quakeforge/libs
Bill Currie 3132aa91a8 [vulkan] Get sky sheets working
The sky texture is loaded with black's alpha set to 0. While this does
hit both layers, the screen is cleared to black so it shouldn't be a
problem (and will allow having a skybox behind the sheets).
2021-01-23 23:58:34 +09:00
..
audio Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
client [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
console [build] Fix a pile of gcc 10 issues 2020-12-21 14:14:29 +09:00
gamecode [gamecode] Put strings and debug back in load funcs 2021-01-12 17:34:57 +09:00
gib [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
image [image] Add parameter to load only the header 2021-01-19 10:15:57 +09:00
models [vulkan] Get sky sheets working 2021-01-23 23:58:34 +09:00
net Merge branch 'master' into vulkan 2020-06-25 14:03:52 +09:00
qw [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00
ruamoko [ruamoko] Check for null when allocating objects 2021-01-13 15:24:50 +09:00
util [util] Make plist parse errors a little more useful 2021-01-23 18:56:15 +09:00
video [vulkan] Get sky sheets working 2021-01-23 23:58:34 +09:00
Makemodule.am [build] Move to non-recursive make 2020-06-25 11:35:37 +09:00