quakeforge/libs
Bill Currie 5b761bac83 make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
..
audio 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
console Don't automatically append a space when results are from a custom completion handler 2007-03-27 09:41:04 +00:00
gamecode make progs related code a little more consistent with its int type usage 2007-04-06 00:47:41 +00:00
gib 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
image the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
models the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
net make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
object the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
qw hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
ruamoko 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
util make riff int-size safe 2007-04-04 09:23:10 +00:00
video fix a couple of missed VISIBLE tags 2007-03-24 12:28:47 +00:00
.gitignore looks like utils is more or less complete for now, except for some fixes in 2001-02-23 23:16:13 +00:00
Makefile.am Disable libQFobject from being built or used, since it doesn't serve 2004-04-27 21:58:21 +00:00