Ragnvald Maartmann-Moe IV
b3f842ba65
Whitespace, and one typo fix in an error message.
2002-09-18 23:09:09 +00:00
Bill Currie
ab421330a9
forgot to update a pointer
2002-09-18 21:35:00 +00:00
Bill Currie
b94fc0bf55
avoid a buffer overflow when the new visdata is bigger than the old
2002-09-18 21:14:24 +00:00
Bill Currie
606cb9abb0
hopefully fix compiling in Irix
2002-09-18 15:31:44 +00:00
Bill Currie
576fc27749
fix a braino in the QF_WITH_TARGETS macro
2002-09-18 14:57:32 +00:00
Bill Currie
5189ffeae9
fix software model lighting
2002-09-18 14:38:41 +00:00
Bill Currie
599fea0edb
redo bspfile to use dynamic allocation for the arrays to avoid buffer
...
overflows. also fix up the verbosity levels in qfvis.c
2002-09-18 06:07:38 +00:00
Bill Currie
ef49e4cf17
get the skybox serverinfo working
2002-09-18 04:23:58 +00:00
Bill Currie
1025c6e343
forgot to remove my debug code
2002-09-18 03:55:43 +00:00
Bill Currie
0fbcd7719f
when bailing out of the bits tests due to U_EXTEND2 not being set, jump
...
to the forcelink test rather than returning from the function. fixes the
intermission bug.
2002-09-18 03:48:06 +00:00
Bill Currie
91a6dd5272
bah, EXTRA_MANS doesn't work, even though automake doesn't complain :/
2002-09-17 22:37:32 +00:00
Bill Currie
317c02539b
macro-ize --with-{clients,servers} and implement --with-tools using the new
...
macro
2002-09-17 22:19:14 +00:00
Bill Currie
ece9660099
get @system working ( Closes : #52 ). I'm not happy with the name of this
...
operator and I'm very open to suggestions, but it seems to work. What
@system does is to mark a def in such a way that the linker will allow it
to be redefined /once/ giving the programmer control over where and when
a def is defined, but initializing it elsewhere. This is most useful when
working with v6 progs and separate compliation as the `system' defs need to
be in a certain order in certain locations or the resuting progs.dat file
will be incompatable with non-qf 0.5 servers.
2002-09-17 18:42:35 +00:00
Ragnvald Maartmann-Moe IV
a9b16f5de5
Tweak ramp decay on new spark shower.
2002-09-17 05:13:13 +00:00
Bill Currie
6fa4205675
tidy up SV_Serverinfo_f, move Cvar_Info from sv_cver.c to sv_ccmds.c and
...
make the client no_pogo_stick cvar properly reflect the serverinfo
2002-09-17 05:11:28 +00:00
Ragnvald Maartmann-Moe IV
d6a2b54252
Use ramps for spark showers, so they fade in color as well as alpha.
...
Lightning doesn't have a ramp, so it doesn't use this feature yet.
2002-09-17 02:14:58 +00:00
Bill Currie
b94077200f
make it so id can be assigned to any class or object pointer
2002-09-16 20:32:32 +00:00
Bill Currie
4a34960d95
a bit of code cleanup
2002-09-16 17:37:22 +00:00
Bill Currie
412db7e27d
"for example" is more appropriate than "that is"
2002-09-16 15:42:11 +00:00
Chris Ison
3b09f34532
fix up package names in license
2002-09-16 07:17:24 +00:00
Jeff Teunissen
5b113e865f
Update NEWS with some more stuff, and easier-to-read layout.
2002-09-15 09:24:06 +00:00
Bill Currie
75c7119cd8
gamma correct the loaded lightmaps so swgamma works better (MUCH better:)
2002-09-15 05:04:14 +00:00
Ragnvald Maartmann-Moe IV
5547c56342
Fix fps limiting.
2002-09-14 20:16:15 +00:00
Bill Currie
eec3b7d8bc
fix missed header commit
2002-09-14 07:51:53 +00:00
Jeff Teunissen
e551c1f22b
New dump format for progs. It looks like assembly code. setting pr_debug to 2
...
or higher adds more debug information.
2002-09-14 07:00:40 +00:00
Bill Currie
d9eff16941
allow players to run down ramps normally when no_pogo_stick bit 1 is set
2002-09-14 03:34:33 +00:00
Bill Currie
013743931d
forgot to remove my debug :P
2002-09-13 21:02:01 +00:00
Bill Currie
3ca9a8042a
detect whether to use -pthread or -lpthread
2002-09-13 20:53:49 +00:00
Bill Currie
eb4aa7ccec
produce better code for v6 %
2002-09-13 17:38:19 +00:00
Bill Currie
308ff7163f
emit.c:
...
implement % for v6 code. hacky, but it works :) (Closes : #29 )
expr.c:
emit the body of a block expresion before emitting its result (needed
for v6 %)
2002-09-13 17:12:26 +00:00
Bill Currie
1e5402a30a
Closes : #50
...
idstuff.c:
don't write the defs at offset 0 to progdefs.h
qfcc.c:
generate progdefs.h and the crc for v6 code when linking object files
to the progs.dat
2002-09-13 15:42:07 +00:00
Bill Currie
b8829faac4
bspfile.c:
...
start rewriting for saner code starting with making the private
functions static
cmdlib.[ch]:
win32 compile fixes (remove redundant function)
2002-09-13 15:07:48 +00:00
Bill Currie
f7b4dffcc0
get larger player skins working in gl
2002-09-13 05:32:28 +00:00
Bill Currie
e8baa18abd
correct a spelling error
2002-09-13 04:31:10 +00:00
Bill Currie
a6318a3baf
enhanced no_pogo_stick control
2002-09-13 04:30:18 +00:00
Ragnvald Maartmann-Moe IV
2a8896d4a1
Grr, what's with cvs today?
2002-09-13 01:08:21 +00:00
Bill Currie
028202ce3f
silence the MAX_PACKET_ENTITIES warning for general use
2002-09-13 00:58:42 +00:00
Ragnvald Maartmann-Moe IV
ca50e1945b
Oops.
2002-09-13 00:23:58 +00:00
Ragnvald Maartmann-Moe IV
723b1c9690
Missed in last commit. Eeek...
2002-09-12 22:52:16 +00:00
Ragnvald Maartmann-Moe IV
7bf16df448
More QSG2 work.
2002-09-12 22:09:55 +00:00
Bill Currie
beb6219072
bring in rvis' speedup. I won't pretend to understand what's going on, so
...
it's tagged :)
2002-09-12 21:11:52 +00:00
Ragnvald Maartmann-Moe IV
17a71cc151
Allow float cl_maxfps settings, clean up code a bit.
2002-09-12 20:49:40 +00:00
Bill Currie
cd05f96ac6
forgot to uncomment the code that initialized uncompressed when I got
...
portal loading working
2002-09-12 19:33:17 +00:00
Bill Currie
090e65bc09
mark allocated fields constant
2002-09-12 18:34:17 +00:00
Bill Currie
d7eea11c91
static defs are initialized too
2002-09-12 18:30:24 +00:00
Bill Currie
842a9d2eb0
linker.c:
...
don't seg on uninitialized fields
qc-parse.y:
support @extern and @static blocks (eg, @extern { ... };)
2002-09-12 17:13:19 +00:00
Bill Currie
774b0adc2b
get qfvis working, including pthreads
2002-09-12 06:48:05 +00:00
Bill Currie
c2053c4d07
whitespace
2002-09-12 05:40:46 +00:00
Brian Koropoff
0f714061c3
Added a blurb about the new timecheat protection.
2002-09-12 05:36:02 +00:00
Brian Koropoff
7f4cd09e9d
Removed the old timecheat protection and added a system that adjusts
...
time to what the server thinks is correct when too much inaccuracy
builds up. This nearly eliminates all speed cheating, both normal and
reverse, except for a brief burst before the protection kicks in. Might
need cleaning up/tweaking.
2002-09-12 04:57:40 +00:00