Commit graph

3798 commits

Author SHA1 Message Date
Bill Currie
3e1520c246 Move vid callback access into vid
The plan is to move the callbacks into a "private" struct.
2019-07-08 12:46:22 +09:00
Bill Currie
6137795682 Use deep binding for the vulkan loader
This fixes the problem with using vkGetInstanceProcAddr to find global
vulkan functions.
2019-07-07 16:48:53 +09:00
Bill Currie
7137d61c36 Add some extensions needed for presentation 2019-07-07 16:27:55 +09:00
Bill Currie
a755e50c84 Clean up vid access a little
Things are still a mess, but a proper cleanup will be a lot of work and
will, really, involve properly splitting quake-specific code* out from
the rest of the renderer.

* data loading and format specific stuff
2019-07-07 15:38:29 +09:00
Bill Currie
d95e9f9af3 Correct vulkan plugin strings 2019-07-07 14:59:20 +09:00
Bill Currie
77afc30486 Fix vid renderer plugin types
I guess that plugin type is currently not checked, otherwise I doubt the
mistake would have gone unnoticed.
2019-07-07 14:57:56 +09:00
Bill Currie
940ef833ae Shutdown Vulkan properly
Well, as properly as can be considering how little is started up :P
2019-07-07 14:34:02 +09:00
Bill Currie
ab08e4f207 Create a logical device with a single queue
A single graphics-capable queue should be enough for now. However, I'm
not sure I'm happy with a lot of the code: it's a bit difficult to write
flexibly configured code for Vulkan (or seems to be at this stage),
especially in C.
2019-07-07 01:28:05 +09:00
Bill Currie
2bc78e7f0a Start work on a Vulkan-based renderer
Doesn't do much other than create an instance and enumerate some stuff,
but the build system is working.
2019-07-06 14:56:15 +09:00
Bill Currie
c727f6a130 Rewrite QuatMultVec to be faster
Could be faster still using SSE, but that's another project.
2019-07-06 14:45:40 +09:00
Bill Currie
f68129dc0f Try to use type encodings for function return type
Now return statements in traces make much more sense.
2019-06-09 18:11:56 +09:00
Bill Currie
0f5f2a125a Use a reliable reference for calculating progs offsets.
Now that pr->zone can be null, it cannot be used as a reference. Fixes
random crashes when using qfprogs (random due to heap randomization).
2018-10-13 23:23:45 +09:00
Bill Currie
f58c2fef5a Switch QF's quaterions from wxyz to xyzw.
After messing with SIMD stuff for a little, I think I now understand why
the industry went with xyzw instead of the mathematical wxyz. Anyway, this
will make for less pain in the future (assuming I got everything).
2018-10-12 14:33:55 +09:00
Bill Currie
b7aa5bb8fe Fix an oops messing up edict size. 2018-10-12 14:33:26 +09:00
Bill Currie
33cbc500e8 Fix a segfault when setting up the stack.
Yup, putting {}s around even single statements under flow control (if, etc)
is a good idea. Wonder if there's a gcc warning for that...
2018-10-11 13:34:08 +09:00
Bill Currie
6252faa069 Fix a size error in OP_LOAD_Q.
C&P from OP_LOAD_V :/
2018-10-11 13:25:32 +09:00
Bill Currie
364c2d2c2b Add a stack and push and pop instructions.
The stack is for data, not return addresses.
2018-10-11 13:24:03 +09:00
Bill Currie
61185813fa Cleaner handling of zone_size/zone. 2018-10-11 10:22:10 +09:00
Bill Currie
82809eb856 Simplify the call to PR_LoadProgsFile.
I've decided that setting pr.max_edicts and pr.zone_size as part of the
local progs initialization rather than in PR_LoadProgsFile makes more
sense. For one, it is unlikely for the limits to change every time progs is
reloaded. Also, they seem to be a property of the VM rather than the progs.
However, there is nothing stopping the caller from updating max_edicts and
zone_size every call.
2018-10-11 10:06:48 +09:00
Bill Currie
6f28ab2a68 Add basic quaternion multiplication tests. 2018-10-09 12:44:46 +09:00
Bill Currie
34bcf7faab Do a pure/const/noreturn/format attribute pass.
I always wanted these, but as gcc now provides warnings for functions that
could do with such attributes, finding all the functions is much easier.
2018-10-09 12:42:21 +09:00
Bill Currie
db3df6f8a7 Fix a bunch of dead increments. 2018-09-09 11:12:04 +09:00
Bill Currie
3f638d95ba Remove a possibly spurious break.
I'm not certain despair actually meant for the break to be there. It
certainly would have sped up the game a bit but at the expense of proper
blood trails in the software renderers.
2018-09-09 10:54:38 +09:00
Bill Currie
62793b2dc2 Fix some potentially garbage assignments.
These are the ones where I could easily make scan-build happy. They do seem
to be potential holes where invalid data in one place could result in use
of uninitialized values.
2018-09-09 09:54:16 +09:00
Bill Currie
59e85b7d5e Fix a pile of dead assignments.
Some were actual bugs!
2018-09-08 22:23:57 +09:00
Bill Currie
f75ff2d269 Fix some null argument issues. 2018-09-07 22:30:44 +09:00
Bill Currie
1eb1622420 Fix some strncat issues. 2018-09-07 21:27:34 +09:00
Bill Currie
8f028b8a0d Fix some double frees. 2018-09-07 20:03:19 +09:00
Bill Currie
8fd5be0ee0 Fix a pile of sizeof goofs.
While scan-build wasn't what I was looking for, it has proven useful
anyway: many of the sizeof errors were just noise, but a few were actual
bugs (allocating too much or too little memory).
2018-09-07 20:00:57 +09:00
Bill Currie
575a67b2a1 mat4 test case fixes.
The tests cases themselves were buggy.
2018-08-26 15:06:08 +09:00
Bill Currie
4f58429137 Fix an unhealthy pile of gcc 8 warnings.
While some of the warnings were merely annoying, some where actual bugs or
unearthed bugs in related code.
2018-08-20 00:05:00 +09:00
Bill Currie
0de0eb2fc7 Fix a bunch of bit-rot. 2018-06-08 13:21:30 +09:00
Bill Currie
2329fb1885 Fix some warnings and bitrot. 2016-10-25 00:10:30 +09:00
Bill Currie
f163e35f21 Add a builtin to get keydown. 2016-01-10 13:33:05 +09:00
Bill Currie
1ea74c6269 Fix the gl skin segfault.
This was caused by an out-by one error when setting up the skin: if cmap
was 0 then the gl_skin struct would be taken from index -1 of the array and
thus cause all sorts of grief.
2016-01-04 22:04:39 +09:00
Bill Currie
9cb23ba67e Clean up some error messages.
The contractions took the emphasis off where it needed to be.
2016-01-04 16:12:36 +09:00
Bill Currie
aecea5c350 Document most of they key binding system. 2016-01-04 16:11:15 +09:00
Bill Currie
59f60d1ba7 Enable the Key_StringToKeynum builtin.
I don't know why I didn't do it earlier other than lack of need.
2016-01-04 16:10:22 +09:00
Bill Currie
7c16acf4aa Make Key_GetBinding take an imt instead of a name. 2016-01-04 16:06:48 +09:00
Bill Currie
546e333a3c Allow Sys_Error to be hooked.
This makes debugging builtins that wrap normal functions a little easier by
giving a progs dump when such an error occurs.
2016-01-03 23:04:00 +09:00
Bill Currie
735fcf68d5 Clean up usage of va_copy.
AC_TYPE_VA_LIST is no longer necessary, and the code is easier to read.
2016-01-03 21:16:23 +09:00
Bill Currie
2cbb7cb0c8 Remove a redundant va_start/va_end pair.
Found while checking how many places use va_copy.
2016-01-03 18:38:41 +09:00
Bill Currie
61c6a4b68e Include config.h in model tests.
The gcc inlining changes made it necessary.
2016-01-03 16:18:14 +09:00
Bill Currie
7b350b2a1b Indicate calls to builtins when tracing.
This makes following progs traces a little easier.
2016-01-03 16:13:59 +09:00
Bill Currie
331b054d4a Fix an inappropriate reuse of a variable.
Using "ax"is for the joystick "var"iable is a bit confusing.
2015-06-18 21:22:31 +09:00
Jeff Teunissen
890c83ff6e Fix crash in classic GL
GL sometimes crashes when building skins. This probably isn't the correct
fix (finding the situation where fb->tex can become NULL despite fb being
non-null is), but it does kill the segfault. Luckily, this is git and this
commit can just be reverted when the real fix shows up. :)
2014-10-16 13:45:39 -04:00
Bill Currie
d1f1375df5 Increase number of supported joystick buttons.
Also fix a bug where despite supporting 32 buttons, only 18 were actually
supported, and a similar issue for the number of axes.

My saitek x52 has 34 buttons and 10 axes. Whee.
2014-08-17 11:35:40 +09:00
Johnny
d1a8c1b277 Color swizzle & software lighting fix 2014-02-03 16:20:54 +09:00
Bill Currie
d80342e0a8 Fix some compile errors from Johnny's patch.
Turns out he has to compile without -Werror.
2014-02-02 16:42:08 +09:00
Johnny
850382eed4 Fixes crashes when sw32_r_pixbytes is set to 2 or 4 2014-02-02 16:22:53 +09:00