Bill Currie
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cb5bd43d4c
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warning fix from shortcircuit
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2009-12-24 07:33:24 +00:00 |
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Bill Currie
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bf04589510
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conheight proved to be eaiser than expected (d'oh, don't know why I couldn't see the obvious)
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2009-12-24 05:46:16 +00:00 |
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Bill Currie
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a5f0fbc821
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Proper widescreen support. The GL renderer now respects the pixel aspect calculated by the vid init code. Also, a new cvar: vid_aspect. The format is width:height and the values may be any float greater than 0. The default is 4:3, but any units may be used.
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2009-12-24 05:33:41 +00:00 |
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Bill Currie
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4b0320f341
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glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering
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2009-12-23 08:20:29 +00:00 |
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Bill Currie
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ee0de1b4e1
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got it right this time
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2009-12-23 08:05:03 +00:00 |
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Bill Currie
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c2945605bc
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oops
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2009-12-23 07:57:07 +00:00 |
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Bill Currie
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8ddfdf03b2
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with the changes in size handling, viewport setup becomes much simpler
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2009-12-23 07:53:05 +00:00 |
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Bill Currie
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f2004abecc
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nuke scr_width and scr_height
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2009-12-23 07:00:42 +00:00 |
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Bill Currie
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a2fa2d425b
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fix viewsize interaction with the cleaned up screen size handling
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2009-12-23 06:29:11 +00:00 |
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Bill Currie
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e0cfe795b0
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fix a bogus range check. this could have caused an infinite loop
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2009-12-23 06:28:11 +00:00 |
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Bill Currie
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97f54e22df
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fix the broken sdl/sdl32 hud
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2009-12-23 02:08:49 +00:00 |
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Bill Currie
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018a0b3bb6
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fix the missing crosshair
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2009-12-23 01:26:14 +00:00 |
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Bill Currie
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28601c8ea4
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more screen size cleanup
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2009-12-22 13:12:03 +00:00 |
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Bill Currie
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5d15c70a0d
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progress in cleaning up the screen size mess
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2009-12-22 06:02:53 +00:00 |
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Bill Currie
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52b2631341
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sanitize con_width and con_height handling. con_height cvar was being ignored.
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2009-12-21 12:36:12 +00:00 |
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Bill Currie
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b6a4fc1b58
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fix the glaring error of the sw renderer's aspect ratio. still not quite right for non-4:3 screens, but it's better.
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2009-12-21 10:10:45 +00:00 |
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Bill Currie
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236e89ed6b
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newest x11 seems to not define X_XF86VidModeGetGamma. thanks to witukind
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2009-12-21 06:03:19 +00:00 |
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Bill Currie
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61366f081b
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fbdev patch from Philippe Troin
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2009-12-20 05:41:08 +00:00 |
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Bill Currie
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4ff2cb88cf
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bigscreen patch from Philippe Troin
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2009-12-20 05:34:41 +00:00 |
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Bill Currie
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b14fcccd8f
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get qf compiling with gcc 4.4
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2009-12-19 10:54:23 +00:00 |
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Bill Currie
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0b1cc3d21f
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Support Japanese keyoards (yay, I can finally toggle the console :P)
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2009-03-18 00:26:34 +00:00 |
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Bill Currie
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fe95805d86
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various gcc 4.3 fixes
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2008-07-19 05:40:57 +00:00 |
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Bill Currie
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e3b47c9c6d
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This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked)
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2007-11-25 04:44:53 +00:00 |
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Bill Currie
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2b81eaea6c
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console.h include cleanup
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2007-11-06 12:40:38 +00:00 |
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Bill Currie
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6d6dc27592
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make startup and shutdown a little quieter
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2007-11-06 10:39:49 +00:00 |
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Bill Currie
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d66934942d
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nuke Con_Printf and Con_DPrintf and use Sys_* instead
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2007-11-06 10:17:14 +00:00 |
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Bill Currie
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e38bf6dd98
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fix a signed/unsigned comparison warning
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2007-09-21 09:01:21 +00:00 |
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Bill Currie
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d1e2b6b7d2
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make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect
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2007-09-15 04:20:45 +00:00 |
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Bill Currie
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6884f97694
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allow marcher.bsp to work (initially, anyway)
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2007-05-23 10:45:33 +00:00 |
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Bill Currie
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0301cd6fa8
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fix hud scaling
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2007-05-13 04:21:37 +00:00 |
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Bill Currie
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b5809eaa4f
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this /should/ fix the scaling of high-res hud items
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2007-05-13 01:29:29 +00:00 |
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Bill Currie
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93ee2e489b
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more vc2005 patches from phrosty
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2007-04-11 22:03:36 +00:00 |
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Bill Currie
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58112a6407
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fix a couple of missed VISIBLE tags
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2007-03-24 12:28:47 +00:00 |
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Bill Currie
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02c41feabc
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make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though)
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2007-03-24 10:13:10 +00:00 |
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Bill Currie
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81a57bb3fa
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patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years.
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2007-03-22 23:20:57 +00:00 |
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Bill Currie
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99c0954b47
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the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
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2007-03-10 12:00:59 +00:00 |
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Bill Currie
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99e05d2188
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warning cleanup patch from raorn
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2007-01-06 21:31:03 +00:00 |
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Bill Currie
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5062930bad
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bit more cleanup and some documentation
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2006-12-03 06:25:57 +00:00 |
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Bill Currie
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7bca4cf8af
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clean up the draw interface a bit
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2006-12-02 10:07:08 +00:00 |
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Ragnvald Maartmann-Moe IV
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9390a195e1
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Separate out particle physics from particle rendering.
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2006-12-01 07:03:13 +00:00 |
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Ragnvald Maartmann-Moe IV
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42d51bc486
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Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO.
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2006-12-01 06:58:23 +00:00 |
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Ragnvald Maartmann-Moe IV
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630d4b8587
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Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution.
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2006-10-18 07:57:10 +00:00 |
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Bill Currie
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215951bc79
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yay for testers :)
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2006-05-24 09:24:00 +00:00 |
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Bill Currie
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6b03d8413e
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don't compile GetGamme (Set/Restor)ScreenSaver at all when vidmode isn't available
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2006-05-24 09:20:53 +00:00 |
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Bill Currie
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87cc09233c
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"long" audit. can't use long when we want 32 bits. May be a few more cases.
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2005-10-23 13:19:21 +00:00 |
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Brian Koropoff
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82b389a720
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Fixes -x11 target on x86-64. Shouldn't break anything on other supported architectures.
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2005-09-03 03:31:02 +00:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Bill Currie
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501180aaac
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gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
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2005-06-08 06:35:48 +00:00 |
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Bill Currie
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616f094369
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don't mangle the angle. no idea why it was there and it shouldn't normally
get there /anyway/
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2005-04-27 08:07:09 +00:00 |
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Bill Currie
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63f9c77e11
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d'oh
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2005-03-06 08:25:30 +00:00 |
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