Bill Currie
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2bb2d14b89
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make "sample counts" frame based rather than mono sample based
that was always horribly confusing
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2010-08-11 23:43:35 +00:00 |
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Bill Currie
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dd1adc0431
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remove S_TouchSound: it doesn't seem to be necessary
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2007-05-07 12:20:38 +00:00 |
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Bill Currie
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323052bd2b
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survive across gamedir changes
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2007-04-07 07:44:07 +00:00 |
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Bill Currie
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ff132bb536
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64bit windows patch from phrosty
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2007-04-04 07:48:14 +00:00 |
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Bill Currie
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6678e67f05
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clamp the default renderer to 44100 too, and spew messages when running out of channels.
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2007-03-25 01:02:03 +00:00 |
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Bill Currie
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62df1f2c31
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fix some missing symbols
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2007-03-21 12:50:41 +00:00 |
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Bill Currie
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e52940a3db
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add snd_force_unblock as an attempt to work around stuck sound on focus changes
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2007-03-19 22:20:13 +00:00 |
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Bill Currie
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0f1cd876b2
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cleaner sfx handling in dynamic sounds
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2007-03-18 13:29:58 +00:00 |
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Bill Currie
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d67cbeae7f
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bring cd_file in line with the new sound api
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2007-03-18 12:54:59 +00:00 |
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Bill Currie
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916a698ac5
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it makes noise, but dies due to caching bugs
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2007-03-17 07:05:24 +00:00 |
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Bill Currie
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9691afb782
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connects to jack server and auto-wires the ports
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2007-03-17 06:20:52 +00:00 |
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Bill Currie
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cde6e60848
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most of the hacking needed to break out the common code from snd_dma.c
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2007-03-17 03:10:45 +00:00 |
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Bill Currie
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0105754f6f
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clean out some no-op functions
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2007-03-10 14:17:52 +00:00 |
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Bill Currie
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17875bee39
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move the handling of -nosound out of the plugin so it can control loading of the plugin
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2007-03-10 07:22:32 +00:00 |
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Bill Currie
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d4719db021
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a bunch of docs for snd_render.h and a some cleanup of namepace and old cruft
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2007-03-10 04:21:32 +00:00 |
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Bill Currie
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3fb03fc2be
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hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
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2005-08-04 15:27:09 +00:00 |
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Ragnvald Maartmann-Moe IV
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2342dfcd8f
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A couple of small optimizations. If you are exiting early, avoid some stuff
only needed later. And reduce worst-case number of if tests in a few places.
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2004-03-01 11:51:01 +00:00 |
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Bill Currie
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9784ba5954
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Grievre's gamedir callback patch to fix mangled sounds on gamedir change
plus a couple minor tweaks I notcied needed doing.
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2004-02-03 03:01:06 +00:00 |
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Bill Currie
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e763507c71
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segfault fix from ashridah
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2004-01-26 01:21:06 +00:00 |
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Bill Currie
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d5a33c9545
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extend the sound api slightly to ease things like cd_file and make cd_file
work as intended :)
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2004-01-21 02:52:12 +00:00 |
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Bill Currie
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1bfef95a29
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name changes to make figuring out what's private and what's not easier
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2004-01-09 03:48:00 +00:00 |
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Bill Currie
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ccfa9081b0
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fix shm properly :)
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2004-01-08 03:46:11 +00:00 |
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Bill Currie
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deb8137db7
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more sound static cleanup
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2004-01-08 01:48:02 +00:00 |
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Bill Currie
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e639e5efc3
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clean up snd.c a little
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2004-01-08 00:25:52 +00:00 |
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Bill Currie
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9210829573
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PLUGIN_INFO decl cleanup
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2003-08-01 19:53:46 +00:00 |
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Brian Koropoff
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9e57425f4f
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Make the playcenter hack not screw up sound spatialization.
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2003-05-28 04:49:09 +00:00 |
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Brian Koropoff
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124d90f84f
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Add the playcenter command to play a sound without 3d spatialization.
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2003-05-15 22:39:34 +00:00 |
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Bill Currie
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5f3573143a
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the beginnings of a jihad against buffer overflows
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2003-05-08 23:24:02 +00:00 |
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Bill Currie
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194c9aa097
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fix the file handle leak
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2003-04-21 01:39:07 +00:00 |
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Bill Currie
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efe9dd844f
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fix the segfault on starting a map only to die from file handle starvation :P
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2003-04-21 01:24:53 +00:00 |
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Bill Currie
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714bd341fc
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'copy' streams on openning. fixes the shared stream issues, though other
problems might arrise (eg, running out of file handles or memory)
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2003-04-20 07:19:51 +00:00 |
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Bill Currie
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e4ba0ad5e5
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move to static initialization for plugin info
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2003-04-20 02:05:28 +00:00 |
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Bill Currie
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772b8d5961
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more triage :P
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2003-04-17 02:55:26 +00:00 |
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Bill Currie
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eb099ae0d3
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make qf gcc 3.3 clean
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2003-04-17 00:01:48 +00:00 |
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Bill Currie
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130a3f4d59
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fix the -ve reads
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2003-04-15 03:21:29 +00:00 |
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Bill Currie
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da44c783fb
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get the new sound system mostly working. just getting a bogus read count
in the stream reader at the moment, otherwise it's working wonderfully :)
|
2003-04-15 02:34:17 +00:00 |
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Bill Currie
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9fda72c119
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streamed sounds /almost/ work. sound like crap but no crashes
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2003-04-14 15:47:08 +00:00 |
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Bill Currie
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23278d0706
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fix looping
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2003-04-12 00:03:56 +00:00 |
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Bill Currie
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ccb56eea39
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half way though the sfx loader re-write. nothing works :)
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2003-04-11 01:17:48 +00:00 |
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Bill Currie
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cf3aeadb42
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more error checking ala WildCode
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2003-03-10 21:28:18 +00:00 |
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Bill Currie
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7f37260a9c
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this bit shouldn't know about windows
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2003-02-28 16:22:42 +00:00 |
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Bill Currie
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3fcc6ae176
|
a bit more cleanup with more _null deaths
|
2003-01-31 23:16:28 +00:00 |
|
Bill Currie
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05fb5f9fb2
|
partial cleanup. more to come later :)
|
2003-01-31 20:51:04 +00:00 |
|
Bill Currie
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93b767d4e0
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reduce the heavy pointer dereferencing needed to access the sound plugins
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2003-01-31 20:19:42 +00:00 |
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Bill Currie
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c103d77157
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make SND_ClearBuffer get called directly by Block/UnblockSound and remove
S_ClearBuffer from the api
|
2003-01-31 19:55:21 +00:00 |
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Bill Currie
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881e7918c2
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cut some overhead on sound rendering
|
2003-01-31 19:14:12 +00:00 |
|
Bill Currie
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761a7546dd
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re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
|
2003-01-15 15:31:36 +00:00 |
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Bill Currie
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71196fedf6
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make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
|
2003-01-06 18:28:13 +00:00 |
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Bill Currie
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ca4b3acd6c
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big protototype cleanup. Now, except for a few cases, all non-static
prototypes are in headers files.
|
2002-11-05 19:12:51 +00:00 |
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Bill Currie
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a055269654
|
workaround for buggy glibc memcpy (Closes: #28)
|
2002-10-11 03:29:39 +00:00 |
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