quakeforge/libs
Bill Currie c7b2843c0e [vulkan] Create shanders for brush models
The fragment shader is a bit of a mini mega-shader, but I do want to try
out specializations.
2021-01-18 17:13:52 +09:00
..
audio Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
gamecode [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
gib [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
image [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
models [renderer] Stub out all the vulkan functions 2021-01-18 12:46:06 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [ruamoko] Check for null when allocating objects 2021-01-13 15:24:50 +09:00
util [util] Support casts from int/uint to size_t 2021-01-10 15:27:39 +09:00
video [vulkan] Create shanders for brush models 2021-01-18 17:13:52 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00