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https://git.code.sf.net/p/quake/quakeforge
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774f049646
Move the texture coordinates in 1/4 of a pixel. To avoid unnecessary calculations, pre-caclulate the character cell texture coordinates and blast them into the the texture coordinate array. |
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.. | ||
gl | ||
sw | ||
sw32 | ||
Makefile.am | ||
r_cvar.c | ||
r_efrag.c | ||
r_ent.c | ||
r_graph.c | ||
r_light.c | ||
r_main.c | ||
r_part.c | ||
r_progs.c | ||
r_screen.c |