Commit graph

2285 commits

Author SHA1 Message Date
Ragnvald Maartmann-Moe IV
5a356259f5 Port a few of Tonik's networking improvements, under different names.
cl_maxnetfps (his cl_c2spps), controls number of frames worth of command packets sent per second. So you can now crank your cl_maxfps, and tweak networking independently.

Also, cl_spamimpulse (his cl_c2sImpulseBackup), controls number of duplicate packets spammed to attempt to make impulses reliably reach the server. 3 is default, same as id. Experiment with lowering it at your risk (higher does nothing).
2001-12-03 09:01:17 +00:00
Ragnvald Maartmann-Moe IV
29a8d84806 cl_maxparticles to r_particles_max. annoying, but makes cl_ tab-completion less so. 2001-12-03 08:55:46 +00:00
Bill Currie
9bf575d081 several little tweaks that more than make up for the reversion of low-copy 2001-12-03 08:46:56 +00:00
Bill Currie
44b36e4d6b sadly, I have to revert my low-copy code. it doesn't gain /enough/ to be
worth the bugs it's introduced (it's extremely difficult to do both low-copy
/and/ correct entity updates).
2001-12-03 05:36:39 +00:00
Bill Currie
a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Bill Currie
ce9e2e62e3 whitespace 2001-12-02 17:29:14 +00:00
Bill Currie
f233c9edc9 nuke an obsolete function 2001-12-02 06:27:38 +00:00
Bill Currie
b436fb62a2 print a message when quitting (to help find a misterious silent shutdown) 2001-12-02 04:14:44 +00:00
Bill Currie
27ff29214e print a warning and recover instead of crashing when the model is null 2001-12-02 00:38:44 +00:00
Bill Currie
5b13c1a07d fix rocket trails in demos 2001-12-02 00:18:09 +00:00
Bill Currie
13d67a4c67 fix an oopsie with low-copy and software clients 2001-12-01 22:26:17 +00:00
Bill Currie
6a51021f86 low-copy networking code. gives about 3-4% speed boost to overkill (null
renderer).
2001-12-01 22:16:50 +00:00
Ragnvald Maartmann-Moe IV
fc8d9417cb Remove commented out code. 2001-11-30 22:32:17 +00:00
Ragnvald Maartmann-Moe IV
f4af73cd00 Commit serplord's camera bugfix. 2001-11-30 22:30:23 +00:00
Bill Currie
4f2f686834 r_netgraph_alpha works again 2001-11-30 03:51:43 +00:00
Bill Currie
12a0a10d33 more alpha portability fixes 2001-11-29 19:35:25 +00:00
Bill Currie
95fe4d07b1 more PARANOID nukage 2001-11-29 07:04:31 +00:00
Bill Currie
72e2e871f8 goodbye PARANOID :P 2001-11-29 06:58:15 +00:00
Jeff Teunissen
d16ab6eed0 Forge: stuff I did only partially. 2001-11-29 01:02:39 +00:00
Ragnvald Maartmann-Moe IV
f192287a3b U_EXTEND fixes taniwha wanted me to commit for him. 2001-11-28 23:51:49 +00:00
Jeff Teunissen
a7dfe849fd Forge updates. The app controller now has methods for bundles to call,
to register functionality with the app.
2001-11-28 23:46:37 +00:00
Jeff Teunissen
74e2f63188 *** empty log message *** 2001-11-28 23:44:26 +00:00
Bill Currie
0652a9d90c initialize the projectiles array so nails are visible 2001-11-28 03:17:41 +00:00
Bill Currie
b5162177b2 tiny speed gain (0.1%) 2001-11-28 00:54:20 +00:00
Bill Currie
9ccd42428d this seems to give a 0.48% boost to bigass (220.45 to 221.52, null-renderer) 2001-11-28 00:19:27 +00:00
Bill Currie
4912f3083d My gl stubs code for the null-renderer tests. Builds GLstub.so which should
then be used for the gl_driver cvar (you will generally need to give the full
path).
2001-11-27 23:56:10 +00:00
Bill Currie
1d410a3a1f Move the CL_NewTranslation from the entity linking code into the protocol
updates (where it belongs). This gives a 1% boost to bigass1.
2001-11-27 22:44:12 +00:00
Bill Currie
f7c90759af clean out the non-renderer fields from entity_t. not yet a noticable gain
but more work needs to be done on the linking code in the client. However,
there /does/ seem to be a slight gain with possibly less variance.
2001-11-27 21:42:49 +00:00
Bill Currie
4689350283 fix qport 2001-11-27 04:50:41 +00:00
Bill Currie
c4646b9685 take care of \r*\n line endings 2001-11-26 23:23:29 +00:00
Bill Currie
67fde0c492 remove some debug code I accidently committed 2001-11-26 17:25:16 +00:00
Bill Currie
e2db0ed434 allow oolormap to be set for the last client 2001-11-26 05:16:04 +00:00
Bill Currie
87d6278a87 move the physent overflow tests to the correct locations 2001-11-26 01:52:08 +00:00
Bill Currie
d99da515f7 cl_ents.c:
catch and moan about physents overlows (needs more work, but I don't
	grok the code well enough yet to do more).
pmovetst.c:
	correct a spelling error
2001-11-25 23:25:53 +00:00
Ragnvald Maartmann-Moe IV
dea0a2c08d Whitespace. 2001-11-25 08:00:16 +00:00
Bill Currie
1cdf7fa55f clean up the math for id skys a little. doesn't fix the sillyness, but that's
caused by the deliberate texuture wrapping and I think gl isn't coping well
with that when the texture coords wind up getting swapped due to the wrap.
2001-11-25 07:41:17 +00:00
Bill Currie
e99b422628 extinguish gl_fires. it's semi-broken, generally nasty (code wise) and
kinda tacky. also results in a slight speed boost:)
2001-11-25 06:24:26 +00:00
Adam Olsen
82095df9cf - make Cache_Flush catch errors before Cache_Flush, and hopefully
print useful debugging info
2001-11-25 03:16:15 +00:00
Adam Olsen
b7cbc15508 - remove the unused DYNAMIC_SIZE define 2001-11-24 16:32:39 +00:00
Ragnvald Maartmann-Moe IV
087f7d8520 Header fixes for previous updates. 2001-11-24 08:43:20 +00:00
Ragnvald Maartmann-Moe IV
4d406337b6 Move gl_fires into gl, where it belongs.
Also some small cleanups in particles.
Brighten grenade smoke a tiny bit, so it's not so invisible in the typically dark quake areas.
And some minor cleanups to water rendering.
2001-11-24 08:21:07 +00:00
Bill Currie
e97a4b7ce7 I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
Ragnvald Maartmann-Moe IV
405e8fffc9 Whitespace. 2001-11-24 08:16:43 +00:00
Ragnvald Maartmann-Moe IV
2c8d802935 Whitespace. 2001-11-24 08:08:44 +00:00
Ragnvald Maartmann-Moe IV
eabfbd6c98 Remove ugly ifdef (and coincidentally support for early ALSA 0.9). 2001-11-24 08:05:44 +00:00
Bill Currie
7762f335d2 yadda yadda :) 2001-11-23 19:02:02 +00:00
Bill Currie
4eebbb8ae6 take the hull/line fixes to the server internals and re-merge world.c for
nq and qw. This fixes the corner sticking for everything.
2001-11-23 18:58:23 +00:00
Bill Currie
7cad26038e fix the getting stuck on corners bug 2001-11-23 06:27:32 +00:00
Jeff Teunissen
83a778467c Preferences.m: function scoping fixes (static is your friend).
rest: bundle loading. It's alive! Alive, I tell you! Mwahahahaha!
...
uhh...

* Deek hides the bodies
2001-11-22 07:28:01 +00:00
Bill Currie
bd0ac4a38a merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader
pulling the gl specific code (the loading of the texture into GL) into
a separate function (Mod_SpriteLoadTexture), which is just a stub in sw
2001-11-22 05:31:44 +00:00