Commit graph

117 commits

Author SHA1 Message Date
Bill Currie
ff02dfbbbc make the sdl clients link reliably (some versions of binutils don't cope well
with no .o files)
2002-08-12 16:42:26 +00:00
Bill Currie
ad03adb133 fix a couple of sillies with sdl 2002-08-08 01:47:32 +00:00
Bill Currie
64b608b20d put *sys_sdl.c into a lib so it doesn't get compiled more than once and do
more macroizing
2002-08-07 18:20:23 +00:00
Bill Currie
2ce0f2ded2 we now require modern autoconf (2.52+), automake (1.6+) and libtool (1.4+).
This gives us a bunch more flexibility. plugins no longer have the "lib"
prefix or the version suffix, they're now installed in
$fs_sharepath/QFplugins,, builds should take much less time (in general,
only one of pic or non-pic versions are build), bins and libs can have
individual CFLAGS
2002-08-01 19:49:10 +00:00
Bill Currie
e85b3a3d97 blah, not all automake versions support that 2002-07-05 07:10:39 +00:00
Bill Currie
a918790c2d evil hack, but this gets around the issue of libQFcsqc wanting the renderer 2002-07-05 07:05:52 +00:00
Bill Currie
b4f9652535 give the server progs access to the Cmd api 2002-07-05 06:55:38 +00:00
Chris Ison
70d8026067 Removing -3dfx's dependancy on clide 2002-06-24 15:56:01 +00:00
Bill Currie
3b7ddfb22a fix a silly typo 2002-06-01 03:04:11 +00:00
Bill Currie
9630a23391 more Sys_* cleanup 2002-06-01 03:00:13 +00:00
Bill Currie
a974eb2333 move buildnum.c to util and make nq and qw init more similar 2002-04-11 18:42:55 +00:00
Bill Currie
b4000200e3 move the getopt files from qfcc/source to libs/util, link qw-master against
libQFutil and enable the option parsting in qw-master for win32.
2002-02-12 17:44:41 +00:00
Bill Currie
e8f6fced0b call BI_Init in the clients 2002-01-20 04:10:36 +00:00
Chris Ison
60e1b2caf3 fixed 3dfx not building due to mis-named lib 2002-01-19 23:06:28 +00:00
Bill Currie
786a88ba25 blah, bloody separate LDADD and DEPENDENCIES. well, this'll fix 'em :P 2002-01-19 05:45:48 +00:00
Bill Currie
10acad1ee4 first tie-in for the renderer (Draw_Pic: the interface will likely change
to better match the real interface, but this will do for now)
2002-01-18 22:35:46 +00:00
Bill Currie
c86c5a78bf finally, the client console is merged 2002-01-16 21:53:42 +00:00
Bill Currie
a619739bab fix the server console for static builds (hmm, non-curses only?) 2001-12-02 20:11:21 +00:00
Bill Currie
0be2a31f2e lots of code cleanup. Merge Mod_LoadAllSkins, merge the sw32 model loading
code into the sw model loading code, remove all refs to r_pixbytes from the
sw renderer (it was never anything but 1), kill libQFmodels_sw32, remove
all the 16 bit code from the 8 bit sw renderer.
2001-11-21 19:13:53 +00:00
Chris Ison
3e34fc83e4 -3dfx re-enabled 2001-11-21 02:36:48 +00:00
Bill Currie
c5aec15569 This prepares for moving the net_svc code to a branch allowing both network
code cleanups and general performance work to be developed in relative peace.
While cleaning up the networking code /is/ important, fixing QF's perfomance
issues is of much higher priority.
2001-11-07 08:24:56 +00:00
Brian Koropoff
ccd665e80c This commit removes maplist.c and replaces it with filelist.c, which
contains general functions for creating lists of a type of file and
provides the commands maplist, skinlist, skyboxlist, and demolist.
2001-11-06 07:14:29 +00:00
Bill Currie
15b381909e move maplist from quakefs.c to console/maplist.c. Unfortunatly, until the
client console plugin is usable, this means the clients link maplist.o
directly.
2001-11-05 22:24:16 +00:00
Adam Olsen
56f1d6f49b Begin phase 2 :)
- link net_svc.c to the server
- add a NET_SVC_Print_Emit function
- make the server use the above instead of svc_print manually

It's actually kind of ugly, because of how backbuffers are
implimented.  Hopefully I'll be able to clean that up later.
2001-11-02 07:32:19 +00:00
Adam Olsen
18036b63d9 - change MSG_ReadString to return const char * and return a pointer
directly into the packet data.
- change a bunch of char *'s to const char *'s for the above.  Only
  thing that had trouble was the cl_nofake handler, which I changed to
  use a local buffer.
- add MSG_ReadStaticString which acts like the old MSG_ReadString,
  specifically that it uses a static buffer and tollerates
  unterminated strings.
- add a Q_strnlen function, and make strnlen use it if strnlen is
  undefined.
- Add a net_svc.h and net_svc.c which will preparse svc messages into
  structs, for easier handling.  Currently only soundlist and
  modellist are done.
2001-10-18 04:44:58 +00:00
Bill Currie
bbc83c30ca hey, it segs, but who cares? so does nq-glx -dedicated :P 2001-10-03 19:52:03 +00:00
Bill Currie
a1d2cf3532 duplicate file name cleanup and make dist works 2001-10-03 17:50:36 +00:00
Bill Currie
f505e8630c fixes for rh 7.1 2001-09-30 23:24:53 +00:00
Jeff Teunissen
343bb529b4 And this fixes QW. 2001-09-28 05:40:14 +00:00
Jeff Teunissen
e110f6da83 -3dfx is gone, pending someone to work on it again. Most of the stuff it
did specially will be folded into -glx.
2001-09-25 23:58:23 +00:00
Chris Ison
0d0f0a7f73 bootstrap now works in cygwin 2001-09-25 23:47:13 +00:00
Jeff Teunissen
27b6bac88f do the same for QW. 2001-09-25 23:32:11 +00:00
Bill Currie
06da30ac89 mingw build fixes again (including mostly working in sid: got some link issues) 2001-09-25 06:18:30 +00:00
Bill Currie
8b8ce51085 GameSpy, eat your heart out :) (thanks, James) 2001-09-18 03:24:26 +00:00
Bill Currie
aade80a8d7 /finally/, libQFconsole is being used (qw-server only so far). Still has
some minor nits with ncurses and probably has some isues without ncurses
(quit didn't seem to work when I tried).
2001-09-16 05:41:28 +00:00
Bill Currie
4bc167c5aa evil hack, but can build from "make dist" again 2001-09-11 06:34:03 +00:00
Bill Currie
1717747eda more make dist 2001-09-11 04:45:48 +00:00
Bill Currie
6c8a112cb8 get "make dist" working again 2001-09-04 21:00:08 +00:00
Bill Currie
330044ec72 don't need sv_misc anymore 2001-08-27 22:36:28 +00:00
Ragnvald Maartmann-Moe IV
c6266aba36 sw32. Flee in terror. This'll break compilation for everything until -sdl32 compiles. sw32 wont work for a while either, so don't get overly excited yet. 2001-08-25 02:47:11 +00:00
Adam Olsen
1314c89b6c - add libs/gamecode/builtins subdir, with libQFgamecode_builtins.la
- add .gitignore files
- fix building :)
2001-08-21 22:34:20 +00:00
Zephaniah E. Hull
20adccc9e4 A few things, first is that I removed the (rather broken) serial
networking support.

Second, I moves keys.c from qw and nq to libs/video/targets when I did
the next thing.

Existing user configs which do binds, sledge hammer. Sledge hammer,
existing user configs which do binds. *WHACK* *WHACK* *WHACK*

See, much nicer now.

Someone should document it, and fix all targets which don't use SDL for
input. (I honestly don't expect svgalib and the like to ever be fixed.)
2001-08-16 09:19:36 +00:00
Bill Currie
59e50d933d sdl and sgl clients now build 2001-08-15 20:55:22 +00:00
Bill Currie
8d0acf7630 remove some unneeded -L.s. it seems some versions of binutils don't like it 2001-08-15 06:12:38 +00:00
Ragnvald Maartmann-Moe IV
b868a09661 Kill off gl_view.c and sw_view.c. Renderer merge is more or less complete now. Software and gl renderers now calculate color shifts the same way, and sw looks a bit different now. Powerups don't shift enough in sw right now, IMO. 2001-08-10 00:28:57 +00:00
Bill Currie
44daa25fe6 force the software clients to use the static renderer so asm is used 2001-07-26 20:55:42 +00:00
Adam Olsen
2f223924f4 Add a set of "crudefile" file io functions. Reads or writes an
entire C string (including terminating nul).  Read the source for
more details :)
2001-07-22 19:03:26 +00:00
Bill Currie
f9f31ad4b3 ncurses console for the server. input handling is currently a nasty bit of
code duplication, but it seems to work nicely (except for cursor movement
keys) and even gives tab completion to the server :)
2001-07-10 22:36:22 +00:00
Chris Ison
85d2176bb6 make -3dfx compile again, may need fixing for mesa specific functions listed in vid_3dfxsvga.c 2001-06-29 02:10:52 +00:00
Zephaniah E. Hull
3715430479 This is changing more then I wanted to at once, however.
The major change is that we no longer require libGL to even exist on the
system at compile time for the GL targets, we dynamicly link to the
libGL of choice at run time. (This probably breaks most non-linux
systems, and all GL targets except -glx, some fixup will be needed.)
(This also kills glquake, dead dead DEAD! GONE FOREVER! WHEE!)

Some gl_draw cleanup.

Commented out equake alias model occlusion test stuff, very experimental.

Added the .lo and .la patterns to the .gitignore files.

Some minor sbar cleanup. (We don't use the disc in use symbol for
anything.)
2001-06-24 09:25:55 +00:00