Commit graph

489 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
88c5d21ece Whitespace, slight code reorder in gl_rmain.c 2004-02-09 04:13:44 +00:00
Ragnvald Maartmann-Moe IV
c4402e07bd Working towards merging q2 model, sprite, and map support. Check back in a few
years, might be finished. ;)
2004-02-08 02:49:38 +00:00
Bill Currie
8ea7690530 serious cleanup of refdef calculations. 2004-02-08 00:37:11 +00:00
Bill Currie
9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Ragnvald Maartmann-Moe IV
e1146a541c TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
Bill Currie
e154c9add5 be consistent with WIN32 and _WIN32 (now all _WIN32) 2004-01-20 03:47:27 +00:00
Bill Currie
77b2942982 several libs can now get built as dlls in windows: console, gamecode,
gamecode_builtins, gib, image, modules, object, ruamoko and util.
2004-01-19 07:47:41 +00:00
Bill Currie
acd54afff7 move to using a hash table for builtin number -> builtin lookup so sparse
ranges can be used efficiently. move the auto-allocated builtins to
0x10000000-0x7fffffff. should be more than enough :)

use static builtin tables ("nul" terminated) instead of a series of
function calls to add builtins to a vm. should be more memory efficient.
2004-01-06 05:51:09 +00:00
Bill Currie
40b8974c33 better external skin handling from Grievre 2003-12-28 05:25:06 +00:00
Ragnvald Maartmann-Moe IV
9dbb8335f6 Fix loading of some sky textures. 2003-12-23 22:24:48 +00:00
Bill Currie
e53967b346 --disable-static now works (thanks for the heads-up, raorn) 2003-12-22 20:51:08 +00:00
Ragnvald Maartmann-Moe IV
bcf3738c1c Make trails in sw renderers const-friendly. 2003-10-23 03:53:59 +00:00
Ragnvald Maartmann-Moe IV
1269241612 Make particle effects not mess with stuff they shouldn't. Also fix an
improperly declared variable.
2003-10-22 22:21:39 +00:00
Ragnvald Maartmann-Moe IV
2290ed3d3e l = 64, and taniwha is much happier. 2003-10-22 20:20:24 +00:00
Ragnvald Maartmann-Moe IV
5686ff51e5 Make R_DarkFieldParticles & R_EntityParticles work in all renderers. 2003-10-22 06:00:36 +00:00
Ragnvald Maartmann-Moe IV
0205a8a999 Optimize and slightly clean up R_DarkFieldParticles & R_EntityParticles. 2003-10-22 01:04:35 +00:00
Ragnvald Maartmann-Moe IV
dc84232079 Whitespace, remove misleading .png extension from external conchars loader. 2003-09-20 04:29:42 +00:00
Bill Currie
d699926e6f external conchars patch from DrSpliff 2003-09-19 06:22:02 +00:00
Bill Currie
89586e0181 don't flush garbage to the screen on the first render frame 2003-09-05 06:55:12 +00:00
Bill Currie
2b5a3753ca nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979 LoadImage is now used for all external textures giving almost transparent
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
8db2660a4c make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
0a8867fde9 replace all VectorSubtract (vec3_origin, ... and
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
f7b1196b8d fix the gl stack overflow (and make sure all skybrush surfaces get checked
and queued)
2003-08-28 19:50:28 +00:00
Bill Currie
2c30939891 remove some magic numbers (sloppy coder:P) 2003-08-28 02:24:08 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1 Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
415fae8d6b make the two normals arrays consistent 2003-08-26 07:00:13 +00:00
Ragnvald Maartmann-Moe IV
d8068de4fa Commit experimental particle optimization. Reduces random particles from using
6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.

It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Ragnvald Maartmann-Moe IV
9ed8150b85 More particle optimizations. 2003-08-11 20:48:34 +00:00
Bill Currie
7ead5a91f8 don't let gcc automaticly inline functions but make gcc inline bigger
functions when told to. also make gcc warn if it can't inline a function.

Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
b88d275994 fix some warnings 2003-08-11 05:16:04 +00:00
Ragnvald Maartmann-Moe IV
f35b1db291 Fix a potential uninitialized variable segfault taniwha noticed, and optimize
particle effects a bit more.
2003-08-09 04:38:11 +00:00
Bill Currie
6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie
184aa7beb0 should be a minor speedup to mono lightmaps 2003-08-07 21:05:58 +00:00
Bill Currie
732a9a80d1 gain about 3 fps (180 to 183) in null-renderer 2003-08-07 19:58:39 +00:00
Bill Currie
6063fb75d9 make the console run at full speed no matter what demo_speed is at. what a
lot of work for such a simple concept :P
2003-07-25 22:21:47 +00:00
Bill Currie
772ad66019 don't need that any more (yay:) 2003-07-15 17:41:31 +00:00
Bill Currie
855fc53709 handle alloca properly 2003-07-09 06:28:09 +00:00
Bill Currie
dddf045221 put "FIXME: overflow" on all the char arrays I could find that weren't
obviously safe
2003-07-08 20:11:10 +00:00
Bill Currie
66e2ef1926 fix an uninitialized variable 2003-05-23 17:39:33 +00:00
Bill Currie
c2c3a62956 nuke Qexpand_squiggle. instead, expand ~ to $HOME on qfs initialization and
cache the value.

don't call Qopen directly in the engine. instead call QFS_Open (generic) or
QFS_WOpen (write only, zip flag).

rework QFS_NextFilename to use a dstring (avoiding a potential buffer
overflow), support 10000 files and work from the top-level fs_userpath
directory. adjust QFS_WriteFile and QFS_WriteBuffers etc to suit.

make sw32 screenshots actually get written.

hopefully everything gets written to the right places :)
2003-05-23 17:17:01 +00:00
Bill Currie
ba3601685c wad pics don't have extensions (plugs a buffer underflow hole) 2003-05-16 19:44:25 +00:00
Brian Koropoff
dd0332632e Make gcc2 stfu. 2003-05-15 04:37:00 +00:00
Brian Koropoff
e2061095a6 Fixed .tga loading for GL targets. SW targets still need work in all
likelyhood.
2003-05-14 21:08:43 +00:00
Ragnvald Maartmann-Moe IV
6763d73f99 Make glError testing static, for now, to shut up compiler warnings. 2003-05-09 05:22:30 +00:00
Ragnvald Maartmann-Moe IV
f6b556a3a1 *beats CVS with the cluebat* 2003-05-09 01:41:56 +00:00
Ragnvald Maartmann-Moe IV
d68b4b6121 \n is nice occasionally. 2003-05-08 22:32:02 +00:00
Ragnvald Maartmann-Moe IV
28dd1612c3 Clean up glError handling. 2003-05-08 22:16:30 +00:00
Bill Currie
0a5f3c31eb ping/pl/fps/time now stays put and is now in the client rather than the
renderer (so nq is currently missing it)
2003-05-08 05:49:57 +00:00
Bill Currie
a4abf526e8 there's no need to call Con_CheckResize every frame and it's now
detrimental anyway
2003-05-06 18:00:03 +00:00