix the mis-specified PKG_CONFIG_LIBDIR for mips.
D'oh, forgot usr :P
2013-01-10 21:13:19 +09:00
Bill Currie 89ae5cbf7c Remove the old hacks for qp-lex, too. 2013-01-10 19:42:34 +09:00
Bill Currie 737347b0f6 Remove the prototypes hack.
While configure isn't testing yet, we need recent bison and flex, so many
of the old hacks are no longer necessary.
2013-01-10 19:27:22 +09:00
Bill Currie b0b2b02725 Separate the drawing of the sbar from the console.
Now sbar stuff gets cshifted, but the console stuff does not.
2013-01-08 21:36:28 +09:00
Bill Currie 3aa0b1a7c0 Shuffle the client screen function order a little.
The cshift is now drawn before centerprint, console and the loading plaque.
Unfortunately, due to something odd going on, the sbar stuff is drawn by
the console rather than by Sbar_Draw :P.
2013-01-08 20:37:36 +09:00
Bill Currie 6b97967a68 Use g instead of e for the fp values.
Need to up the precision by one due to the difference between g and e, but
much prettier. Might need to rename that function :P I wish I'd thought to
check if g would work, but thanks to divVerent for the suggestion.
2013-01-08 20:15:24 +09:00
Bill Currie b096a0242e Write fp values to saved games with enough precision.
That is, enough precision to uniquely identify the fp values. No drifts!
2013-01-08 18:50:44 +09:00
Bill Currie d6bb5bec86 Use the already calculated string length.
No point doing it twice.
2013-01-08 18:10:27 +09:00
Bill Currie 9155338404 Add support for int and quaternion values in saved games. 2013-01-08 18:09:22 +09:00
Bill Currie 3e2a40684c Use dstring in PR_UglyValueString().
I should have done this a long time ago:P. This removes the really silly
255 char limit from strings in saved games (and thus fixes books in ITS).
2013-01-08 17:20:58 +09:00
Bill Currie a4714ac9b5 Correctly parse octal escapes for plist strings.
It seems the code expected octal escapes to always start with 0. This is
not the case. Also, octal escapes are limited to 3 digits (and hex to 2).

This fixes the garbled bold text in ITS.
2013-01-08 16:54:23 +09:00
Bill Currie febb615580 Create a test for octal chars in plist strings.
Both reading and writing.
2013-01-08 16:32:57 +09:00
Bill Currie 39ae720613 Fix an error in qfcc's man page.
--qccx-escapes doesn't take an arguement :P
2013-01-08 16:19:40 +09:00
Bill Currie 751417ffb2 Rename R_RecursiveWorldNode to R_VisitWorldNodes.
Finally, the name reflects its actual purpose.
2013-01-07 19:59:49 +09:00
Bill Currie a852eeb711 Remove the recursive versions of R_RecursiveWorldNode.
They seem to not be needed any more.
2013-01-07 19:57:21 +09:00
Bill Currie 9758302023 Fix sw and sw32's R_RecursiveWorldNode node stack.
I guess I had forgotten to make the node stack dynamically allocated for
these renderers. Now ITS works in all four renderers.
2013-01-07 19:51:36 +09:00
Bill Currie 76a69d9a53 Implement fteqcc's "nosave" specifier.
Of course, it's "@nosave" for traditional progs, but that's only a define
away.
2013-01-07 14:35:34 +09:00
Bill Currie 955e3ee258 Initialize the type to be ev_func.
This fixes the returning of the wrong function symbol when resolving
overloaded functions and one of the functions takes no parameters.
2013-01-07 13:52:48 +09:00
Bill Currie 338bb9bba0 Look up the function symbol when resolving overloaded functions.
This fixes the bogus undefined symbol errors when resolving unambigous
overloaded functions.
2013-01-07 13:51:01 +09:00
Bill Currie 43702580f5 Clear the texture element chain after drawing.
It was properly cleared after drawing water chains and sky chains, but I
had missed normal surfaces. It took the use of the same texture for both
normal surfaces and water surfaces to trigger the bug. Thanks go to Simon
'Sock' O'Callaghan and his In The Shadows mod.
2013-01-06 20:05:59 +09:00
Bill Currie 35aa510ddf Break out of think loop if nextthink doesn't progress.
This fixes the infinite loop in Sock's shadows mode. Thanks to Spike for
helping me with what should be happening. However, we're still uncertain
about just how the thinktime/sv.time logic should behave.
2013-01-06 12:02:37 +09:00
Bill Currie 49d07ce452 Implement MH's version of Sys_DoubleTime for windows.
From http://forums.inside3d.com/viewtopic.php?p=36239
2013-01-05 17:52:54 +09:00
Bill Currie e0e69ac71a Fix some signed/unsigned comparison warnings.
It seems mingw's gcc treats pointer subtraction differently to how linux's
gcc does.
2013-01-05 17:52:48 +09:00
Bill Currie 34c0c82408 Add support for binary constants using the 0b prefix.
Just because :P (now that gcc support it, it seems worthwhile, I guess)
2013-01-04 19:32:04 +09:00
Bill Currie 7206756952 Produce a vidmode list for developer output.
vidmode is starting to show its age. Modern X doesn't need a config file,
and when one is not available, the list of available resolutions is quite
strange. Time to look into randr support.
2013-01-01 15:13:27 +09:00
Bill Currie 9d6954efb7 Fixup extended bsp when loading the file.
It turns out the tools need the node conversions too, so doing it in
bspfile seems to be best as it is used by everything that reads a bsp file.
2012-12-30 13:29:24 +09:00
Bill Currie 167977dfd9 Ensure ShortNoSwap is always uint16_t.
It turns out gcc on little endian machines didn't guarantee the type of
ShortNoSwap due to it being a macro that just returned its parameter. At
the same time, LongNoSwap and FloatNoSwap have been fixed.
2012-12-30 13:29:12 +09:00
Bill Currie 7a86ea2d41 Do not use the bsp2 header when byteswapping the header.
The bsp2 header is not necessarily correct (or even present), but the bsp29
header is: it was setup via set_bsp32_write. This fixes the bsp corruption
when vising a map (and, I expect, any problems with qfbsp on a big-endian
machine).
2012-12-29 20:57:55 +09:00
Bill Currie a4d95f3f53 Move Mod_FindClipDepth and recurse_clip_tree into clip_hull.c.
Since the hull depth needs to be set for the hull to be useful, it makes
sense to move the code into the same place that allocates new hulls (to me,
anyway).
2012-12-29 16:25:47 +09:00
Bill Currie 04a7e87b75 Set the hull depth for the server box_hull.
I'd forgotten about server generated hulls when I did the hull depth
changes.
2012-12-29 16:25:47 +09:00
Bill Currie b225879d16 Print all four sets with a legent for live vars.
Much more informative :)
2012-12-26 11:54:49 +09:00
Bill Currie c5179c9e99 Add MOVEP's opc to the use set.
MOVEP's opc itself is always known and used, whether it's a constant
pointer or variable doesn't matter. This fixes the lost pointer calculation
for va_list.list[j] = object_from_plist (item);
2012-12-26 11:53:06 +09:00
Bill Currie 412fb4aacd Fix a static out of bounds error.
I really must compile with optimizations more often :P
2012-12-26 11:51:40 +09:00
Bill Currie 88c765e210 Add a test for returning @param into an array. 2012-12-26 11:49:39 +09:00
Bill Currie 3b63c31b5d Use pr_return for the null pointer check.
The params come after the return slot :P. Getting a null pointer exception
for movep from .return wasn't very funny.
2012-12-26 11:47:53 +09:00
Bill Currie 386a729209 Remove dead nodes from dags.
Dead nodes are those that generate unused values (unassigned leaf nodes,
expressions or destinationless move(p) nodes). The revoval is done by the
flow analysis code (via the dags code) so that any pre and post removal
flow analysis and manipulation may be done (eg, available expressions).
2012-12-25 17:07:58 +09:00
Bill Currie 3baa73e60e Increase qwaq-x11's hunk space to 8MB.
1MB is too small for the few sounds my experimental game uses.
2012-12-25 15:47:00 +09:00
Bill Currie 1e3154ecd5 Do not always reset current_storage.
resetting current_storage in external_def_list's empty rule breaks the
block storage scopes (extern { ... } etc);
2012-12-25 13:43:52 +09:00
Bill Currie e414117fe8 Move jump threading into the dead-code removal loop.
Dead code removal can give more opportunities to the useless branch removal
in the jump threading code.
2012-12-25 13:33:31 +09:00
Bill Currie 07187cae7c Remove useless conditional branches too.
"if x" jumping to the next statement is pretty useless.
2012-12-25 13:23:14 +09:00
Bill Currie 92fffb3c7e Check for a flow var for temp aliases. 2012-12-25 13:22:31 +09:00
Bill Currie 9d27764576 Use new_binary_expr to recreate the assignment.
assign_expr mangles the destination expression for dereferenced
assignments into something that is invalid as an lvalue, so simply use
new_binary_expr with the same opcode.
2012-12-24 20:12:56 +09:00
Bill Currie 0fc8aa54e1 Make expr->next edges constrained.
It turns out expression trees are (mostly?) valid DAGs, so all edges being
constrained works, though the graphs get a little tall (but easier to read).
2012-12-24 20:06:38 +09:00
Bill Currie 79519bc357 Avoid testing block expressions in truth assignments.
This fixes the infinite loop in if ((x = self.heat && x))

Really, I think I need to revisit the whole expression tree code. It's
proving to be rather fragile.
2012-12-24 20:01:16 +09:00
Bill Currie 60af059b6e Allow arbitrary expressions in a bool's block.
This generates correct code for "if ((x = y))": the assignment still
occurs.
2012-12-23 19:57:39 +09:00
Bill Currie f6c4e06183 Reimplement assignment as truth value.
The source of the assignment is used as the value to test, and the
assignment itself is inserted into the boolean expressions's block. This
fixes the inernal error for "if ((x = 0))".
2012-12-23 19:53:31 +09:00