Commit graph

4199 commits

Author SHA1 Message Date
Bill Currie
a64f477796 [vulkan] Get alias texture loading working
That was a mess, partly premature optimizations, and some silly
mistakes.
2021-01-27 12:15:45 +09:00
Bill Currie
748217b438 [vulkan] Start work on alias model rendering 2021-01-26 20:58:24 +09:00
Bill Currie
12ec6c5c29 [util] Add eol to plist parse errors
I suspect it got lost when I made the error message a string item.
2021-01-26 20:45:07 +09:00
Bill Currie
826e650c27 [models] Do full alias skin loading
This includes base, glow and two color maps (pants and shorts).
2021-01-26 20:33:51 +09:00
Bill Currie
69a8b984a5 [vulkan] Sort out alias model load and unload 2021-01-26 13:59:15 +09:00
Bill Currie
56573d09e4 [vulkan] Get Vulkan_LoadTex working
Finally managed to actually use and thus sort out its issues.
2021-01-26 13:46:04 +09:00
Bill Currie
57968249fe [vulkan] Start work on the alias pipeline 2021-01-26 10:20:50 +09:00
Bill Currie
d8b81e8678 [models] Remove MAXALIASFRAMES
The dynamic array macros made this much easier than last time I looked
at it, especially when it came to figuring out the bad memory accesses
that I seem to remember from my last attempt 9 years ago.
2021-01-25 13:33:42 +09:00
Bill Currie
7a19be7265 [image] Change tex_t data from array to pointer
This makes tex_t more generally useable and probably more portable. The
goal was to be able to use tex_t with data that is in a separate chunk
of memory.
2021-01-25 00:54:41 +09:00
Bill Currie
af5415010a [vulkan] Clamp the conback lines to the texture height
Fixes the bad background (with deadbeef scrap)
2021-01-24 00:54:26 +09:00
Bill Currie
ada4f37b9d [vulkan] Fix the over-bright dynamic lights
I doubt they're anywhere near right, but they're much better. At least
they're not just solid blocks of white.
2021-01-24 00:26:38 +09:00
Bill Currie
3132aa91a8 [vulkan] Get sky sheets working
The sky texture is loaded with black's alpha set to 0. While this does
hit both layers, the screen is cleared to black so it shouldn't be a
problem (and will allow having a skybox behind the sheets).
2021-01-23 23:58:34 +09:00
Bill Currie
145e7478a7 [vid] Create a 32-bit version of the palette
The 32-bit palette includes the alpha channel, with color 255's alpha
set to 0.
2021-01-23 23:56:33 +09:00
Bill Currie
49408c695d [vulkan] Get sky sheets mostly working
They render (incorrectly because the images weren't translated
correctly), but aren't animated (haven't pushed the time constant)
2021-01-23 22:51:59 +09:00
Bill Currie
77a8f90113 [vulkan] Fix array parsing size error
The size was not getting written if it was the first value in the
structure.
2021-01-23 20:40:11 +09:00
Bill Currie
4283d690ad [vulkan] Generate correct parse data for size_t
Fixes a segfault when parsing specialization map data.
2021-01-23 20:39:09 +09:00
Bill Currie
8224169394 [util] Make plist parse errors a little more useful
Particularly the "unexpected character" ones.
2021-01-23 18:56:15 +09:00
Bill Currie
93e9f89bd3 [vulkan] Create some default textures
Black, white and magenta. This gets glow (full bright) maps working.
2021-01-23 15:40:31 +09:00
Bill Currie
68b7341429 [vulkan] Set main texture image view
Glow map and sky sheet and cube need to wait until I can get some
default textures going, but the world is rendering correctly otherwise
(though a tad dark: need to do a gamma setting).
2021-01-23 13:51:09 +09:00
Bill Currie
c989c8a6b6 [vulkan] Rewrite staging buffer packet handling
It now uses the ring buffer code I wrote for qwaq (and forgot about,
oops) to handle the packets themselves, and the logic for allocating and
freeing space from the buffer is a bit simpler and seems to be more
reliable. The automated test is a bit of a joke now, though, but coming
up with good tests for it... However, nq now cycles through the demos
without obvious issue under the same conditions that caused the light
map update code to segfault.
2021-01-23 12:01:52 +09:00
Bill Currie
c016ad9f55 [vulkan] Ignore light map alpha
Needed to use an rgba format to use floats (and optimal layout), but
having to set the alpha to 1 even for full-dark luxels is not very
efficient. Better to just ignore the alpha in the shader. Fixes the
occasional transparent surface in shadowed areas.
2021-01-22 13:08:33 +09:00
Bill Currie
55badea1ae [vulkan] Reset model transform for world surfaces
Fixes the misplaced walls.
2021-01-22 02:42:58 +09:00
Bill Currie
c75568c1cf [vulkan] Get wall rendering partially working
Many surfaces are missing (I suspect it's due to transform stage
management in the index emitter), and currently only the light maps are
rendered (still not binding the correct textures), but the basics are
working.
2021-01-22 02:20:32 +09:00
Bill Currie
7e7b82086c [vulkan] Round up the staging buffer size
Vulkan validation (quite rightly) doesn't like it when the flush range
goes past the end of the buffer, but also doesn't like it when the flush
range isn't cache-line aligned, so align the size of the buffer, too.
2021-01-22 02:18:39 +09:00
Bill Currie
2acdaa0252 [vulkan] Fix a pile of data upload issues
Copying data from the wrong buffer was the cause of the corrupted brush
model vertices, and then lots of little errors (mostly forgetting to
multiply by bpp) for textures.
2021-01-21 21:24:54 +09:00
Bill Currie
dc79a8a935 [vulkan] Clear scrap image on creation
And fix the transitions in ScrapFlush.
2021-01-21 21:24:19 +09:00
Bill Currie
94b589567b [vulkan] Rename texture.c to scrap.c
I had originally planned on mixing the stage management with general
texture support code like I did in glsl, but I think that was a mistake
and I did keep looking for scrap.[ch] when I wanted to edit something to
do with the scrap...
2021-01-21 16:44:07 +09:00
Bill Currie
eb9807576d [vulkan] Fix the bsp vertex index list creation
There's still a problem with the vertex data itself not getting sent to
the GPU properly, but vulkan is now happy with my tiny test map (which
required disabling skies entirely until I get null textures working).
2021-01-21 14:37:39 +09:00
Bill Currie
2c1a335715 [vulkan] Use vkCmdPushDescriptorSetKHR for bsp
This makes switching textures on the fly much easier.
2021-01-21 12:39:08 +09:00
Bill Currie
9e03096da6 [vulkan] Build brush model display lists
Not working particularly well yet, but no errors out of validation.
2021-01-21 02:13:40 +09:00
Bill Currie
e0e6677bd3 [vulkan] Upload brush model textures
Things aren't quite right with them (sky texture is very wrong), but the
heavy lifting is done.
2021-01-21 00:40:22 +09:00
Bill Currie
1080c89a26 [vulkan] Bind the bsp main pipeline
No drawing commands are issued yet, but vulkan seems to be happy with
the state.
2021-01-20 16:51:35 +09:00
Bill Currie
9ebecf08bb [vulkan] Create a populate the vertex buffer
And create/map the index buffer.
2021-01-20 16:28:04 +09:00
Bill Currie
6f73a7388b [vulkan] Ensure staging buffer is idle before free
I never actually tested what would happen, but I suspect destroying a
staging buffer before it is finished its job would lead to unpleasant
issues.
2021-01-20 16:25:26 +09:00
Bill Currie
9eef805b7d [vulkan] Generate triangle fans for bsp models
They're not uploaded to the card yet, but the basics seem to be working.
2021-01-20 15:11:50 +09:00
Bill Currie
7d9ef9a47e [model] Mark all cleared models as cleared
This fixes a nine year old bug that I discovered only today thanks to
the vulkan renderer. The problem was that when a model had a clear
callback, it was not getting marked as needing to be reloaded, and thus
the model would be "reused" after being trampled on by another model
loading over it.

Also, plug a potential string buffer overflow (strcpy just will not
die!).
2021-01-20 13:55:50 +09:00
Bill Currie
d33f5b8d0d [vulkan] Make a lot of progress for brush models
Light maps are maybe updating, but as nothing is actually rendered yet,
it's hard to tell.
2021-01-20 01:28:54 +09:00
Bill Currie
0622a24380 [util] Support size_t constants
Much like 1u and 1l, 1z is for size_t.
2021-01-20 01:24:32 +09:00
Bill Currie
df82cb88ee [vulkan] Make some little cleanups 2021-01-20 01:23:24 +09:00
Bill Currie
2de1c02f61 [image] Add support for float rgba for vulkan 2021-01-20 01:18:47 +09:00
Bill Currie
82889a2c52 [model] Create and destroy the bsp image views 2021-01-20 00:37:37 +09:00
Bill Currie
0f81432090 [model] Load bsp textures into vulkan
The textures for an entire model are loaded into a single memory object
with shared between multiple images.
2021-01-20 00:37:37 +09:00
Bill Currie
ba5e86d927 [model] Move Mod_CalcFullbright to its own file
This allows it to be shared between renderers.
2021-01-19 14:54:39 +09:00
Bill Currie
7a353d5aee [model] Build vulkan model libs
The contents are currently empty (required .c files), but this gets the
build system updated.
2021-01-19 14:12:49 +09:00
Bill Currie
6e0cb7b917 [model] Isolate renderer specific texture data
This cleans up texture_t and possibly even improves locality of
reference when running through texture chains (not profiled, and not
actually the goal).
2021-01-19 13:07:31 +09:00
Bill Currie
40fc9f0000 [model] Make Mod_LoadExternalTextures private
It never really needed to be externally accessible as it has always been
gl-specific and can be called by Mod_ProcessTexture anyway.
2021-01-19 12:56:05 +09:00
Bill Currie
e50430e00c [image] Add parameter to load only the header
I want to be able to calculate texture sizes without actually loading
the images.
2021-01-19 10:15:57 +09:00
Bill Currie
9b53d7d4e2 [model] Remove empty brush model functions
It seems better to check for a null pointer and just not call.
2021-01-19 08:26:53 +09:00
Bill Currie
c7b2843c0e [vulkan] Create shanders for brush models
The fragment shader is a bit of a mini mega-shader, but I do want to try
out specializations.
2021-01-18 17:13:52 +09:00
Bill Currie
dacda50130 [renderer] Stub out all the vulkan functions
nq-x11 now gets through all three demos without crashing (but without
rendering anything useful, though).
2021-01-18 12:46:06 +09:00