Bill Currie
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cd6ee38181
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remove debuging prints
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2007-04-09 06:18:14 +00:00 |
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Bill Currie
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b5e6aa4519
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for pr_debug 1, don't dump disassembly when tracing, just source lines. pr_debug >= 2 forces disassembly. detailed disassembly now on pr_debug >= 3 figure out the types of arguments in a function call
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2007-04-09 06:16:03 +00:00 |
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Bill Currie
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7925e16d73
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audit the usage of view_draw. It is really meant for draw callbacks, not direct usage by the application.
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2007-04-09 00:22:17 +00:00 |
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Bill Currie
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2894182ec5
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The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job.
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2007-04-09 00:10:10 +00:00 |
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Bill Currie
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626dad45ac
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set the new view's coordinates based on it being a root view.
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2007-04-08 08:47:47 +00:00 |
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Bill Currie
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2700f4060b
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make PR_FreeTempStrings not free a string that looks like it's being returned, but rather transfer it to the parent stack frame.
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2007-04-08 01:22:00 +00:00 |
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Bill Currie
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3e92ac51fd
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fix another bug caused by the function table changes
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2007-04-08 00:56:35 +00:00 |
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Bill Currie
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e27b2a9e54
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use PR_CatStrings for strcat and padstr. ironicly, this should work better for now, and definitely will by the time I'm done.
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2007-04-08 00:00:35 +00:00 |
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Bill Currie
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ce0e0d421e
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don't try to open the dirconf file if it hasn't been specified
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2007-04-07 12:17:01 +00:00 |
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Bill Currie
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323052bd2b
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survive across gamedir changes
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2007-04-07 07:44:07 +00:00 |
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Bill Currie
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447a3e8254
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fix some nasty catches I was experiencing. I don't know why my logic didn't work, but it definitely didn't.
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2007-04-07 06:51:36 +00:00 |
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Bill Currie
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c6ea999d4d
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whee, finally. stateful console mode :) nukes cl_chatmode.
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2007-04-07 05:50:29 +00:00 |
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Bill Currie
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f621570dee
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that /looked/ wrong :/
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2007-04-07 05:36:06 +00:00 |
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Bill Currie
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d8b701608c
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various cleanups (ow, my eyes hurt)
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2007-04-07 05:06:42 +00:00 |
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Bill Currie
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5a78bf1bff
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use VISIBLE instead of __attribute__ ((visibility ("default"))) directly
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2007-04-07 02:14:22 +00:00 |
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Bill Currie
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124506fda2
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Fix the access alignment bug on 64 bit archs.
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2007-04-07 01:41:23 +00:00 |
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Bill Currie
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df2bebde7e
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more vc build patches from phrosy
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2007-04-06 01:09:58 +00:00 |
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Bill Currie
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5b761bac83
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make progs related code a little more consistent with its int type usage
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2007-04-06 00:47:41 +00:00 |
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Bill Currie
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38254186da
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other than floats, progs should now be int size safe
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2007-04-04 12:30:49 +00:00 |
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Bill Currie
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fcf464ef99
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make riff int-size safe
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2007-04-04 09:23:10 +00:00 |
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Bill Currie
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de265f236c
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bail on unkown chunks so crap at the end of a wav does cause us to go nuts
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2007-04-04 09:12:41 +00:00 |
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Bill Currie
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ff132bb536
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64bit windows patch from phrosty
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2007-04-04 07:48:14 +00:00 |
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Bill Currie
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3cb9e089ef
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make -nocdaudio wor
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2007-03-31 23:36:13 +00:00 |
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Bill Currie
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542c1bb0d9
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new cache scheme now works properly. next step: shuffle blocks to the top of the heap before locking them
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2007-03-30 07:41:17 +00:00 |
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Bill Currie
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4cab5b90e6
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new cache allocation scheme. still a couple warts, but at least now there's something to work with, and more importantly, there won't be cache movement anywhere near as often.
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2007-03-28 13:09:49 +00:00 |
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Bill Currie
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e5b972529b
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take a chainsaw to the existing code, cleaning out anything that's obviously unnecessary. preparation for the cache re-write
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2007-03-28 09:52:01 +00:00 |
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Brian Koropoff
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82e732b052
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Don't automatically append a space when results are from a custom completion handler
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2007-03-27 09:41:04 +00:00 |
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Bill Currie
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8d5b5fdf04
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cleanup of channel stopping and fix cd_file's pause/resume
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2007-03-27 06:15:57 +00:00 |
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Bill Currie
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f2dc7bd02c
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Cleanup SND_StaticSound a bit.
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2007-03-27 04:12:04 +00:00 |
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Bill Currie
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5d73a80887
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use ch->sfx in one place only. doesn't really fix anything though.
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2007-03-27 03:49:42 +00:00 |
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Bill Currie
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72a1aeb74b
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d'oh
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2007-03-27 03:43:52 +00:00 |
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Bill Currie
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e994e622b5
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I'm getting pretty annoyed with this cache-release bug :P
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2007-03-27 03:42:11 +00:00 |
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Bill Currie
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3bc7921a99
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plug a potential channel leak
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2007-03-27 00:50:08 +00:00 |
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Bill Currie
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522b069433
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wow, wasn't thinking well with that one. fixes the seg with the default renderer
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2007-03-27 00:49:20 +00:00 |
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Bill Currie
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b987d5e887
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mixer is a bit more reliable, but still getting cut-offs :(
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2007-03-26 13:30:56 +00:00 |
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Bill Currie
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970408769f
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opps, that wasn't meant to go in
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2007-03-26 11:49:54 +00:00 |
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Bill Currie
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f2e524491d
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reduce a lot of duplicated code. should have done it this way in the first place. anyway, now I can get on with fixing the cut-off bug (I hope).
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2007-03-26 11:44:52 +00:00 |
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Bill Currie
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fd8f530656
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make valgrind stop crying wolf
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2007-03-26 09:06:50 +00:00 |
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Bill Currie
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b93615940e
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remove some debug
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2007-03-25 08:30:06 +00:00 |
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Bill Currie
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1d1982fddf
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more improvements to the sound offsetting
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2007-03-25 08:12:43 +00:00 |
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Bill Currie
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2f7d686a3c
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make things a little quieter (less likely to clip)
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2007-03-25 08:11:52 +00:00 |
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Bill Currie
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f2d7630ac1
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better sound offsetting
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2007-03-25 07:45:13 +00:00 |
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Bill Currie
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33a7c395dc
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allow initially silent channels to be active incase they are later audible
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2007-03-25 06:48:19 +00:00 |
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Bill Currie
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0a142265cc
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ensure silent channels get freed
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2007-03-25 06:42:14 +00:00 |
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Bill Currie
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c20a553e1a
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free entities that didn't get initialized (lost this in the format conversion)
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2007-03-25 04:15:18 +00:00 |
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Bill Currie
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4a421dbb49
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scaning the new save files needs a lot more memory
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2007-03-25 02:00:38 +00:00 |
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Bill Currie
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6678e67f05
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clamp the default renderer to 44100 too, and spew messages when running out of channels.
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2007-03-25 01:02:03 +00:00 |
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Bill Currie
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58112a6407
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fix a couple of missed VISIBLE tags
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2007-03-24 12:28:47 +00:00 |
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Bill Currie
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cc6ec57772
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fix a weird naming issue that caused uninitialized error (weird mostly because it snuck past me)
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2007-03-24 11:46:41 +00:00 |
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Bill Currie
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984d42df3b
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fix an unitialized variable (won't fix the bug, though)
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2007-03-24 11:11:19 +00:00 |
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