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Bill Currie e97a4b7ce7 I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
RPM bring back libQFjs 2001-10-16 15:38:50 +00:00
debian debian/: Add xlibs to build-depends, set up alternatives for -common's 2001-10-31 11:25:36 +00:00
doc this should remove the requirement for gmake on bsd systems 2001-11-12 16:23:41 +00:00
include merge Mod_LoadSpriteFrame from gl and sw back into the common sprite loader 2001-11-22 05:31:44 +00:00
libs Whitespace. 2001-11-24 08:16:43 +00:00
nq I think this will get the nq networking going 2001-11-24 08:19:34 +00:00
qw take the hull/line fixes to the server internals and re-merge world.c for 2001-11-23 18:58:23 +00:00
tools Preferences.m: function scoping fixes (static is your friend). 2001-11-22 07:28:01 +00:00
.gitignore Ignore generated files. 2001-11-03 05:15:07 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL INSTALL: 2001-10-08 03:41:23 +00:00
Makefile.am get "make dist" working again 2001-09-04 21:00:08 +00:00
NEWS Cleared the NEWS file - what was there didn't even apply to newtree it was 2001-02-23 00:49:59 +00:00
README.cygwin touch ups 2001-10-21 21:23:05 +00:00
TODO yadda yadda :) 2001-11-23 19:02:02 +00:00
acconfig.h added compile switch to cygwin-mingw32 and added win32 defs 2001-10-21 21:20:59 +00:00
acinclude.m4 cat /usr/share/aclocal/xmms.m4 >> acinclude.m4 for those without xmms.m4 2001-10-05 20:16:22 +00:00
bootstrap INSTALL: 2001-10-08 03:41:23 +00:00
configure.ac lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading 2001-11-21 19:13:53 +00:00
quakeforge-config.in add the beginnings of quakeforge-config ala gtk-config 2001-05-16 20:38:38 +00:00
quakeforge.lsm.in put the .lsm file in the top level 2001-10-11 05:10:46 +00:00

README.cygwin

NOTE: this method was determined in windows98, if it doesn't work for your
system, let us know.

Also lets us know if it does.

email: quake-user@lists.sourceforge.net
IRC: irc.openprojects.net #quakeforge
==========================================================================

WARNING: QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) quakeforge bins you will need to download and build
libtools and SDL sources, in that order.

You will also need 3 headers from the Microsoft Directx SDK.
ddraw.h dinput.h dsound.h
Put them in your /usr/include/w32api dir
 
Obtain libtool source from www.gnu.org (good place to get to know), and when you 
configure libtool please ensure you use --prefix=/usr otherwise you will
have problems.

Obtain SDL source from www.libsdl.org. You do not need the SDL mingw file, it is
just a bunch of docs and test source. 

Once both are built and installed, then you can start.

in quakeforge run
./bootstrap
./configure --program-prefix= --disable-oss --host=i386-mingw32 --build=i386-cygwin --target=i386-ming32 --disable-Werror
make
make install

goto the /usr/local/bin directory and copy the qw-* and nq-* files 
to your dos quake dir

NOTE: due to bugs in the Directx8 SDK header files you will need 
--disable-Werror on the configure command line. This may also be the 
case with earlier Directx SDK's but it hasn't been tested. 

Let us know how you go.


Chris Ison (WildCode) for Quakeforge