Bill Currie
ca91f7b727
MAXEDGES? What MAXEDGES? :)
2003-09-08 03:00:53 +00:00
Bill Currie
89586e0181
don't flush garbage to the screen on the first render frame
2003-09-05 06:55:12 +00:00
Bill Currie
3a8cfb050e
fix alpha blending in 2d mode when 3d has never been rendered
2003-09-05 06:48:03 +00:00
Bill Currie
92b6550fe3
correction pointed out by DrSpliff
2003-09-05 04:07:19 +00:00
Bill Currie
1a250f0ef7
error checking in LoadLump and handle muptiple wad files better (ie,
...
properly:P)
2003-09-05 03:47:19 +00:00
Bill Currie
04a1ff51b1
D'OH!!! fixes totally borked vis data :)
2003-09-05 02:27:34 +00:00
Bill Currie
6b036d14ed
in_mouse_accel patch from qize@gmx.net
2003-09-04 22:29:40 +00:00
Bill Currie
a0875ea909
eliminate the global variables
2003-09-04 21:24:20 +00:00
Bill Currie
2b5a3753ca
nuke QF/texture.h moving it's contents into QF/image.h (yay, finally, a
...
real home for tex_t:)
2003-09-04 18:59:39 +00:00
Bill Currie
39ed540979
LoadImage is now used for all external textures giving almost transparent
...
.png and .tga support.
2003-09-04 18:46:59 +00:00
Bill Currie
753dc02deb
use dtrings to do the filename manipulation
2003-09-04 18:09:02 +00:00
Bill Currie
9cd2d366ed
dstring.h:
...
document the functions (for doxygen)
dstring.c:
fix a bunch of potential buffer overflows
2003-09-04 17:17:38 +00:00
Bill Currie
d186f242b7
DrSpliff's LoadImage code (thanks:)
2003-09-04 16:32:39 +00:00
Bill Currie
ff43d61f81
use the correct bytes per pixel count
2003-09-04 16:26:14 +00:00
Bill Currie
d0aaa5263b
since the tex data is rgba, /say/ it's rgba, not rgb :P
2003-09-04 15:14:09 +00:00
Bill Currie
30e0cba25d
better formats for load* and store[bp]*
2003-09-04 05:30:55 +00:00
Bill Currie
3305c0f51f
PNG reading support, much thanks to DrSpliff
2003-09-04 05:24:05 +00:00
Bill Currie
8db2660a4c
make GL_LoadTexture support RGB textures (ie, 24 bit). I'm not happy with
...
the solution, but at least it works.
2003-09-04 05:22:23 +00:00
Bill Currie
194ea081eb
hopefully add watervis support
2003-09-03 23:04:30 +00:00
Bill Currie
4cb6c062ec
use the right plane when calculating the texture normals
2003-09-03 22:54:14 +00:00
Bill Currie
a30fbfc917
tighten up hl texture alignment parsing and don't print
...
"adding 0 texture frames".
2003-09-03 22:32:40 +00:00
Bill Currie
0a8867fde9
replace all VectorSubtract (vec3_origin, ... and
...
VectorCopy (vec3_origin, ... with VectorNegate (... and VectorZero (...,
respectively. Should be a small speedup.
2003-09-03 22:17:04 +00:00
Bill Currie
231a1bfb56
bring in many of LordHavoc's changes to qbsp: HalfLife WorldCraft texture
...
alighnment, partial "point of plane" autocorrection (currently disabled: I
want to make it optional), large map support (not sure where that's
hiding), hipnotic entity rotation
2003-09-03 22:00:08 +00:00
Bill Currie
996de18cc6
good line number reporting for errors and treat ^Z and ^D as whitespace
2003-09-03 18:27:27 +00:00
Bill Currie
0b0f8bb613
make sure all + commands have been executed
2003-09-03 01:30:35 +00:00
Bill Currie
8b36ae6c00
bunch of bug fixes. rather important part of the bot fixes (oops:)
2003-09-03 01:27:57 +00:00
Bill Currie
36f8dbf75a
fix a buffer overflow (ouch)
2003-09-02 20:20:54 +00:00
Bill Currie
11538d4745
access arrays in structs more efficiently (especially when using constant
...
indeces)
2003-09-02 17:41:16 +00:00
Bill Currie
f10829206a
use a cast expression rather than and bind expression to do the unsigned
...
comparison for switches. clears the notice (bind seems to be correct in
general) and is more correct conceptually anyway.
2003-09-02 16:53:45 +00:00
Bill Currie
23b525059f
cast between integer and unsigned just by changing access method
...
effectively deprecating conv.ui and conv.iu (they'll die eventually:)
2003-09-02 16:45:36 +00:00
Bill Currie
3a6c8b8b16
wrong place to decrement uses. now have a problem in switch :/
2003-09-02 06:23:57 +00:00
Bill Currie
e0866a5e41
make the escape attempt notification a developer print
2003-09-02 04:57:44 +00:00
Bill Currie
a1fa0b3feb
make sure the pointed to def has a name before attempting to print it
2003-09-02 04:52:54 +00:00
Ragnvald Maartmann-Moe IV
da4015d8d1
Typo fix.
2003-09-01 03:23:52 +00:00
Ragnvald Maartmann-Moe IV
dc8e9422a2
Qize's patches. Add some more backwards-compatibility aliases to ln.gib,
...
remove a dead cvar, and don't display a message about what to do to connect
when use +connect already...
2003-09-01 01:52:20 +00:00
Bill Currie
ef4ca0c798
some doxygen tweaks
2003-08-31 05:24:24 +00:00
Bill Currie
4d1313d0c1
don't seg when using 1 component lightmaps
2003-08-30 22:39:27 +00:00
Bill Currie
cc41875968
make the bbox output easier to read
2003-08-29 00:50:39 +00:00
Bill Currie
8868a9d0bd
get rid of some unneeded defines and ifdefs
2003-08-28 23:26:59 +00:00
Bill Currie
f7b1196b8d
fix the gl stack overflow (and make sure all skybrush surfaces get checked
...
and queued)
2003-08-28 19:50:28 +00:00
Bill Currie
f5462048fe
test for darwin explicity rather than using which
2003-08-28 14:54:47 +00:00
Bill Currie
2c30939891
remove some magic numbers (sloppy coder:P)
2003-08-28 02:24:08 +00:00
Bill Currie
db3e98ce75
make the waterjumptime <-> teleport_time interface work as intended
2003-08-27 23:11:57 +00:00
Bill Currie
93327cb618
try to fix segfault caused by VID_Shutdown getting called before VID_Init
...
(error conditions).
2003-08-27 22:50:39 +00:00
Ragnvald Maartmann-Moe IV
c2053fbfb1
Prettier particles! Renderer is now informed of sv_gravity changes in qw. Not
...
supportable without protocol changes in nq.
2003-08-27 22:20:03 +00:00
Bill Currie
da05864313
ports < 1024 are bad, period :)
2003-08-27 17:47:53 +00:00
Bill Currie
4c52975584
make FindPlane much pickier about matching planes
2003-08-27 01:12:03 +00:00
Bill Currie
415fae8d6b
make the two normals arrays consistent
2003-08-26 07:00:13 +00:00
Bill Currie
cf93f5f65e
oops, who let C++ into C? :)
2003-08-25 01:47:05 +00:00
Bill Currie
0d438e255d
allow server clients to be tracked while spectating
2003-08-25 01:11:23 +00:00