Commit Graph

71 Commits

Author SHA1 Message Date
Bill Currie 067d3b3c2c Revert all the commits adding stuff to QF/GL.
With the new QF/GLSL directory, I don't need (or want) them any more.
2011-12-26 16:16:39 +09:00
Bill Currie 4131a5998c Yet more functions.
I really need to go through this properly.
2011-12-26 10:12:30 +09:00
Bill Currie 9f5eacd1fb Try to get text rendering.
Still a black screen :(
2011-12-26 08:12:05 +09:00
Bill Currie 34d26a72cc More gl functions. 2011-12-26 07:48:27 +09:00
Bill Currie 70abd33a25 Add GL 2.0 stuff. 2011-12-25 19:40:04 +09:00
Bill Currie a7ad6c03f5 Add some defines and functions I need for glsl.
There will be more coming as I need them.
2011-12-25 11:24:57 +09:00
Bill Currie 52d9269867 Merge brush model with world model rendering.
With this, non-mtex global fog now works properly :).
2011-12-18 08:09:55 +09:00
Bill Currie 87b78e5533 Move the surface chain links out of the surfaces.
The links are now in "instance surfaces". For non-instanced models (world,
doors, plats etc (ie, world and its sub-models)), there will be one
instance surface per model surface. However, for instanced models (ammo
boxes etc), there will be many, dynamically allocated (not yet
implemented). This commit gets the static instance surfaces working.
2011-12-17 19:14:14 +09:00
Bill Currie 3eb859a88f Move the entity transform setup into the clients.
This has several benifits:
  o The silly issue with alias model pitches being backwards is kept out
    of the renderer (it's a quakec thing: entites do their pitch
    backwards, but originally, only alias models were rotated. Hipnotic
    did brush entity rotations in the correct direction).
  o Angle to frame vector conversions are done only when the entity's
    angles vector changes, rather than every frame. This avoids a lot of
    unnecessary trig function calls.
  o Once transformed, an entity's frame vectors are always available.
    However, the vectors are left handed rather than right handed (ie,
    forward/left/up instead of forward/right/up): just a matter of
    watching the sign. This avoids even more trig calls (flag models in
    qw).
  o This paves the way for merging brush entity surface rendering with the
    world model surface rendering (the actual goal of this patch).
  o This also paves the way for using quaternions to represent entity
    orientation, as that would be a protocol change.
2011-12-15 17:09:01 +09:00
Bill Currie ce96e6b055 The beginnings of fog support.
gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00
Bill Currie 4b0320f341 glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
Bill Currie 87cc09233c "long" audit. can't use long when we want 32 bits. May be a few more cases. 2005-10-23 13:19:21 +00:00
Bill Currie 23f71485d1 more tree recovering. This includes Despair's anisotropy support work. 2005-01-02 14:23:20 +00:00
Ragnvald Maartmann-Moe IV 9cd16b8dfd Grievre's lighting patch, plus some of my own changes.
My changes:
Emit normals if truform is enabled.
Attempt to avoid 0,0,0 normals (makes lighting & tesselation unhappy).
Fix some (ancient) apparent bugs in GetAliasFrameVerts16().
Clamp minlight, instead of adding it.
Apply colormod as glColor, rather than adding it to emission, to prevent QSG2
 issues with fullbrights.
Rearrange init code, and don't go quite as wild with responsiveness to lights.

Material & lightmode settings will need tweaking & testing to work well on all
 cards. Feedback needed there.
2004-03-10 08:14:38 +00:00
Ragnvald Maartmann-Moe IV b7df0b5278 Remove gl_doublebright, remove fractional overbrights, clean up init a bit,
uglify init a bit. Stuff for taniwha to look at. Nothing to see here, move
along.
2004-03-07 23:51:29 +00:00
Ragnvald Maartmann-Moe IV 0c133699d0 Whee. 2004-02-29 02:58:15 +00:00
Ragnvald Maartmann-Moe IV 44c89c1904 Optimize fullbright testing for brushes, assorted other cleanups, test for
functions built into current GL drivers, as well as the old extensions, and
add incorrectly rendering BGRA support.
Whee!
2004-02-24 20:50:55 +00:00
Ragnvald Maartmann-Moe IV 872498a1f0 Reorder a lot of code, removing tons of ifs. multitexture paths are a bit more
sane now. Also optimize QSG2 color handling, and fix some QSG2 bugs. Not that
anyone cares, nobody uses it anyways.
Should be faster, but isn't here. *grmbl*
2004-02-22 06:00:15 +00:00
Ragnvald Maartmann-Moe IV 5157f668ad Fix a bunch of state leaks that made multitextured fullbrights smear the world.
Now just have one (known) issue with bmodels with fullbright textures not
rendering their base texture. Floating fullbrights are nifty!

Also a number of optimizations, which need wider performance testing.
2004-02-21 05:36:19 +00:00
Ragnvald Maartmann-Moe IV fef9b30bd7 QF, now complete with underbrights, thanks to Grievre.
Play with gl_overbright and gl_doublebright. That's an order.
2004-02-15 00:02:04 +00:00
Bill Currie 85a268c62f Grievre's lightmap/fullbright multitexture patch (fbs not tested due to
lack of drivers supporting 3 tmus)
2004-02-14 05:10:29 +00:00
Bill Currie a45981bc6a don't look up the gl functions until after the context has been setup, just
incase it affects which functions glGetProcAddress actually returns.
2004-02-06 00:58:35 +00:00
Bill Currie 77d266d938 use a little less make recursion. should speed up builds a bit 2004-02-04 07:36:47 +00:00
Ragnvald Maartmann-Moe IV 0e6681a069 Add QFGL_WANT, and ability to handle non-required extensions. 2004-01-28 02:49:57 +00:00
Ragnvald Maartmann-Moe IV e1146a541c TruForm support. Controlled by gl_tessellate 2004-01-26 00:13:47 +00:00
Bill Currie 2ea7ca1efd windows has a LoadImage #define, so kill it :) 2003-09-08 15:49:21 +00:00
Bill Currie 6a8469df14 start working on VA support for borked GL libs 2003-05-21 21:53:21 +00:00
Ragnvald Maartmann-Moe IV 09fa88e637 Don't export R_TestErrors. 2003-05-09 01:30:22 +00:00
Ragnvald Maartmann-Moe IV 3bfdf0aea3 Test for gl errors every frame. 2003-03-21 21:28:09 +00:00
Ragnvald Maartmann-Moe IV 88c2735d9c Make sprite rendering use vertex arrays, as a test for detection of vertex array support (tests only for OpenGL 1.1 or better, at the moment, no driver blacklist yet). 2003-03-20 19:58:18 +00:00
Bill Currie 3ab4eb6545 Arkadi's mach64 patch 2003-02-06 21:47:33 +00:00
Bill Currie d63cde4103 import the GL_ARB_texture_cube_map defines 2003-01-15 18:26:58 +00:00
Bill Currie 0ea15c3f82 sw and gl fisheye patches from Arkadi Shishlov (arkadi@it.lv). I don't
think /I/ can play that way (dizzy:)
2003-01-15 16:53:34 +00:00
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie 4b1ceb9795 hopefully take care of glGetProcAddress type once and for all :) 2002-08-16 18:29:21 +00:00
Bill Currie d04eeb3ba2 get -wgl working again 2002-07-27 06:43:28 +00:00
Ragnvald Maartmann-Moe IV 85c7e43aef Split lightmaps off from surface drawing. 2002-07-23 19:57:47 +00:00
Bill Currie 1828cbff5a get the type for getProcAddress right 2002-06-28 17:15:49 +00:00
Bill Currie c6d83ab9ff correct the type of getProcAddress for windows 2002-06-26 14:57:40 +00:00
Ragnvald Maartmann-Moe IV e6e11af426 Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work. 2002-06-24 21:35:37 +00:00
Jeff Teunissen a4f3973ef1 Add multitexture support for Alias models, and disable the multitexture
support for BSP models, until they can be fixed. gl_multitexture should now
actually be a speedup!

NOTE: Some OpenGL implementations have trouble with the texture function
used. 3Dfx Voodoo 1/2 are known to have this trouble. I don't know how to fix
this, or even if it can be fixed. :/
2002-04-16 16:51:35 +00:00
Bill Currie 1d420edcd0 start work on instrumenting GLstub.so 2002-03-11 23:55:50 +00:00
Bill Currie 9312681182 some more const correctness (in gl_sky_clip.c) and make the sky poly debug
drawing avialable via the gl_sky_debug cvar.
2002-01-03 18:18:45 +00:00
Bill Currie 013f503738 start getting const-correct on vec3_t params 2002-01-03 05:29:38 +00:00
Ragnvald Maartmann-Moe IV c764ddc64a Just a massive speedup to gl particles. Enjoy.
(Thanks to LordHavoc for prodding me to use glDrawElements, and munge all the particle textures into 1. Code mine, suggestions his)
2001-12-19 04:03:57 +00:00
Ragnvald Maartmann-Moe IV 087f7d8520 Header fixes for previous updates. 2001-11-24 08:43:20 +00:00
Bill Currie 78a3e398d5 * taniwha gets medieval on extern 2001-10-28 04:23:37 +00:00
Bill Currie b6ad2223d2 attempt to handle the byte swapping of screenshots seen on voodoo2s in
windows
2001-10-22 19:46:34 +00:00
Chris Ison e69ade675e some fixes for WINAPI 2001-10-21 21:23:45 +00:00