Ragnvald Maartmann-Moe IV
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587de27849
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Another step towards QSG2 compliance.
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2002-07-25 14:43:36 +00:00 |
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Ragnvald Maartmann-Moe IV
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3c7d65a798
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Whitespace.
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2002-07-25 14:42:41 +00:00 |
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Ragnvald Maartmann-Moe IV
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4ed68266ea
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Speedup when r_waterripple = 0, and small speedup to texture coordinate calculation.
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2002-07-25 14:01:36 +00:00 |
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Bill Currie
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51e4cad3fe
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get Draw_SubImage doing transparencies
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2002-07-25 05:04:22 +00:00 |
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Bill Currie
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51b189f56a
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make Draw_SubPic do transparent pics
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2002-07-25 04:30:50 +00:00 |
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Bill Currie
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defcedec49
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give access to Draw_SubPic
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2002-07-24 21:39:03 +00:00 |
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Ragnvald Maartmann-Moe IV
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d3fc8c5fb6
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No need for function pointers on R_AddDynamicLights_*, they are never called from outside the R_BuildLightMaps_* function that matches them.
Nice spotting, taniwha!
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2002-07-24 15:30:28 +00:00 |
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Ragnvald Maartmann-Moe IV
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85c7e43aef
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Split lightmaps off from surface drawing.
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2002-07-23 19:57:47 +00:00 |
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Ragnvald Maartmann-Moe IV
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1f8a1d613f
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Fix r_particles_nearclip being forced to max.
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2002-07-08 00:05:33 +00:00 |
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Ragnvald Maartmann-Moe IV
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d297c2b3a3
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Colormod & alpha for brushmodels, excluding skypoly emittors.
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2002-07-07 06:15:36 +00:00 |
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Ragnvald Maartmann-Moe IV
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edc4e27124
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Minor order fixup.
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2002-07-07 02:34:48 +00:00 |
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Jeff Teunissen
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065ec7ff39
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Clean up the "fxMesa" error message so it makes more sense, and so most people
will actually see it if they need it.
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2002-07-03 06:31:03 +00:00 |
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Ragnvald Maartmann-Moe IV
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e1854315ac
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Clean out DDActive, except from -mgl, which isn't supported ATM. Clean up vid_mgl.c comments and dead code a bit.
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2002-07-02 20:34:51 +00:00 |
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Bill Currie
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e5d8781150
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win32 compile fixes. still have problems with DDActive, but Despair's going
to look at that.
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2002-07-02 18:45:50 +00:00 |
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Ragnvald Maartmann-Moe IV
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a49177c605
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Merge a few more lines into queue_character, and prepare for optimizing gl Draw_nString.
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2002-06-28 17:47:26 +00:00 |
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Bill Currie
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1828cbff5a
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get the type for getProcAddress right
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2002-06-28 17:15:49 +00:00 |
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Ragnvald Maartmann-Moe IV
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4e467ac8df
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Whitespace.
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2002-06-27 18:50:26 +00:00 |
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Bill Currie
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e77d730054
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windows really sucks
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2002-06-27 16:37:16 +00:00 |
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Ragnvald Maartmann-Moe IV
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fd1ded5c4a
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Add r_nearclip and r_particles_nearclip. Also put some limits on r_farclip. And fix id's insane max and min float, and some minor improvements in frustum setup in GL.
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2002-06-26 22:20:12 +00:00 |
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Ragnvald Maartmann-Moe IV
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e6e11af426
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Move the contents of gl_funcs.c out of the renderer, and into targets where they belong. Also some cleanups. -sgl target is temporarily broken, all others should work.
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2002-06-24 21:35:37 +00:00 |
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Chris Ison
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70d8026067
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Removing -3dfx's dependancy on clide
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2002-06-24 15:56:01 +00:00 |
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Ragnvald Maartmann-Moe IV
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c8bc5dfb4c
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QSG2 glows almost working. Plus lots of typos killed.
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2002-06-18 21:41:24 +00:00 |
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Ragnvald Maartmann-Moe IV
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c25cfe6c9e
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A couple extra glFinishes a frame just aren't good for performance, even if they are a handy workaround for taniwha's text rendering bug...
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2002-06-18 15:40:30 +00:00 |
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Bill Currie
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1486c97b8f
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move the vertex setup and va flushing code into inline functions, killing a
lot of duplicate code. Performance is not harmed :)
also some whitespace
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2002-06-18 04:13:46 +00:00 |
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Ragnvald Maartmann-Moe IV
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00f5d82a86
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Make wizard spike hits visible, plus a couple minor cleanups.
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2002-06-15 10:54:26 +00:00 |
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Ragnvald Maartmann-Moe IV
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2a4f2a77fb
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Whitespace.
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2002-06-15 10:52:14 +00:00 |
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Bill Currie
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b65c96ad99
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don't call draw_z_sky_polys for modes that don't need it
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2002-06-14 19:25:32 +00:00 |
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Ragnvald Maartmann-Moe IV
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eaf0f90c2f
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Undo thinko.
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2002-06-14 06:23:11 +00:00 |
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Ragnvald Maartmann-Moe IV
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c7432caf2e
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Fixes to shadow rendering, plus get QSG scale working for alias models. Which breaks viewmodel rendering until we figure out how that is escaping getting scale set.
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2002-06-14 06:08:45 +00:00 |
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Ragnvald Maartmann-Moe IV
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f12af8a3d4
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Minor cleanup/optimization of sprite model rendering.
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2002-06-14 06:06:38 +00:00 |
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Ragnvald Maartmann-Moe IV
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463ac44d9f
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Minor optimization for shadows, and make translucent objects have shadows matching their alpha.
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2002-06-14 04:14:52 +00:00 |
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Ragnvald Maartmann-Moe IV
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942bf55c06
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Flush console text before rendering menus, and a tiny optimization to fullscreen blend rendering in GL.
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2002-06-13 22:51:43 +00:00 |
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Ragnvald Maartmann-Moe IV
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10d7d17fcc
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Use vertex arrays for text. Another 1-3% speedup.
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2002-06-13 05:24:52 +00:00 |
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Ragnvald Maartmann-Moe IV
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87741d2b90
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Tweak r_firecolor to reduce haloing on rocket dlights.
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2002-06-12 04:37:33 +00:00 |
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Bill Currie
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74597018ec
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heh, forgot to ifdef the call to R_InitVars
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2002-06-10 22:52:13 +00:00 |
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Bill Currie
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3551b82a50
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compile fix for when vidmode isn't available
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2002-06-10 22:30:30 +00:00 |
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Ragnvald Maartmann-Moe IV
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9bca381c41
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Remove R_Init_Entity. Never used, and probably doesn't belong in the renderer.
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2002-06-07 23:38:53 +00:00 |
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Bill Currie
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ebfdbd9285
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the fpu manipulation stuff seems to be better off in the one place that
actually uses it...
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2002-06-07 15:09:20 +00:00 |
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Bill Currie
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4e07810f0d
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a little cleanup of unneeded lines
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2002-06-07 14:44:02 +00:00 |
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Ragnvald Maartmann-Moe IV
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ceb73449bb
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Order of operations cleanup, QSG2 alpha is now colormod[3] in entities.
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2002-06-07 11:25:47 +00:00 |
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Ragnvald Maartmann-Moe IV
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46949068a2
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Check return value on R_AllocDlight. Small optimization, people cutting r_dlight_max heavily should like it.
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2002-06-05 22:07:38 +00:00 |
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Ragnvald Maartmann-Moe IV
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0552d31b0b
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Minor optimization.
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2002-06-05 06:46:21 +00:00 |
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Ragnvald Maartmann-Moe IV
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0bce2d0f2e
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Add QSG2 colormod, alpha, and scale for sprites. Probably not used by anything, but there you go.
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2002-06-05 05:56:13 +00:00 |
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Bill Currie
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b4e8e0750c
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well, that's one way to confuse anybody
fixes the floating point exception
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2002-06-03 07:23:41 +00:00 |
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Brian Koropoff
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d85a238af2
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Modified cmd.c to prepare for more file access functions and changed
the bind system to keep a restricted flag on binds to prevent the
server from executing restricted commands by binding them to keys.
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2002-05-31 05:38:06 +00:00 |
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Bill Currie
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381bdb2323
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it seems some GL libs can return a null extension list (ie, null pointer)
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2002-05-31 03:38:01 +00:00 |
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Bill Currie
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bebf3f9599
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massive speedup to noise_diamondsquare (not that it /really/ matters:)
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2002-05-28 05:34:06 +00:00 |
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Bill Currie
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7a3b63418b
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`adequate' temporary fix for r_lightmap_components 1
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2002-05-28 04:11:40 +00:00 |
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Bill Currie
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f3132162ae
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speedup r_lightmap_components 3 by ~4.2% in null-render
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2002-05-28 03:49:13 +00:00 |
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Bill Currie
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101d38bd0c
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two win32 fixes for gcc 3.1
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2002-05-28 03:33:03 +00:00 |
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