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10
NEWS
10
NEWS
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@ -3,10 +3,10 @@ NEWS for the QuakeForge project
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changes from 0.3.0
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o progs engine re-write
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o progs engine re-write
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o fully modular. mod/server independent allowing for standalone
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quakec interpreter and client-side quakec.
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o no longer dependent on progdefs.h (causes problems with quakec
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o no longer dependent on progdefs.h (causes problems with quakec
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compilers that strip def names but those progs can be fixed using
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qfdefs)
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o new opcodes and types for version 0.fff.002 progs (version 6 still
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@ -56,7 +56,7 @@ changes from 0.3.0
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o library file support (.qfo files in a .pak file)
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o strict type checking
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o Enhanced console scripting - GIB
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o Enhanced console scripting - GIB
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o New language derived from the quake console.
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o Functions with arguments and return values.
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o Looping (while, for) and branching (if) commands.
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@ -65,13 +65,13 @@ changes from 0.3.0
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o A basic math interpreter that respects order of operations
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and provides most arithmetic and logic operators.
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o Non-preemptive threading and callbacks to GIB functions in
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response to game events (limited but functional at the moment)
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response to game events (limited but functional at the moment)
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o File reading, writing, and searching.
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o Integrates with console -- GIB functions can be exported as
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console commands to be used at the console or in binds.
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o See gib.html in doc for more information.
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o Enhanced time cheat (speed cheat) protection
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o Enhanced time cheat (speed cheat) protection
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o Speed cheat only works for a split second before protection
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kicks in.
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o Players moving at the wrong speed are sped up/slowed down to
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