Ragnvald Maartmann-Moe IV
f2f8513141
Reduce number of rand() calls in teleport and lava splash effects. Also preserves entropy, and we all know how important that is!
2001-11-06 21:02:18 +00:00
Ragnvald Maartmann-Moe IV
ceb307aead
Cleanups, whitespace, convert some ints to unsigned int. Whee!
2001-11-06 05:06:37 +00:00
Ragnvald Maartmann-Moe IV
1c5701f51f
Fix a few minor quirks with particle trails.
2001-11-06 04:42:17 +00:00
Ragnvald Maartmann-Moe IV
6af4eae1e5
Couple of cleanups (remove unused variables) and a small optimization.
2001-11-05 14:59:05 +00:00
Ragnvald Maartmann-Moe IV
069ad1bfb1
Change r_lightmap_components default to 3. Looks like Nvidia fixed that horrid slowdown for 3 component texture uploads. :)
2001-11-05 10:11:21 +00:00
Bill Currie
dc779acdb5
build the texture chains such that they get rendered front to back. seems to
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only get about 0.17% speedup in overkill (with just about every thing off),
but it might make more of a difference in-game.
2001-11-05 06:20:35 +00:00
Bill Currie
9f4a565523
rename some get_key functions so they're all uniqely named (matters only for
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profiling purposes thanks to static:)
2001-11-05 03:21:42 +00:00
Ragnvald Maartmann-Moe IV
a856cbc413
Fix for r_lightmap_components 4 weirdness.
2001-11-04 20:58:46 +00:00
Ragnvald Maartmann-Moe IV
a2ed608ee7
Some more small speedups.
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Not entirely thrilled with R_BuildLightMap inside 'store:'. Macros are a pain to work around...
2001-11-04 16:57:47 +00:00
Ragnvald Maartmann-Moe IV
dbb6e37bb7
Remove some unneeded variables.
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Speed lightmap calculations up for r_lightmap_components 1.
Enough to give a 4.4% speedup to timedemo overkill.
Hint: int/float/int conversions are expensive.
2001-11-04 11:20:35 +00:00
Ragnvald Maartmann-Moe IV
fd19f9332d
Tiny comment cleanup
2001-11-04 08:50:16 +00:00
Ragnvald Maartmann-Moe IV
de0b4f65fa
modelalpha and currenentity cleanups.
2001-11-04 07:40:35 +00:00
Ragnvald Maartmann-Moe IV
961ea0b693
Move cshift render to before hud/text render, so that you can still read it while heavy cshift action is happening.
2001-11-03 07:50:57 +00:00
Ragnvald Maartmann-Moe IV
e8b36b1a71
Remove unused R_CullBlocked.
2001-11-03 07:30:15 +00:00
Ragnvald Maartmann-Moe IV
08a211385f
Optimize some redundant math out of the particle aging loop.
2001-11-02 21:12:09 +00:00
Ragnvald Maartmann-Moe IV
3958b4a4b3
Age particle trails based on position in trail, during creation.
2001-11-02 20:47:47 +00:00
Bill Currie
7b4e5e69af
now actually works (especially for double scan modes and the like)
2001-11-02 06:43:41 +00:00
Ragnvald Maartmann-Moe IV
c19c237e0e
Whitespace.
2001-11-02 06:35:32 +00:00
Bill Currie
a98c5bb4c1
fix vid_fullscreen toggling (sgl) and archiving (all)
2001-11-02 06:11:32 +00:00
Bill Currie
a45b78b622
make all 8 X buffers available. no args uses the default buffer, giving 0-7
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as an agument to in_paste_buffer specifies which buffer to use.
2001-11-01 22:52:22 +00:00
Bill Currie
9b8995b836
fix win32's missing clipboard support (bringing it back). some trickery will
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be required to get ctrl-V working, but... *shrug*
2001-10-30 22:46:15 +00:00
Ragnvald Maartmann-Moe IV
d1c115da05
Whitespace.
2001-10-30 19:58:01 +00:00
Ragnvald Maartmann-Moe IV
3ad79cc970
Change particle limit from a short to an unsigned int. Possibly a tiny speedup, also allows for absurd particle counts...
2001-10-30 19:42:29 +00:00
Bill Currie
4685fccbac
new command for -x11 and -glx: in_paste_buffer (eg in_bind imt_console
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m_button3 in_paste_buffer). Makes X's clipboard available to quake (for
pasting:)
2001-10-30 18:20:56 +00:00
Bill Currie
d835b79352
this might fix the black screen in 8 bit X
2001-10-29 22:29:42 +00:00
Bill Currie
00514d744e
this should fix the skating statues
2001-10-29 19:38:20 +00:00
Bill Currie
85c9e0ab1e
more externs cleaned up
2001-10-29 17:46:03 +00:00
Bill Currie
8071e8398a
put a couple externs back for win32. they need a bit more thought on how to
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arrange things.
2001-10-29 16:45:03 +00:00
Bill Currie
1d442c496f
setup the colormap /before/ calling Vid_InitGamma so VID_SetPalette gets
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called with a valid colormap to update.
2001-10-29 06:46:46 +00:00
Bill Currie
78a3e398d5
* taniwha gets medieval on extern
2001-10-28 04:23:37 +00:00
Ragnvald Maartmann-Moe IV
5afce455df
Undo taniwha's debugging insanity.
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If you want to test for injecting more particles than can fit in the list, particle_new is the right place for the test. It's even there already, just commented out.
2001-10-28 00:47:21 +00:00
Bill Currie
10d83e090a
externs in .c files are evil, evil evil (ok, so I haven't cleaned these ones
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out yet:P). This fixes the recent GL crash.
2001-10-27 22:27:32 +00:00
Bill Currie
3601b5ba35
fix the minor breakage were /no/ particles were being generated
2001-10-27 21:39:58 +00:00
Bill Currie
74d3499f74
fix a seg caused by my changes from last night
2001-10-27 20:52:33 +00:00
Bill Currie
014785a9f2
lots of error checking for our phantom particle bug, but I was unable to
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trigger it after 2h of play using the previous changes
2001-10-27 08:32:52 +00:00
Bill Currie
d9fd8dc29f
make r_particles truely a flag and call R_MaxParticlesCheck when r_particles
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changes
2001-10-27 08:31:45 +00:00
Bill Currie
1fab17ab33
d'oh. must read the clode closer :P
2001-10-26 05:31:39 +00:00
Adam Olsen
3bba5398ba
- audit malloc usage. now everything checks the return value :)
2001-10-24 22:50:06 +00:00
Bill Currie
552a486d87
fix the libQFrenderer_sw.lai installation error. libtool requires -rpath
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for /any/ installed lib, static or not.
2001-10-24 17:54:56 +00:00
Adam Olsen
dd19f7b500
- convert svc_deltapacketentities
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- add a Host_NetError that dumps a packet log and disconnects, and use
it instead of Host_EndGame in most cases
- fix a couple multiply-defined vars
2001-10-24 15:23:02 +00:00
Bill Currie
8e9505c100
/finally/ get asm in the sw renderer when not using --disable-shared. libtool
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was using the wrong objects.
2001-10-23 18:48:49 +00:00
Bill Currie
bf309fb554
split the sprite and alias model rendering code out from gl_rmain.c into
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their own files.
2001-10-23 17:20:56 +00:00
Bill Currie
6a5e3edcf7
and extern fixes for the windows side
2001-10-23 17:11:48 +00:00
Bill Currie
b5341f0d13
we now compile and link with -fno-common. this cleans up the multiple,
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uninitialized declarations of variables.
2001-10-23 16:55:23 +00:00
Bill Currie
fa95bd35aa
fix a really stupid brainfart that caused shift states to not work
2001-10-23 01:53:51 +00:00
Bill Currie
b6ad2223d2
attempt to handle the byte swapping of screenshots seen on voodoo2s in
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windows
2001-10-22 19:46:34 +00:00
Bill Currie
1d697dc90d
give in_win keyboard shift states for ascii conversions
2001-10-22 16:07:26 +00:00
Bill Currie
3252ee3eb6
fix the mangled key codes
2001-10-22 05:07:15 +00:00
Bill Currie
52252616ff
pull the input code out of vid_wgl into in_win
2001-10-22 04:13:56 +00:00
Bill Currie
82aa0fde58
fix -wgl's keyboard input
2001-10-22 02:33:19 +00:00