Commit graph

618 commits

Author SHA1 Message Date
Bill Currie
3eb859a88f Move the entity transform setup into the clients.
This has several benifits:
  o The silly issue with alias model pitches being backwards is kept out
    of the renderer (it's a quakec thing: entites do their pitch
    backwards, but originally, only alias models were rotated. Hipnotic
    did brush entity rotations in the correct direction).
  o Angle to frame vector conversions are done only when the entity's
    angles vector changes, rather than every frame. This avoids a lot of
    unnecessary trig function calls.
  o Once transformed, an entity's frame vectors are always available.
    However, the vectors are left handed rather than right handed (ie,
    forward/left/up instead of forward/right/up): just a matter of
    watching the sign. This avoids even more trig calls (flag models in
    qw).
  o This paves the way for merging brush entity surface rendering with the
    world model surface rendering (the actual goal of this patch).
  o This also paves the way for using quaternions to represent entity
    orientation, as that would be a protocol change.
2011-12-15 17:09:01 +09:00
Bill Currie
4b515a961b Back out the fitzquake lerp changes.
That's not the direction I wish to take the renderer.
2011-12-13 17:01:15 +09:00
Bill Currie
b05be59ea0 Fix alias models in non-mtex fog.
It turns out that due to the way we do fullbrights, nothing special needs
to be done to get the fullbright texture blended with the model even when
fog is enabled.
2011-12-12 17:08:22 +09:00
Bill Currie
8e531a58c2 Get global fog working for multi-pass rendering.
For the world textures, anyway. Entity multi-pass rendering still needs to
be verified.
2011-12-12 17:08:22 +09:00
Bill Currie
91e65b6c80 Rename mplane_t to plane_t and clean up the mess.
I got rather tired of there being multiple definitions of mostly compatible
plane types (and I need a common type anyway). dplane_t still exists for
now because I want to be careful when messing with the actual bsp format.
2011-11-28 20:54:34 +09:00
Bill Currie
8e30d3098e Fix asm ilnking in mingw.
It seems that recent binutils/libtool doesn't like exporting symbols that
don't begin with a _.
2011-09-10 17:49:14 +09:00
Bill Currie
1c47f9e16d Kill some magic numbers. 2011-09-04 09:58:12 +09:00
Bill Currie
f75b0a611b Some compile fixes for OpenBSD 2011-08-25 22:35:20 +09:00
Bill Currie
e89532cb9f Fix a couple of missed view.h->clview.h changes. 2011-08-02 11:29:20 +09:00
Bill Currie
efa0105748 Rename some headers to fix doxygen warnings. 2011-07-23 15:58:45 +09:00
Antti Harri
358a844a42 Implement --version-info configure switch to override QuakeForge
library versioning. From Lasse Collin, thanks!
2011-07-09 01:23:36 +03:00
Bill Currie
0f7390dd60 Clean up all the "set but not used" warnings.
gcc on my system is failing to treat this specific warning as an error :/
2011-06-19 10:48:02 +09:00
Bill Currie
74a7e07dfc Use AM_CFLAGS instead of CFLAGS.
CFLAGS is meant to be reserved for the user.
2011-05-10 12:44:44 +09:00
Bill Currie
47e55fe1c6 Properly terminate each fisheye quad strip.
The horizontal quad strips need to be rendered individually rather than as
one single strip. The latter results in ugly triangles crossing the screen.
2011-04-17 13:03:22 +09:00
Bill Currie
14480fd1b4 Move the call to R_ClearEnts to the renderer.
This fixes the hang on certain maps in qw-client.
2010-12-25 19:59:34 +09:00
Bill Currie
e65d1a7ccf Remove a redundant assignment. 2010-12-25 19:59:34 +09:00
Bill Currie
774f049646 Fix garbage at edges of conchar characters.
Move the texture coordinates in 1/4 of a pixel. To avoid unnecessary
calculations, pre-caclulate the character cell texture coordinates and
blast them into the the texture coordinate array.
2010-12-11 12:09:30 +09:00
Bill Currie
8919aec663 Get global fog working in mtex mode. 2010-12-10 21:40:36 +09:00
Bill Currie
ce96e6b055 The beginnings of fog support.
gl_fog.c is taken from fitzquake with only minor modifications to get it
into QF. Other than worldspawn/network parsing, it's not used yet.
2010-12-10 17:17:30 +09:00
Bill Currie
6114495870 Don't try to load skys named "".
This makes 'loadsky ""' and 'loadsky none' equivalent.
2010-12-10 17:17:30 +09:00
Bill Currie
c4f71c0cda Move r_skyname handling from R_NewMap to R_LoadSkys.
r_skyname now acts as the default sky to use when no sky name is specified
by other means ("none" is still no sky). 'loadsky foo' will load the
"foo*" sky textures, 'loadsky none' gives the default sky, and 'loadsky
""' causes uses r_skyname.
2010-12-10 17:17:30 +09:00
Bill Currie
b1b1a02c6c Get entity allocation and freeing working correctly.
This fixes the missing static entities.
2010-12-04 23:37:58 +09:00
Bill Currie
a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
Bill Currie
a6941e27ef Eliminate MAX_VISEDICTS. Unlimited visible entities.
The renderer can now render as many entities as can be crammed into the
currently visible set of nodes.
2010-12-03 14:59:02 +09:00
Bill Currie
f98b002f9e Make R_StoreEfrags const-correct.
R_StoreEfrags does not need to modify its parameter or anything to which
it directly refers, so make the pointer single-level and constant.
2010-12-03 13:30:49 +09:00
Bill Currie
085b0f4448 Remove R_SplitEntityOnNode2
When R_AddEfrags is used (as is the case in nq), this function is
redundant. Brush models in qw are currently broken (invisible), but that's
just a matter of getting qw to use R_AddEfrags instead of R_NewEntity.

This removal should speed up the software renderers a little bit.
2010-12-02 08:31:48 +09:00
Bill Currie
cacd2fb895 FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie
31c13d92a2 Protocol 666/large map support from FitzQuake.
Alpha and lerping aren't implemented yet, but things seem to be working. I
can load and play oms2.bsp (Conflagrant Rodent).
2010-11-26 16:20:05 +09:00
Bill Currie
8c4fe2f844 Rename Sys_DPrintf to Sys_MaskPrintf.
We now have finer runtime control over what gets printed. Need to do a
SYS_DEV audit, creating new masks as apropriate.
2010-11-26 16:19:26 +09:00
Bill Currie
232d2f7e18 Fix an undefined operation thanks to spirit of the domain quaddicted.com. 2010-11-16 17:13:22 +09:00
Bill Currie
a51e888a1b Nuke MAX_OSPATH and clean up the mess. 2010-08-25 13:31:08 +09:00
Bill Currie
669771681a split up and modernize configure.ac
Most of the guts of configure.ac have been moved to config.d and are then
brought in by m4_include. This will make maintaining configure.ac much easier.

Also drop use of PROGRAM and VERSION, using PACKAGE_NAME, PACKAGE_VERSION, and
on occasion, PACKAGE_STRING instead, and clean out some old files we no longer
need.
2010-08-19 15:01:43 +09:00
Bill Currie
0dfff8fd58 ignore stuff 2010-08-07 10:42:09 +00:00
Bill Currie
997102fea8 audit the usage of "only"
There are still a few iffy places (notably around certain prepositions), but
the relevant sentences are now much easier to read.
2010-01-13 06:42:26 +00:00
Bill Currie
dbe0c763d5 fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00
Bill Currie
a5f0fbc821 Proper widescreen support. The GL renderer now respects the pixel aspect calculated by the vid init code. Also, a new cvar: vid_aspect. The format is width:height and the values may be any float greater than 0. The default is 4:3, but any units may be used. 2009-12-24 05:33:41 +00:00
Bill Currie
4b0320f341 glx, gly, glwidth and glheight are now gone too. also GL_BeginRendering 2009-12-23 08:20:29 +00:00
Bill Currie
ee0de1b4e1 got it right this time 2009-12-23 08:05:03 +00:00
Bill Currie
c2945605bc oops 2009-12-23 07:57:07 +00:00
Bill Currie
8ddfdf03b2 with the changes in size handling, viewport setup becomes much simpler 2009-12-23 07:53:05 +00:00
Bill Currie
a2fa2d425b fix viewsize interaction with the cleaned up screen size handling 2009-12-23 06:29:11 +00:00
Bill Currie
e0cfe795b0 fix a bogus range check. this could have caused an infinite loop 2009-12-23 06:28:11 +00:00
Bill Currie
018a0b3bb6 fix the missing crosshair 2009-12-23 01:26:14 +00:00
Bill Currie
28601c8ea4 more screen size cleanup 2009-12-22 13:12:03 +00:00
Bill Currie
b6a4fc1b58 fix the glaring error of the sw renderer's aspect ratio. still not quite right for non-4:3 screens, but it's better. 2009-12-21 10:10:45 +00:00
Bill Currie
4ff2cb88cf bigscreen patch from Philippe Troin 2009-12-20 05:34:41 +00:00
Bill Currie
b14fcccd8f get qf compiling with gcc 4.4 2009-12-19 10:54:23 +00:00
Bill Currie
fe95805d86 various gcc 4.3 fixes 2008-07-19 05:40:57 +00:00
Bill Currie
e3b47c9c6d This should make stdint stuff work better in general (can't test properly due to my mingw setup being borked) 2007-11-25 04:44:53 +00:00
Bill Currie
2b81eaea6c console.h include cleanup 2007-11-06 12:40:38 +00:00