Bill Currie
e9ca03416a
create the temp def for bound defs properly
2003-08-22 18:16:30 +00:00
Bill Currie
cb6eba87ca
print the value even for unknown defs if the type is known
2003-08-22 17:32:55 +00:00
Bill Currie
a48b2dd103
fix some errors picked up by the recent changes to qfcc
2003-08-22 06:34:09 +00:00
Bill Currie
d20b8bf0c1
pass NIL though ... safely
2003-08-22 06:04:31 +00:00
Bill Currie
303287dc11
don't seg on undefined vars
2003-08-22 05:48:19 +00:00
Bill Currie
204243fe95
better message type checking
2003-08-22 05:26:47 +00:00
Bill Currie
febc57e71b
typecheck message params when possible
2003-08-22 04:08:33 +00:00
Bill Currie
8e0a464ad7
get server clients updated properly
2003-08-21 20:35:36 +00:00
Bill Currie
fd433442fb
allow server clients to be initialized properly (SV_Spawn) and send server
...
client info to connecting clients
2003-08-21 03:50:30 +00:00
Bill Currie
7d09105740
remove debug code
2003-08-21 02:24:11 +00:00
Bill Currie
11c7c27f70
better relocations: pointers to structure members now work
2003-08-21 02:21:30 +00:00
Bill Currie
59d321ded5
link in the hash functions for progs
2003-08-20 22:37:49 +00:00
Bill Currie
ac330a32c2
remove @extern from definitions
2003-08-20 22:36:35 +00:00
Bill Currie
a2300387de
fix a bunch of segfaults
2003-08-20 22:36:02 +00:00
Bill Currie
93cafe878a
convert NIL properly in function calls
2003-08-20 20:28:28 +00:00
Bill Currie
7d830ffc1f
make @defs work properly and don't do uninitialized checks on structs
2003-08-20 19:58:41 +00:00
Brian Koropoff
83334ce633
In response to an apparent server-side exploit that has shown up on
...
execpc's ProzacTF server, info strings for other players are checked to
ensure that they contain the "name" key. If the key is not present, it is
set to "user-%i [exploit]", where %i is the userid of the player. Players
using this exploit should now show up on the scoreboard and users list
and be visible during gameplay. Although this renders the exploit useless
against players using QF, the exact way in which it bypasses the extensive
checks of a player's name by the server needs to be discovered so that it
can be fixed. The server in question uses a bastarized version of QF
0.5.2, so it's possible that the problem still exists in QF today.
2003-08-20 07:22:34 +00:00
Bill Currie
054d2b61e8
correct the vertical position of the lanconfig menu
2003-08-20 05:43:24 +00:00
Bill Currie
27306a9a2b
correct the prototypes for the hash functions (oops:)
2003-08-19 21:10:19 +00:00
Bill Currie
5d14abb354
send server client info to the clients
2003-08-18 06:26:09 +00:00
Bill Currie
aa712c0169
make [super foo] work in category methods
2003-08-18 06:11:41 +00:00
Bill Currie
aa4f81b6da
class.c:
...
whitespace
switch.c:
set up the relocations for the switch jump table properly
2003-08-18 02:57:21 +00:00
Bill Currie
09a7e21d6e
separate the client frame code from _Host_Frame making things a little
...
easier to follow
2003-08-16 05:29:02 +00:00
Bill Currie
537c34a27f
add the new lib
2003-08-16 03:58:35 +00:00
Bill Currie
ff627bfb0d
update for mingw 3.0 (thanks, Dabb:)
2003-08-15 21:26:44 +00:00
Ragnvald Maartmann-Moe IV
d8068de4fa
Commit experimental particle optimization. Reduces random particles from using
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6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.
It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
Bill Currie
323a6182fd
move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes
...
for more image formats :)
2003-08-15 16:19:10 +00:00
Bill Currie
53448a483e
handle multiple files better and auto-scale
2003-08-13 22:42:52 +00:00
Bill Currie
d77addf552
don't record frame times until we've actually `started' the demo (ie, don't
...
record times for frames timedemo doesn't count in its fps calcs)
2003-08-13 21:53:40 +00:00
Bill Currie
33a57c5a14
win32 compile fixes
2003-08-13 18:17:30 +00:00
Bill Currie
fe3b544528
handle "return 0" a bit better. assumes location is is always 0, but it
...
always has been (and always /should/ be anyway:)
2003-08-13 17:27:34 +00:00
Bill Currie
28e2679f0b
while downward overlapped memcpys are safe, shut up valgrind
2003-08-13 17:07:42 +00:00
Bill Currie
6f519c7e0f
don't bother doing the copy if the value to be returned is already in the
...
return slot
2003-08-13 17:07:05 +00:00
Bill Currie
34d2e0163c
improve the timedemo fps output a little
2003-08-13 16:08:06 +00:00
Bill Currie
e36ce15b5c
private cbuf in map_cfg in nq too
2003-08-13 06:23:20 +00:00
Bill Currie
70ec073904
use a private cbuf for map_cfg
2003-08-12 23:22:30 +00:00
Bill Currie
c9346e806c
now sporting multiple runs (currently 3) and blending
2003-08-12 22:18:51 +00:00
Bill Currie
515dbaccc0
make qc-lex.c and qc-parse.[ch] part of the distribution (two less
...
requirements for the average user)
2003-08-12 18:22:11 +00:00
Bill Currie
c73d57e9ee
put the axes behind the graphs and don't skip the first couple frames
2003-08-12 16:24:50 +00:00
Bill Currie
f7fd1d70a2
correct white and add axes with ms and 100 frame ticks
2003-08-12 16:04:00 +00:00
Bill Currie
b3f99a70be
rename cl_timeframes to demo_timeframes and make it /not/ archive.
...
move call to CL_TimeFrames_AddTimestamp from cl_main.c to cl_demo.c.
add a hacky little python script to create a pnm (portable anymap file
format) graph from timeframes.txt
2003-08-12 06:33:13 +00:00
Bill Currie
0a0f8d0cfa
make a LoadBSPMem function so bsp files can be read from already loaded
...
images
2003-08-11 22:40:46 +00:00
Bill Currie
7fe0962bac
we /do/ want full precision from Sys_DoubleTime :P
2003-08-11 22:39:07 +00:00
Ragnvald Maartmann-Moe IV
9ed8150b85
More particle optimizations.
2003-08-11 20:48:34 +00:00
Bill Currie
19cf019ed2
barf when given a bsp file instead of a map file (and don't zap the bsp file
...
in the process!!!)
2003-08-11 20:43:26 +00:00
Bill Currie
fa31cb73b5
don't seg if files can't be opened
2003-08-11 17:11:44 +00:00
Bill Currie
ce3accd4f1
make gcc 2.95 friendly (OpenBSD seems to still use it)
2003-08-11 16:02:06 +00:00
Bill Currie
7ead5a91f8
don't let gcc automaticly inline functions but make gcc inline bigger
...
functions when told to. also make gcc warn if it can't inline a function.
Explicitly inline several functions (including moving VectorNormalize to
mathlib.h so it /can/ be) resulting in a 5.5% speedup for spam2 (88 to 92
fps)
2003-08-11 06:05:07 +00:00
Bill Currie
b88d275994
fix some warnings
2003-08-11 05:16:04 +00:00
Ragnvald Maartmann-Moe IV
f35b1db291
Fix a potential uninitialized variable segfault taniwha noticed, and optimize
...
particle effects a bit more.
2003-08-09 04:38:11 +00:00