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Bill Currie fe3b544528 handle "return 0" a bit better. assumes location is is always 0, but it
always has been (and always /should/ be anyway:)
2003-08-13 17:27:34 +00:00
debian merge in 0.5.4 changes 2003-08-06 00:25:30 +00:00
doc show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl, 2003-07-27 23:20:11 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include make a LoadBSPMem function so bsp files can be read from already loaded 2003-08-11 22:40:46 +00:00
libs handle "return 0" a bit better. assumes location is is always 0, but it 2003-08-13 17:27:34 +00:00
nq improve the timedemo fps output a little 2003-08-13 16:08:06 +00:00
qw improve the timedemo fps output a little 2003-08-13 16:08:06 +00:00
RPM hmm, didn't propogate my fix properly 2003-07-14 00:20:36 +00:00
ruamoko add Stack.h 2003-08-03 19:10:12 +00:00
tools now sporting multiple runs (currently 3) and blending 2003-08-12 22:18:51 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 make gcc 2.95 friendly (OpenBSD seems to still use it) 2003-08-11 16:02:06 +00:00
bootstrap hopefully silence some versions of which 2003-02-18 20:09:13 +00:00
configure.ac make gcc 2.95 friendly (OpenBSD seems to still use it) 2003-08-11 16:02:06 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add alphageek's suggestion of "--without-tools" for server only build 2003-02-11 04:12:55 +00:00
Makefile.am link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
NEWS update 2003-08-05 17:59:25 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO update 2003-07-24 20:50:13 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003