Bill Currie
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249aee2e9f
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move the OO runtime support code from libQFgamecode to libQFruamoko where
it really belongs :)
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2004-01-16 08:02:31 +00:00 |
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Bill Currie
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e7ffad8772
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more rua cleanups: now just one init function to call (it calls the rest)
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2004-01-16 07:03:58 +00:00 |
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Bill Currie
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01392c78bb
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move the bulk of what whas libQFcsqc to libQFruamoko.
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2004-01-16 05:46:19 +00:00 |
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Bill Currie
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17db1f42f2
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don't block if the sound device is busy (from Grievre)
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2004-01-16 02:50:26 +00:00 |
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Ragnvald Maartmann-Moe IV
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710a6c9e2d
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Fix headers for alsa 0.9.
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2004-01-16 00:45:42 +00:00 |
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Bill Currie
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aee1554fad
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fix a missing terminator found by Grievre
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2004-01-15 23:05:56 +00:00 |
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Bill Currie
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d598afd1de
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need those functions, dang it :(
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2004-01-15 20:19:46 +00:00 |
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Bill Currie
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85778a9e01
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fix warnings pointed out by automake 1.8 and clean out some cruft
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2004-01-15 20:06:14 +00:00 |
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Bill Currie
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31d970aca0
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can now dump a map's textures to a wad file (name currently based on bsp
file name (eg, foo.bsp -> foo.wad)
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2004-01-15 07:16:44 +00:00 |
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Bill Currie
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7135ff9139
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update for latest mingw and flex
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2004-01-15 04:04:55 +00:00 |
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Bill Currie
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2a399cc4b4
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Sys_PathType has been unnecessary for a while so nuke it
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2004-01-13 21:30:13 +00:00 |
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Bill Currie
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74d8c3e379
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use the wadfile support in libQFutil instead of a local version
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2004-01-13 06:47:08 +00:00 |
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Bill Currie
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28082f30f5
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support compressed wads (.wad.gz) and read the lump count correctly
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2004-01-13 06:39:50 +00:00 |
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Bill Currie
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1ddd7da5ec
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remove redundant cast
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2004-01-13 03:07:36 +00:00 |
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Bill Currie
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c31c97a6d9
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minor cleanup: LoadBSP really shouldn't be doing the bsp2prt stuff :)
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2004-01-13 03:02:25 +00:00 |
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Bill Currie
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15870757e4
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oops, forgot the ~. fixes wildcode's lockup and should fix rxr's
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2004-01-12 06:38:59 +00:00 |
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Chris Ison
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34f98e5a88
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fix incompatable pointer type
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2004-01-12 05:36:23 +00:00 |
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Chris Ison
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9113ea6fd4
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fix dereferencing type-punned pointer errors
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2004-01-12 05:34:46 +00:00 |
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Chris Ison
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0d755a0dd6
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dirent.c and dirent.h brought in from cygwin for win32 builds
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2004-01-12 02:23:36 +00:00 |
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Bill Currie
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d0a95aba9d
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t-juctions don't affect portals so don't mess with the loaded faces
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2004-01-12 02:09:42 +00:00 |
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Bill Currie
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dd3f9b2265
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qfbsp --portal foo.bsp now works :) produces identical results for simple
maps.
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2004-01-12 01:52:08 +00:00 |
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Bill Currie
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33e80fb595
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whitespace
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2004-01-12 01:49:27 +00:00 |
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Bill Currie
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440e03374e
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first stab at getting bsp to portal working. produces a portal file that
looks ok at first glance but the numbers are a tad bogus. More loading
errors, I guess.
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2004-01-11 08:48:58 +00:00 |
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Bill Currie
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4f66e8fc60
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don't run doxygen in Forge: it doesn't grok Objective-C
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2004-01-11 05:56:10 +00:00 |
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Bill Currie
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41106a1f01
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hopefully shut doxygen up about a "const char" function
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2004-01-11 05:52:19 +00:00 |
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Bill Currie
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44b38c5cb7
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add a wad tool along the lines of pak. can't yet be used for wad creation
(that's a little more complicated), but it can be used for listing and
extracting the contents of a wad file. watch out for *foo :)
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2004-01-10 08:05:25 +00:00 |
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Bill Currie
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4371c841ac
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more consistency fixes
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2004-01-10 06:11:41 +00:00 |
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Bill Currie
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e0567f75cc
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it seems ATI's libGL needs to be loaded with global symbols in order to
work properly.
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2004-01-09 23:37:04 +00:00 |
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Bill Currie
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03a24be4de
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partial work on wad file access cleanup in preparation of making a wad
utility
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2004-01-09 23:34:32 +00:00 |
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Bill Currie
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45f542d293
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use calloc instead of malloc when creating objects. clears up some
uninitialized memory usages pointed out by valgrind.
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2004-01-09 23:04:08 +00:00 |
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Bill Currie
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1e20043bf3
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remove some debug prints
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2004-01-09 22:28:02 +00:00 |
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Bill Currie
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1bfef95a29
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name changes to make figuring out what's private and what's not easier
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2004-01-09 03:48:00 +00:00 |
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Bill Currie
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808baf2198
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doxygen didn't like that construct
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2004-01-09 03:32:00 +00:00 |
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Bill Currie
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3ad2eaf3cd
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allocate the aux function map properly
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2004-01-08 04:04:55 +00:00 |
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Bill Currie
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c5c5c33e7d
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I had forgotten the free string refs list /had/ to be in the progs vm
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2004-01-08 04:03:47 +00:00 |
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Bill Currie
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ccfa9081b0
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fix shm properly :)
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2004-01-08 03:46:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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4597b44334
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/, not // in paths. textures//foo.png is ugly. ;)
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2004-01-08 03:33:45 +00:00 |
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Bill Currie
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deb8137db7
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more sound static cleanup
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2004-01-08 01:48:02 +00:00 |
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Bill Currie
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c0561cd834
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disable the "don't download sounds with -nosound" feature until I get
things sorted
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2004-01-08 01:02:35 +00:00 |
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Bill Currie
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e639e5efc3
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clean up snd.c a little
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2004-01-08 00:25:52 +00:00 |
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Bill Currie
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16f0a54a84
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fix some inconsistencies pointed out by doxygen
|
2004-01-07 20:06:15 +00:00 |
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Bill Currie
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6c447b4b75
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fix more string ownership issues
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2004-01-07 08:54:00 +00:00 |
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Ragnvald Maartmann-Moe IV
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2485bed45a
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Codestyle. Grr!
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2004-01-07 08:45:18 +00:00 |
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Bill Currie
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e4416c1f66
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fix some weird whitespace
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2004-01-07 08:16:59 +00:00 |
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Jeff Teunissen
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be895da8da
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oops. :)
|
2004-01-07 08:02:09 +00:00 |
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Bill Currie
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b3f76e1e48
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add some string builtins (only the basics for now, but enough to deal with
temporary strings) and fix the game load/save menus.
|
2004-01-07 07:36:17 +00:00 |
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Bill Currie
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bdd5c8aa96
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gah, c&p strikes again
|
2004-01-07 07:28:15 +00:00 |
|
Jeff Teunissen
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eb6b179add
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plist functions that add objects return qboolean, not int. Also doc fixes.
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2004-01-07 07:01:31 +00:00 |
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Bill Currie
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efd6ccff02
|
close a nasty hole in the gamedir code
|
2004-01-07 06:40:10 +00:00 |
|
Bill Currie
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9537640b1c
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don't write config.cfg until /after/ it's been read :)
|
2004-01-07 06:29:34 +00:00 |
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