Brian Koropoff
c3e8b5de3d
Add naive QFS_IsDirectory and QFS_FilelistEnumerate until more intelligent pak handling is added
2007-03-19 10:43:29 +00:00
Bill Currie
d67cbeae7f
bring cd_file in line with the new sound api
2007-03-18 12:54:59 +00:00
Bill Currie
bbdca8428a
channel leak plugged
2007-03-18 11:20:47 +00:00
Bill Currie
5a0e2460a3
whee, lockless channel management. still have a problem with unbalanced retain/release, though.
2007-03-18 10:32:01 +00:00
Brian Koropoff
25fdbdab58
More C++ compatibility fixes
2007-03-18 07:12:45 +00:00
Brian Koropoff
39d8a90336
Allow interpreter providers for the console to be registered and allow on-the-fly interpreter switching.
2007-03-18 03:48:09 +00:00
Brian Koropoff
ab310cb443
Allow compatibility with C++
2007-03-18 02:16:10 +00:00
Bill Currie
44aaec4f22
make the cache/stream setup code common.
2007-03-18 01:44:46 +00:00
Brian Koropoff
fc293864dc
Fix visibility of VectorNormalize and other math functions
2007-03-17 21:06:00 +00:00
Bill Currie
916a698ac5
it makes noise, but dies due to caching bugs
2007-03-17 07:05:24 +00:00
Bill Currie
cde6e60848
most of the hacking needed to break out the common code from snd_dma.c
2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f
clean out some no-op functions
2007-03-10 14:17:52 +00:00
Bill Currie
99c0954b47
the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner.
2007-03-10 12:00:59 +00:00
Bill Currie
15088746d4
realized this really is mostly general
2007-03-10 06:01:28 +00:00
Bill Currie
b8d3579c8c
interface docs done. yay
2007-03-10 05:54:27 +00:00
Bill Currie
d4719db021
a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
2007-03-10 04:21:32 +00:00
Bill Currie
6f017f18ac
add some documentation to QF/sound.h and move renderer private stuff into snd_render.h
2007-03-10 01:06:00 +00:00
Bill Currie
e25d7b2fe5
fix a missing header from the distribution
2007-03-08 13:03:09 +00:00
Bill Currie
45d467d748
box tracing (instead of point). Currently disabled because it doesn't work right just yet. However, when it is working, it will let us do things like crouching, crawling, arbitrary sized objects (including players), etc.
2006-12-24 03:13:29 +00:00
Bill Currie
961f30f846
correct some harmless c&p errors
2006-12-18 13:11:26 +00:00
Bill Currie
70ec9848e7
add PL_RemoveObjectForKey and make PL_D_AddObject take a normal C string for key instead of a pl string.
2006-12-09 06:00:36 +00:00
Bill Currie
c290e9a988
use plists for save-games. old save-games can still be read, but new ones will always be in the new format. might be a good idea to back up any old saves until more testing has been done.
2006-12-09 02:35:44 +00:00
Bill Currie
9cbac0bbc1
add array item removal
2006-12-09 02:33:08 +00:00
Bill Currie
2a79f42eb5
progs now internally uses plists for entity/global initialization, with support for direct conversion from id's format. This means that the entity string in a map (or the external ent file) can be a plist.
2006-12-09 00:02:57 +00:00
Bill Currie
ab1102bcd0
fix an open commment
2006-12-07 13:40:00 +00:00
Bill Currie
6fbddc3d43
so that's the right way to do groups and subgroups...
2006-12-05 11:40:00 +00:00
Bill Currie
42f1334b87
I've discovered \par :)
2006-12-04 13:08:52 +00:00
Bill Currie
5062930bad
bit more cleanup and some documentation
2006-12-03 06:25:57 +00:00
Bill Currie
f37cfefc5a
fix the doxygen comments to produce proper docs
2006-12-02 23:02:34 +00:00
Bill Currie
7bca4cf8af
clean up the draw interface a bit
2006-12-02 10:07:08 +00:00
Ragnvald Maartmann-Moe IV
b218de3c30
whitespace
2006-12-01 06:58:41 +00:00
Ragnvald Maartmann-Moe IV
42d51bc486
Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO.
2006-12-01 06:58:23 +00:00
Bill Currie
d28952dfcc
fix a bunch of gcc-4.1 warnings (thanks for the heads up, jordi)
2006-11-30 22:52:36 +00:00
Bill Currie
a2b2261913
this should fix a couple warnings found by raorn
2006-09-11 22:56:16 +00:00
Bill Currie
88543d6e86
add Qfopen: basicly wrap a QFile around an existing FILE. gzip is NOT supported
2006-05-24 11:17:18 +00:00
Bill Currie
088ae9d697
more cvs->svn conversion stuff and fix double include of config.h
2005-10-23 14:11:38 +00:00
Bill Currie
87cc09233c
"long" audit. can't use long when we want 32 bits. May be a few more cases.
2005-10-23 13:19:21 +00:00
Bill Currie
6705140f76
can't adjust dmix's buffer size, so print a message when it seems it's
...
likely to be an issue
2005-08-12 02:39:37 +00:00
Bill Currie
e3c9cfd3d2
some documentation work
2005-07-27 12:14:35 +00:00
Bill Currie
dff68bfed0
beginnings of flac support. compiles but untested. if this doesn't crash,
...
I'll be surprised :)
2005-06-15 10:02:50 +00:00
Bill Currie
3a709cac0f
revamp the server curses code to use views (planning on "watch windows" for
...
debugging things)
2005-06-14 11:30:33 +00:00
Bill Currie
76305e7e6b
attempt to fix choppy audio in alsa caused by non-power-of 2 buffer size
2005-06-14 05:37:26 +00:00
Bill Currie
762aefc9b1
implement Raven's calling convention (rcall: first 2 params in opb and
...
opc). should give a general speedup to most progs.
2005-06-12 09:54:01 +00:00
Bill Currie
501180aaac
gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time)
2005-06-08 06:35:48 +00:00
Bill Currie
a409ea4a74
spawn code complete
2005-05-08 08:04:50 +00:00
Bill Currie
a154ad2835
patch from sunspot/shadows to make net_drop non-global and a bunch more
...
work on qtv
2005-05-08 06:35:46 +00:00
Bill Currie
ac96f94658
fix broken mvds (and probably qtv streams, for that matter)
2005-05-05 13:36:01 +00:00
Bill Currie
966b5ee387
"mvd" stuff now gets streamed to the qtv proxy :)
2005-05-05 07:31:31 +00:00
Bill Currie
63d787d9e9
add MSG_WriteUTF8 and MSG_ReadUTF8 to handle 31 bit values nicely for
...
future protocol extensions. Equivalent to MSG_*Byte or MSG_*Char. Use
MSG_ReadString and MSG_WriteString with the appropriate libc functions for
utf8 strings.
2005-05-05 00:27:04 +00:00
Bill Currie
925ea16e1d
we get to "spawn". whee. not long now and I'll have to work on the client
...
side :)
2005-05-02 09:00:17 +00:00