No description
Find a file
Brian Koropoff 83334ce633 In response to an apparent server-side exploit that has shown up on
execpc's ProzacTF server, info strings for other players are checked to
ensure that they contain the "name" key.  If the key is not present, it is
set to "user-%i [exploit]", where %i is the userid of the player.  Players
using this exploit should now show up on the scoreboard and users list
and be visible during gameplay.  Although this renders the exploit useless
against players using QF, the exact way in which it bypasses the extensive
checks of a player's name by the server needs to be discovered so that it
can be fixed.  The server in question uses a bastarized version of QF
0.5.2, so it's possible that the problem still exists in QF today.
2003-08-20 07:22:34 +00:00
debian add the new lib 2003-08-16 03:58:35 +00:00
doc show_fps -> hud_fps, show_ping -> hud_ping, show_pl -> hud_pl, 2003-07-27 23:20:11 +00:00
hw Mostly whitespace. 2003-02-13 00:06:24 +00:00
include make a LoadBSPMem function so bsp files can be read from already loaded 2003-08-11 22:40:46 +00:00
libs Commit experimental particle optimization. Reduces random particles from using 2003-08-15 20:26:09 +00:00
nq separate the client frame code from _Host_Frame making things a little 2003-08-16 05:29:02 +00:00
qw In response to an apparent server-side exploit that has shown up on 2003-08-20 07:22:34 +00:00
RPM add the new lib 2003-08-16 03:58:35 +00:00
ruamoko correct the vertical position of the lanconfig menu 2003-08-20 05:43:24 +00:00
tools make [super foo] work in category methods 2003-08-18 06:11:41 +00:00
.gitignore ignore some files that show up in darwin 2002-12-20 22:33:32 +00:00
acinclude.m4 make gcc 2.95 friendly (OpenBSD seems to still use it) 2003-08-11 16:02:06 +00:00
bootstrap hopefully silence some versions of which 2003-02-18 20:09:13 +00:00
configure.ac move pcx.c and tga.c out of libQFutil and into libQFimage with the hopes 2003-08-15 16:19:10 +00:00
COPYING initial checkin of most recent newtree and nuq(?) source 2001-02-19 21:15:25 +00:00
INSTALL add alphageek's suggestion of "--without-tools" for server only build 2003-02-11 04:12:55 +00:00
Makefile.am link in hw, move the qw and nq networking code into libs/net and make 2003-02-11 22:48:57 +00:00
NEWS update 2003-08-05 17:59:25 +00:00
quakeforge.lsm.in more mailing list corrections 2003-07-12 21:50:22 +00:00
README.cygwin strip the \r from the line endings 2003-04-16 01:27:38 +00:00
TODO update 2003-07-24 20:50:13 +00:00

This file gives instruction for compiling QF with cygwin to run in MS Windows(R).

DISCLAIMER: Use at your own risk, NO WARRANTY of any kind. NO GUARANTEE of correctness or usability.

If you have problems with these instructions please let me know.

email: wildcode@users.sourceforge.net
IRC: irc.xiph.org #quakeforge
==========================================================================

WARNING: This is not intended for inexperienced users, binaries are available on request.

         QuakeForge may take several hours from bootstrap to the completion
         of make install on some systems

To build win32(mingw) QuakeForge bins you will need to download and install cygwin, and the Microsoft DirectX SDK. Cygwin can be found at http://www.cygwin.org

Once cygwin is installed along with the appropriate developement modules, copy dinput.h from the DirectX SDK and place it in /usr/include/w32api/

If you want to use DirectSound also copy dsound.h to the same spot.

in the quakeforge source dir, within cygwin, type
./bootstrap
./configure --host=i386-mingw32 --build=i386-cygwin --target=i386-mingw32 --program-prefix= --with-static-plugins --disable-shared --disable-oss --disable-vorbis --disable-Werror --enable-optimize --enable-asmopt --disable-debug --enable-zlib
make
make install

--disable-Werror is needed as some versions of the DX SDK are buggy.

Go to the /usr/local/bin directory and copy the qw-* and nq-* files to your dos
quake dir

Let us know how it works for you.

NOTE: At the time of writing qw-server.exe was not working correctly. Please refrain from using it unless you are willing to fix it.

Special Note: QuakeForge only supplies our own version of the programs for Quake. To get the game data, you still need to have purchased Quake or get the shareware version from Id Software.

Chris Ison (WildCode) for QuakeForge
March 11, 2003