Commit graph

71 commits

Author SHA1 Message Date
Bill Currie
2bb2d14b89 make "sample counts" frame based rather than mono sample based
that was always horribly confusing
2010-08-11 23:43:35 +00:00
Bill Currie
dd1adc0431 remove S_TouchSound: it doesn't seem to be necessary 2007-05-07 12:20:38 +00:00
Bill Currie
323052bd2b survive across gamedir changes 2007-04-07 07:44:07 +00:00
Bill Currie
ff132bb536 64bit windows patch from phrosty 2007-04-04 07:48:14 +00:00
Bill Currie
6678e67f05 clamp the default renderer to 44100 too, and spew messages when running out of channels. 2007-03-25 01:02:03 +00:00
Bill Currie
62df1f2c31 fix some missing symbols 2007-03-21 12:50:41 +00:00
Bill Currie
e52940a3db add snd_force_unblock as an attempt to work around stuck sound on focus changes 2007-03-19 22:20:13 +00:00
Bill Currie
0f1cd876b2 cleaner sfx handling in dynamic sounds 2007-03-18 13:29:58 +00:00
Bill Currie
d67cbeae7f bring cd_file in line with the new sound api 2007-03-18 12:54:59 +00:00
Bill Currie
916a698ac5 it makes noise, but dies due to caching bugs 2007-03-17 07:05:24 +00:00
Bill Currie
9691afb782 connects to jack server and auto-wires the ports 2007-03-17 06:20:52 +00:00
Bill Currie
cde6e60848 most of the hacking needed to break out the common code from snd_dma.c 2007-03-17 03:10:45 +00:00
Bill Currie
0105754f6f clean out some no-op functions 2007-03-10 14:17:52 +00:00
Bill Currie
17875bee39 move the handling of -nosound out of the plugin so it can control loading of the plugin 2007-03-10 07:22:32 +00:00
Bill Currie
d4719db021 a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft 2007-03-10 04:21:32 +00:00
Bill Currie
3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Ragnvald Maartmann-Moe IV
2342dfcd8f A couple of small optimizations. If you are exiting early, avoid some stuff
only needed later. And reduce worst-case number of if tests in a few places.
2004-03-01 11:51:01 +00:00
Bill Currie
9784ba5954 Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
2004-02-03 03:01:06 +00:00
Bill Currie
e763507c71 segfault fix from ashridah 2004-01-26 01:21:06 +00:00
Bill Currie
d5a33c9545 extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
2004-01-21 02:52:12 +00:00
Bill Currie
1bfef95a29 name changes to make figuring out what's private and what's not easier 2004-01-09 03:48:00 +00:00
Bill Currie
ccfa9081b0 fix shm properly :) 2004-01-08 03:46:11 +00:00
Bill Currie
deb8137db7 more sound static cleanup 2004-01-08 01:48:02 +00:00
Bill Currie
e639e5efc3 clean up snd.c a little 2004-01-08 00:25:52 +00:00
Bill Currie
9210829573 PLUGIN_INFO decl cleanup 2003-08-01 19:53:46 +00:00
Brian Koropoff
9e57425f4f Make the playcenter hack not screw up sound spatialization. 2003-05-28 04:49:09 +00:00
Brian Koropoff
124d90f84f Add the playcenter command to play a sound without 3d spatialization. 2003-05-15 22:39:34 +00:00
Bill Currie
5f3573143a the beginnings of a jihad against buffer overflows 2003-05-08 23:24:02 +00:00
Bill Currie
194c9aa097 fix the file handle leak 2003-04-21 01:39:07 +00:00
Bill Currie
efe9dd844f fix the segfault on starting a map only to die from file handle starvation :P 2003-04-21 01:24:53 +00:00
Bill Currie
714bd341fc 'copy' streams on openning. fixes the shared stream issues, though other
problems might arrise (eg, running out of file handles or memory)
2003-04-20 07:19:51 +00:00
Bill Currie
e4ba0ad5e5 move to static initialization for plugin info 2003-04-20 02:05:28 +00:00
Bill Currie
772b8d5961 more triage :P 2003-04-17 02:55:26 +00:00
Bill Currie
eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Bill Currie
130a3f4d59 fix the -ve reads 2003-04-15 03:21:29 +00:00
Bill Currie
da44c783fb get the new sound system mostly working. just getting a bogus read count
in the stream reader at the moment, otherwise it's working wonderfully :)
2003-04-15 02:34:17 +00:00
Bill Currie
9fda72c119 streamed sounds /almost/ work. sound like crap but no crashes 2003-04-14 15:47:08 +00:00
Bill Currie
23278d0706 fix looping 2003-04-12 00:03:56 +00:00
Bill Currie
ccb56eea39 half way though the sfx loader re-write. nothing works :) 2003-04-11 01:17:48 +00:00
Bill Currie
cf3aeadb42 more error checking ala WildCode 2003-03-10 21:28:18 +00:00
Bill Currie
7f37260a9c this bit shouldn't know about windows 2003-02-28 16:22:42 +00:00
Bill Currie
3fcc6ae176 a bit more cleanup with more _null deaths 2003-01-31 23:16:28 +00:00
Bill Currie
05fb5f9fb2 partial cleanup. more to come later :) 2003-01-31 20:51:04 +00:00
Bill Currie
93b767d4e0 reduce the heavy pointer dereferencing needed to access the sound plugins 2003-01-31 20:19:42 +00:00
Bill Currie
c103d77157 make SND_ClearBuffer get called directly by Block/UnblockSound and remove
S_ClearBuffer from the api
2003-01-31 19:55:21 +00:00
Bill Currie
881e7918c2 cut some overhead on sound rendering 2003-01-31 19:14:12 +00:00
Bill Currie
761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie
71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie
ca4b3acd6c big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
2002-11-05 19:12:51 +00:00
Bill Currie
a055269654 workaround for buggy glibc memcpy (Closes: #28) 2002-10-11 03:29:39 +00:00