don't mangle the angle. no idea why it was there and it shouldn't normally

get there /anyway/
This commit is contained in:
Bill Currie 2005-04-27 08:07:09 +00:00
parent 74c0d0fe21
commit 616f094369

View file

@ -253,9 +253,6 @@ R_DrawEntitiesOnList (void)
continue;
currententity = r_visedicts[i];
if (currententity == r_player_entity)
currententity->angles[PITCH] *= 0.3;
R_DrawAliasModel (currententity);
}
qfglColor3ubv (color_white);