quakeforge/libs
2007-04-09 00:10:10 +00:00
..
audio survive across gamedir changes 2007-04-07 07:44:07 +00:00
console The status bar in the quakeworld server curses console finally does something. Currently only cpu usage, but as a proof-of-concept, it more than does its job. 2007-04-09 00:10:10 +00:00
gamecode make PR_FreeTempStrings not free a string that looks like it's being returned, but rather transfer it to the parent stack frame. 2007-04-08 01:22:00 +00:00
gib 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
image the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
models fix some nasty catches I was experiencing. I don't know why my logic didn't work, but it definitely didn't. 2007-04-07 06:51:36 +00:00
net more vc build patches from phrosy 2007-04-06 01:09:58 +00:00
object the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
qw hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
ruamoko 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
util don't try to open the dirconf file if it hasn't been specified 2007-04-07 12:17:01 +00:00
video fix a couple of missed VISIBLE tags 2007-03-24 12:28:47 +00:00
.gitignore
Makefile.am