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don't mangle the angle. no idea why it was there and it shouldn't normally
get there /anyway/
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1 changed files with 0 additions and 3 deletions
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@ -253,9 +253,6 @@ R_DrawEntitiesOnList (void)
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continue;
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currententity = r_visedicts[i];
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if (currententity == r_player_entity)
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currententity->angles[PITCH] *= 0.3;
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R_DrawAliasModel (currententity);
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}
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qfglColor3ubv (color_white);
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