quakeforge/libs/video/renderer
Bill Currie a4b97e9e2e Dynamic entity allocation. Unlimited static entities.
Entities can now be allocated dynamically. They are freed whenever a new
map is loaded.

Use the dynamic entities for static entities.
2010-12-03 21:01:52 +09:00
..
gl Dynamic entity allocation. Unlimited static entities. 2010-12-03 21:01:52 +09:00
sw Dynamic entity allocation. Unlimited static entities. 2010-12-03 21:01:52 +09:00
sw32 Dynamic entity allocation. Unlimited static entities. 2010-12-03 21:01:52 +09:00
Makefile.am several libs can now get built as dlls in windows: console, gamecode, 2004-01-19 07:47:41 +00:00
r_cvar.c split up and modernize configure.ac 2010-08-19 15:01:43 +09:00
r_efrag.c Eliminate MAX_VISEDICTS. Unlimited visible entities. 2010-12-03 14:59:02 +09:00
r_ent.c Dynamic entity allocation. Unlimited static entities. 2010-12-03 21:01:52 +09:00
r_graph.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_light.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_main.c hah, should have been using __attribute__((used)) all that time (rather 2005-08-04 15:27:09 +00:00
r_part.c console.h include cleanup 2007-11-06 12:40:38 +00:00
r_progs.c Rename Sys_DPrintf to Sys_MaskPrintf. 2010-11-26 16:19:26 +09:00
r_screen.c fix the placement of the "paused" icon 2010-01-13 06:35:33 +00:00