Commit Graph

1046 Commits

Author SHA1 Message Date
Bill Currie 0f7390dd60 Clean up all the "set but not used" warnings.
gcc on my system is failing to treat this specific warning as an error :/
2011-06-19 10:48:02 +09:00
Bill Currie 42ab0a7dbb Ensure consize is correct in the software renderers.
The software renderers force the console size to be the same as the window
size (no scaling), but they weren't telling the console of the resize.
oops. Fixes the crash when running the software renderers with default
sizes.
2011-06-14 17:54:53 +09:00
Bill Currie 74a7e07dfc Use AM_CFLAGS instead of CFLAGS.
CFLAGS is meant to be reserved for the user.
2011-05-10 12:44:44 +09:00
Bill Currie 47e55fe1c6 Properly terminate each fisheye quad strip.
The horizontal quad strips need to be rendered individually rather than as
one single strip. The latter results in ugly triangles crossing the screen.
2011-04-17 13:03:22 +09:00
Bill Currie 14480fd1b4 Move the call to R_ClearEnts to the renderer.
This fixes the hang on certain maps in qw-client.
2010-12-25 19:59:34 +09:00
Bill Currie e65d1a7ccf Remove a redundant assignment. 2010-12-25 19:59:34 +09:00
Jeff Teunissen bbc8154ec7 joystick fixes
Make /dev/input/js0 the default joy_device, and temporarily bump max
buttons to 18 (until I kill the maximums entirely)
2010-12-24 05:03:32 -05:00
Bill Currie de04e1b602 Lots of win32 (mingw cross) build fixes.
HTTP (curl) support is missing, but everything else builds.
2010-12-23 11:40:16 +09:00
Bill Currie 23d3407622 Change a few defaults as suggested by bigfoot.
in_dga -> 0 (until X is fixed)
gl_multitexture -> 1 (why was this 0? not enough support back then?)
cl_usleep -> 1 (seems to be ok)
host_mem_size -> 40 (even 32 isn't enough these days)
rate -> 10000 (we're not in the modem era any more)
cl_mem_size -> 32 (16 is not enough, 32 sounds better than 24)
2010-12-16 11:34:39 +09:00
Bill Currie 774f049646 Fix garbage at edges of conchar characters.
Move the texture coordinates in 1/4 of a pixel. To avoid unnecessary
calculations, pre-caclulate the character cell texture coordinates and
blast them into the the texture coordinate array.
2010-12-11 12:09:30 +09:00
Bill Currie 8919aec663 Get global fog working in mtex mode. 2010-12-10 21:40:36 +09:00
Bill Currie ce96e6b055 The beginnings of fog support.
gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00
Bill Currie 6114495870 Don't try to load skys named "".
This makes 'loadsky ""' and 'loadsky none' equivalent.
2010-12-10 17:17:30 +09:00
Bill Currie c4f71c0cda Move r_skyname handling from R_NewMap to R_LoadSkys.
r_skyname now acts as the default sky to use when no sky name is specified
by other means ("none" is still no sky). 'loadsky foo' will load the
"foo*" sky textures, 'loadsky none' gives the default sky, and 'loadsky
""' causes uses r_skyname.
2010-12-10 17:17:30 +09:00
Bill Currie b1b1a02c6c Get entity allocation and freeing working correctly.
This fixes the missing static entities.
2010-12-04 23:37:58 +09:00
Bill Currie a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie f98b002f9e Make R_StoreEfrags const-correct.
R_StoreEfrags does not need to modify its parameter or anything to which
it directly refers, so make the pointer single-level and constant.
2010-12-03 13:30:49 +09:00
Bill Currie 085b0f4448 Remove R_SplitEntityOnNode2
When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.

This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
Bill Currie 9900aa3d02 Fix vid_fullscreen for modern X window managers.
We are now compliant with wm-spec 1.4, so fullscreen toggling should always
work.
2010-11-27 16:19:04 +09:00
Bill Currie e53ff2a36d A bit of house keeping. 2010-11-27 15:10:34 +09:00
Bill Currie dd87274027 DGA mouse tweaks.
o  Check the return value of XF86DGADirectVideo.
 o  Use input_grabbed instead of in_grab for checking whether to enable dga
    mouse and other grabbed actions.
2010-11-27 09:25:29 +09:00
Bill Currie f31595781c Add and used SYS_VID for video/targets masked prints. 2010-11-27 08:48:00 +09:00
Bill Currie cacd2fb895 FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie 31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie 8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie 232d2f7e18 Fix an undefined operation thanks to spirit of the domain quaddicted.com. 2010-11-16 17:13:22 +09:00
Bill Currie 6260130ae5 Fix borked autoconf of dga/vidmode headers. 2010-11-16 00:58:19 +09:00
Bill Currie a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie 669771681a split up and modernize configure.ac
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.

Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie 0bbb805b94 fix a case&paste error pointed out by grg 2010-08-08 01:58:17 +00:00
Bill Currie 0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie ace5e7a702 oops 2010-08-05 02:38:47 +00:00
Bill Currie 970dd0b872 avoid the old dga headers if we can (they're now deprecated) 2010-08-05 02:35:16 +00:00
Bill Currie 997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie dbe0c763d5 fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00
Bill Currie cb5bd43d4c warning fix from shortcircuit 2009-12-24 07:33:24 +00:00
Bill Currie bf04589510 conheight proved to be eaiser than expected (d'oh, don't know why I couldn't see the obvious) 2009-12-24 05:46:16 +00:00
Bill Currie a5f0fbc821 Proper widescreen support. The GL renderer now respects the pixel aspect calculated by the vid init code. Also, a new cvar: vid_aspect. The format is width:height and the values may be any float greater than 0. The default is 4:3, but any units may be used. 2009-12-24 05:33:41 +00:00
Bill Currie 4b0320f341 glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
Bill Currie ee0de1b4e1 got it right this time 2009-12-23 08:05:03 +00:00
Bill Currie c2945605bc oops 2009-12-23 07:57:07 +00:00
Bill Currie 8ddfdf03b2 with the changes in size handling, viewport setup becomes much simpler 2009-12-23 07:53:05 +00:00
Bill Currie f2004abecc nuke scr_width and scr_height 2009-12-23 07:00:42 +00:00
Bill Currie a2fa2d425b fix viewsize interaction with the cleaned up screen size handling 2009-12-23 06:29:11 +00:00
Bill Currie e0cfe795b0 fix a bogus range check. this could have caused an infinite loop 2009-12-23 06:28:11 +00:00
Bill Currie 97f54e22df fix the broken sdl/sdl32 hud 2009-12-23 02:08:49 +00:00
Bill Currie 018a0b3bb6 fix the missing crosshair 2009-12-23 01:26:14 +00:00
Bill Currie 28601c8ea4 more screen size cleanup 2009-12-22 13:12:03 +00:00
Bill Currie 5d15c70a0d progress in cleaning up the screen size mess 2009-12-22 06:02:53 +00:00
Bill Currie 52b2631341 sanitize con_width and con_height handling. con_height cvar was being ignored. 2009-12-21 12:36:12 +00:00
Bill Currie b6a4fc1b58 fix the glaring error of the sw renderer's aspect ratio. still not quite right for non-4:3 screens, but it's better. 2009-12-21 10:10:45 +00:00
Bill Currie 236e89ed6b newest x11 seems to not define X_XF86VidModeGetGamma. thanks to witukind 2009-12-21 06:03:19 +00:00
Bill Currie 61366f081b fbdev patch from Philippe Troin 2009-12-20 05:41:08 +00:00
Bill Currie 4ff2cb88cf bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
Bill Currie b14fcccd8f get qf compiling with gcc 4.4 2009-12-19 10:54:23 +00:00
Bill Currie 0b1cc3d21f Support Japanese keyoards (yay, I can finally toggle the console :P) 2009-03-18 00:26:34 +00:00
Bill Currie fe95805d86 various gcc 4.3 fixes 2008-07-19 05:40:57 +00:00
Bill Currie e3b47c9c6d This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
Bill Currie 2b81eaea6c console.h include cleanup 2007-11-06 12:40:38 +00:00
Bill Currie 6d6dc27592 make startup and shutdown a little quieter 2007-11-06 10:39:49 +00:00
Bill Currie d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie e38bf6dd98 fix a signed/unsigned comparison warning 2007-09-21 09:01:21 +00:00
Bill Currie d1e2b6b7d2 make the raw particle creation functions available and use them for creating the location marker effect rather than WizSpikeEffect 2007-09-15 04:20:45 +00:00
Bill Currie 6884f97694 allow marcher.bsp to work (initially, anyway) 2007-05-23 10:45:33 +00:00
Bill Currie 0301cd6fa8 fix hud scaling 2007-05-13 04:21:37 +00:00
Bill Currie b5809eaa4f this /should/ fix the scaling of high-res hud items 2007-05-13 01:29:29 +00:00
Bill Currie 93ee2e489b more vc2005 patches from phrosty 2007-04-11 22:03:36 +00:00
Bill Currie 58112a6407 fix a couple of missed VISIBLE tags 2007-03-24 12:28:47 +00:00
Bill Currie 02c41feabc make gamedir change a two phase operation so things can be done both before and after the cache is flushed. (still having problems with cached sounds, though) 2007-03-24 10:13:10 +00:00
Bill Currie 81a57bb3fa patch from phrosty for vc2005 support. includes fixes for a bunch of gcc-isms that crept in over the years. 2007-03-22 23:20:57 +00:00
Bill Currie 99c0954b47 the big dso visibility patch :). Sure, we have to have unique names for static builds, but with controlled visibitly we should get faster program loads (although this isn't C++, so it's not as bad) and complex plugins are cleaner. 2007-03-10 12:00:59 +00:00
Bill Currie 99e05d2188 warning cleanup patch from raorn 2007-01-06 21:31:03 +00:00
Bill Currie 5062930bad bit more cleanup and some documentation 2006-12-03 06:25:57 +00:00
Bill Currie 7bca4cf8af clean up the draw interface a bit 2006-12-02 10:07:08 +00:00
Ragnvald Maartmann-Moe IV 9390a195e1 Separate out particle physics from particle rendering. 2006-12-01 07:03:13 +00:00
Ragnvald Maartmann-Moe IV 42d51bc486 Remove SDLK_WORLD_*, as they are no longer supported. Add SDLK_UNDO. 2006-12-01 06:58:23 +00:00
Ragnvald Maartmann-Moe IV 630d4b8587 Fix black halo bugs in even the smallest particles. Same issue as smoke, same solution. 2006-10-18 07:57:10 +00:00
Bill Currie 215951bc79 yay for testers :) 2006-05-24 09:24:00 +00:00
Bill Currie 6b03d8413e don't compile GetGamme (Set/Restor)ScreenSaver at all when vidmode isn't available 2006-05-24 09:20:53 +00:00
Bill Currie 87cc09233c "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
Brian Koropoff 82b389a720 Fixes -x11 target on x86-64. Shouldn't break anything on other supported architectures. 2005-09-03 03:31:02 +00:00
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie 501180aaac gcc-4.0 fixes. even found some bugs :) (names /not/ mangled this time) 2005-06-08 06:35:48 +00:00
Bill Currie 616f094369 don't mangle the angle. no idea why it was there and it shouldn't normally
get there /anyway/
2005-04-27 08:07:09 +00:00
Bill Currie 63f9c77e11 d'oh 2005-03-06 08:25:30 +00:00
Bill Currie 1a1d461f0c "debounce" (Despair's term:) focus handling in X. Seems multiple focusout
events can arrive when switching workplaces, but only one focusin when
returning. Not good...
2005-03-06 08:22:15 +00:00
Ragnvald Maartmann-Moe IV b209e8607e *grmbl* 2005-01-13 15:11:55 +00:00
Ragnvald Maartmann-Moe IV b72a8755ca Move pr_keys.c to console, fixes missing Key_Progs_Init symbol for dynamic
builds with automake 1.9.
2005-01-13 15:10:42 +00:00
Ragnvald Maartmann-Moe IV ea2ff1070b Whitespace, plus remove unused key_progs_init from keys.c 2005-01-13 14:44:57 +00:00
Bill Currie 23f71485d1 more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
Bill Currie 0bfac8dd88 win32 compile fixes
This is an imperfect revision of history.
2004-11-06 02:21:00 +00:00
Bill Currie b95dce5deb unlimited efrags :)
This is an imperfect revision of history.
2004-11-02 07:42:00 +00:00
Bill Currie ca46503607 add -Wsign-compare (default for -Wall only in C++) and fix up the warnings 2004-07-13 19:14:01 +00:00
Bill Currie b36569eb9f grievre's patch to make entity minlight and fullbright fields work properly 2004-07-11 00:37:48 +00:00
Bill Currie cefc6df98c grievre's patch to trade (minor) frame rate for frame (non-)latency 2004-07-10 02:32:30 +00:00
Bill Currie f2d7d97319 Grievre's fix for his weirdness when toggling fullscren. Thanks Grievre 2004-05-10 01:17:55 +00:00
Bill Currie 8a237169c3 patches to allow for multiple view ports 2004-05-07 03:54:35 +00:00
Bill Currie 4f71b39827 it seems glGetProcAddressARB is obsolete so check for glGetProcAddress first 2004-05-06 07:13:18 +00:00
Bill Currie 9ed9832789 bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00