Commit Graph

56 Commits

Author SHA1 Message Date
Bill Currie 7bfddd7ffe Gut most of the old skin code.
Custom skins are smashed on most targets. Player colors don't work, etc.
However, this will let me do a much cleaner implementation.
2012-01-23 16:16:30 +09:00
Bill Currie 6fe557b407 Ensure the beam entitys' angles get set.
This fixes the incorrectly oriented beam entities.
2012-01-21 16:18:20 +09:00
Bill Currie 3eb859a88f Move the entity transform setup into the clients.
This has several benifits:
  o The silly issue with alias model pitches being backwards is kept out
    of the renderer (it's a quakec thing: entites do their pitch
    backwards, but originally, only alias models were rotated. Hipnotic
    did brush entity rotations in the correct direction).
  o Angle to frame vector conversions are done only when the entity's
    angles vector changes, rather than every frame. This avoids a lot of
    unnecessary trig function calls.
  o Once transformed, an entity's frame vectors are always available.
    However, the vectors are left handed rather than right handed (ie,
    forward/left/up instead of forward/right/up): just a matter of
    watching the sign. This avoids even more trig calls (flag models in
    qw).
  o This paves the way for merging brush entity surface rendering with the
    world model surface rendering (the actual goal of this patch).
  o This also paves the way for using quaternions to represent entity
    orientation, as that would be a protocol change.
2011-12-15 17:09:01 +09:00
Bill Currie 4b515a961b Back out the fitzquake lerp changes.
That's not the direction I wish to take the renderer.
2011-12-13 17:01:15 +09:00
Bill Currie 88005f6710 Diff reduction. 2011-09-04 09:58:11 +09:00
Bill Currie 05be74510f Free the explosion objects when clearing tents.
This fixes the hang after a few (3 or 4) play/timedemo runs of bigass1. Now
23 runs (and counting) seems to work well, though there seems to be a
memory leak somewhere.
2010-12-14 00:13:13 +09:00
Bill Currie cacd2fb895 FiztQuake's lerping system.
Seems to be mostly working. I get some funny results for zombies, but that
might be moving and turning at the same time causing issues.
2010-11-26 16:20:05 +09:00
Bill Currie 525e20e3e2 Bring QW's unlimited beams/explosions into NQ. 2010-11-26 16:19:25 +09:00
Bill Currie d66934942d nuke Con_Printf and Con_DPrintf and use Sys_* instead 2007-11-06 10:17:14 +00:00
Bill Currie 3fb03fc2be hah, should have been using __attribute__((used)) all that time (rather
than __attribute__((unused))). fixes the missing console in -x11
2005-08-04 15:27:09 +00:00
Bill Currie 2cc2da4d90 various little cleanups that should very fractionally speed up Host_Frame 2005-04-25 01:28:37 +00:00
Bill Currie 9ed9832789 bring back the alpha setting for dlights (finally found out what it was
for) and "fix" the wayward dlights in mvds: caused by svc_muzzleflash being
written before the player updates. Should probably fix properly that in the
server too.
2004-05-03 06:21:39 +00:00
Bill Currie fa6916cedd *sigh*, got a little too eager. 2004-01-19 02:54:31 +00:00
Bill Currie de7a4e326e nq blood particle hack from Grievre 2004-01-19 02:43:55 +00:00
Bill Currie 7ba6756810 temporary hack to avoid crashing when s_explod.mdl isn't precached but
explosions are requested
2004-01-17 07:14:42 +00:00
Bill Currie 6a94607d9d rename VectorMA to VectorMultAdd, add VectorMultSub and use it in a few
places. Not certain how much speed difference it makes :/
2003-08-08 15:25:53 +00:00
Bill Currie eb099ae0d3 make qf gcc 3.3 clean 2003-04-17 00:01:48 +00:00
Ragnvald Maartmann-Moe IV 41bfde9cfa More cleaning up after slobs. 2003-03-21 21:26:26 +00:00
Bill Currie 761a7546dd re-arrange things so __attribute__ and __builtin_expect are properly
autoconfiscated so rcsid will continue to work with gcc 3.3
2003-01-15 15:31:36 +00:00
Bill Currie 71196fedf6 make gcc more anal about prototypes, string constants and function
visibility (ie, global functions must have a prototype)
2003-01-06 18:28:13 +00:00
Bill Currie ce2cfbcf45 clear beam end time when beams expire 2002-10-11 22:13:40 +00:00
Bill Currie 9f6f50699d remove vid_basepal, creating vid.palette (current palette) and host_basepal 2002-09-10 03:51:10 +00:00
Ragnvald Maartmann-Moe IV ceb264ce87 Make nq lightning handling match qw, which also gets some cleanups. 2002-09-09 20:02:52 +00:00
Ragnvald Maartmann-Moe IV a69b172f6f Cache grappling hook beam model loading, should speed up CTF beam handling. For mods with no beam model, wastes a pointer on a lightning bolt model. Better than crashing... ;)
Also copy the sound effects LUT for spikes into nq, which I never got around to.
2002-08-10 02:53:44 +00:00
Ragnvald Maartmann-Moe IV 587de27849 Another step towards QSG2 compliance. 2002-07-25 14:43:36 +00:00
Ragnvald Maartmann-Moe IV 9a2ba662bd ugh, qw/source/cl_tent.c should have been committed with this.
Change random number generation in spike hits, only generate 1 random number, and use a case to pick the results.
2002-07-03 05:42:45 +00:00
Bill Currie 91dc5b20db nuke MSG_ReadChar. Other than the sign extention, it's redundant and nothing
a suitable typecast can't take care of.
2002-07-02 19:15:29 +00:00
Ragnvald Maartmann-Moe IV c8bc5dfb4c QSG2 glows almost working. Plus lots of typos killed. 2002-06-18 21:41:24 +00:00
Ragnvald Maartmann-Moe IV ceb73449bb Order of operations cleanup, QSG2 alpha is now colormod[3] in entities. 2002-06-07 11:25:47 +00:00
Ragnvald Maartmann-Moe IV 90f4bf5fa7 Improve dlight flag combination behaviors, plus some more dlight initialization cleanups. 2002-06-07 05:21:53 +00:00
Ragnvald Maartmann-Moe IV 46949068a2 Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it. 2002-06-05 22:07:38 +00:00
Ragnvald Maartmann-Moe IV 2db08923e8 MSG_(Read|Write)(Coord|Angle|CoordAngle)V. Cleanups, and preparation for use of vector ops in msg.c. 2001-12-12 21:56:09 +00:00
Ragnvald Maartmann-Moe IV f66b7a93e5 Major particle interface cleanup, several bugfixes, and minor performance improvements. Oh, check out "/help easter_eggs" (gl-only, at the moment). 2001-12-11 22:37:30 +00:00
Bill Currie b1f4a778f9 the rcsid commit from hell }:> 2001-09-28 06:26:31 +00:00
Ragnvald Maartmann-Moe IV 2941c07b0a Add small cyan light to lightning impacts. And restore particle direction use in nq. Greatly improves blood effects. 2001-09-27 00:43:46 +00:00
Ragnvald Maartmann-Moe IV a7d8e2c0ea TE_EXPLOSION2 now does colored lighting. And spark showers brightened up a bit. Sparks all yellow now, none of the weird dingy grey ones. ;) 2001-09-16 20:07:28 +00:00
Bill Currie d7675ada7a move the particle count multiplication out of the renderer and into the clien
(for blood and gunshot, anyway).
2001-09-06 05:41:15 +00:00
Ragnvald Maartmann-Moe IV 2f5e0cf603 whitespace and headers. 2001-08-29 02:12:57 +00:00
Bill Currie a9d6bc9a30 total nukage of #ifdef QUAKE2 (R_DarkFieldParticles is present, just unused) 2001-08-27 23:21:09 +00:00
Ragnvald Maartmann-Moe IV c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Adam Olsen 08cb34e0e0 Diff noise reduction. Stop me if I break it :) 2001-07-15 00:21:48 +00:00
Bill Currie 78702c07e4 make gl_dyn_part.c and sw_rpart.c independent of client.h and host.h 2001-05-29 19:43:15 +00:00
Bill Currie d360b01827 move dlight stuff out of cl_* into r_main.c. nq dlights seem to be broken,
but that seems to have been from before this work
2001-05-20 05:42:52 +00:00
Bill Currie d1c2b0ec52 r_efrag.c no longer relies on cl*.h 2001-05-20 02:39:56 +00:00
Bill Currie 7f0d8ed7e0 correct the scale init and enable the qsg inits in cl_tent 2001-05-19 05:53:50 +00:00
Bill Currie 664c640e42 total merge of the particle system (except r_part.c isn't in qw yet) 2001-05-18 19:58:49 +00:00
Bill Currie e2944a82c9 forgot to remove the debug info 2001-05-16 03:37:53 +00:00
Bill Currie 3461e3d106 get the gunshot effect back 2001-05-16 03:24:08 +00:00
Bill Currie 793a5ff084 run the correct particle effect for TE_GUNSHOT 2001-05-15 22:03:23 +00:00
Bill Currie e61c33c9d9 merge of cl_tents and r_efrag. 2001-05-15 21:34:54 +00:00