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Ragnvald Maartmann-Moe IV d8068de4fa Commit experimental particle optimization. Reduces random particles from using
6 15 bit rand() to 2 calls, with 5 bits for each of the 6.
This is up to a 1% speedup for qf particles, and up to 2.1% for id.

It may particularly affect explosions with r_particles_style 0.
Please report any anomolies in any particle effects.
2003-08-15 20:26:09 +00:00
debian merge in 0.5.4 changes 2003-08-06 00:25:30 +00:00
doc show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl, 2003-07-27 23:20:11 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include make a LoadBSPMem function so bsp files can be read from already loaded 2003-08-11 22:40:46 +00:00
libs Commit experimental particle optimization. Reduces random particles from using 2003-08-15 20:26:09 +00:00
nq move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes 2003-08-15 16:19:10 +00:00
qw move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes 2003-08-15 16:19:10 +00:00
RPM hmm, didn't propogate my fix properly 2003-07-14 00:20:36 +00:00
ruamoko add Stack.h 2003-08-03 19:10:12 +00:00
tools handle multiple files better and auto-scale 2003-08-13 22:42:52 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 make gcc 2.95 friendly (OpenBSD seems to still use it) 2003-08-11 16:02:06 +00:00
bootstrap hopefully silence some versions of which 2003-02-18 20:09:13 +00:00
configure.ac move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes 2003-08-15 16:19:10 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add alphageek's suggestion of "--without-tools" for server only build 2003-02-11 04:12:55 +00:00
Makefile.am link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
NEWS update 2003-08-05 17:59:25 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO update 2003-07-24 20:50:13 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003