quakeforge/libs/video/renderer/r_screen.c

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/*
screen.c
master for refresh, status bar, console, chat, notify, etc
Copyright (C) 1996-1997 Id Software, Inc.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA
*/
#ifdef HAVE_CONFIG_H
# include "config.h"
#endif
#ifdef HAVE_STRING_H
# include <string.h>
#endif
#ifdef HAVE_STRINGS_H
# include <strings.h>
#endif
#include "QF/cmd.h"
#include "QF/cvar.h"
#include "QF/draw.h"
#include "QF/image.h"
#include "QF/pcx.h"
#include "QF/render.h"
#include "QF/screen.h"
#include "QF/sys.h"
#include "QF/view.h"
#include "compat.h"
#include "r_internal.h"
#include "sbar.h"
/*
background clear
rendering
turtle/net/ram icons
sbar
centerprint / slow centerprint
notify lines
intermission / finale overlay
loading plaque
console
menu
required background clears
required update regions
syncronous draw mode or async
One off screen buffer, with updates either copied or xblited
Need to double buffer?
async draw will require the refresh area to be cleared, because it will be
xblited, but sync draw can just ignore it.
sync
draw
CenterPrint ()
SlowPrint ()
Screen_Update ();
Sys_Printf ();
net
turn off messages option
the refresh is always rendered, unless the console is full screen
console is:
notify lines
half
full
*/
// only the refresh window will be updated unless these variables are flagged
int scr_copytop;
byte *draw_chars; // 8*8 graphic characters FIXME location
int oldsbar;
qboolean r_cache_thrash; // set if surface cache is thrashing
qboolean scr_initialized; // ready to draw
qpic_t *scr_ram;
qpic_t *scr_turtle;
int clearconsole;
vrect_t *pconupdate;
vrect_t scr_vrect;
qboolean scr_skipupdate;
void
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R_SetVrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj)
{
float size;
int h;
// intermission is always full screen
size = min (r_viewsize, 100);
if (r_data->force_fullscreen) {
size = 100.0;
lineadj = 0;
}
size /= 100.0;
h = vrectin->height - lineadj;
vrect->width = vrectin->width * size + 0.5;
if (vrect->width < 96) {
size = 96.0 / vrectin->width;
vrect->width = 96; // min for icons
}
vrect->width &= ~7;
vrect->height = vrectin->height * size + 0.5;
if (vrect->height > h)
vrect->height = h;
vrect->height &= ~1;
vrect->x = (vrectin->width - vrect->width) / 2;
vrect->y = (h - vrect->height) / 2;
}
static float __attribute__((pure))
CalcFov (float fov_x, float width, float height)
{
float a, x;
if (fov_x < 1 || fov_x > 179)
Sys_Error ("Bad fov: %f", fov_x);
x = width / tan (fov_x * (M_PI / 360));
a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen
a = a * (360 / M_PI);
return a;
}
void
SCR_CalcRefdef (void)
{
vrect_t vrect;
refdef_t *refdef = r_data->refdef;
refdef->fov_y = CalcFov (refdef->fov_x, refdef->vrect.width,
refdef->vrect.height);
// force a background redraw
r_data->scr_fullupdate = 0;
r_data->vid->recalc_refdef = 0;
// bound field of view
Cvar_SetValue (scr_fov, bound (1, scr_fov->value, 170));
vrect.x = 0;
vrect.y = 0;
vrect.width = r_data->vid->width;
vrect.height = r_data->vid->height;
R_SetVrect (&vrect, &scr_vrect, r_data->lineadj);
refdef->vrect = scr_vrect;
// notify the refresh of the change
r_funcs->R_ViewChanged ();
}
/*
SCR_UpdateScreen
This is called every frame, and can also be called explicitly to flush
text to the screen.
WARNING: be very careful calling this from elsewhere, because the refresh
needs almost the entire 256k of stack space!
*/
void
SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs)
{
if (scr_skipupdate || !scr_initialized) {
return;
}
r_data->realtime = realtime;
scr_copytop = r_data->scr_copyeverything = 0;
if (r_data->vid->recalc_refdef) {
SCR_CalcRefdef ();
}
r_funcs->R_RenderFrame (scr_3dfunc, scr_funcs);
}
void
SCR_SetFOV (float fov)
{
refdef_t *refdef = r_data->refdef;
refdef->fov_x = fov;
r_data->vid->recalc_refdef = 1;
}
static void
ScreenShot_f (void)
{
r_funcs->SCR_ScreenShot_f ();
}
/*
SCR_SizeUp_f
Keybinding command
*/
static void
SCR_SizeUp_f (void)
{
if (scr_viewsize->int_val < 120) {
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10);
r_data->vid->recalc_refdef = 1;
}
}
/*
SCR_SizeDown_f
Keybinding command
*/
static void
SCR_SizeDown_f (void)
{
Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10);
r_data->vid->recalc_refdef = 1;
}
void
SCR_DrawRam (void)
{
if (!scr_showram->int_val)
return;
if (!r_cache_thrash)
return;
r_funcs->Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram);
}
void
SCR_DrawTurtle (void)
{
static int count;
if (!scr_showturtle->int_val)
return;
if (r_data->frametime < 0.1) {
count = 0;
return;
}
count++;
if (count < 3)
return;
r_funcs->Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle);
}
void
SCR_DrawPause (void)
{
qpic_t *pic;
if (!scr_showpause->int_val) // turn off for screenshots
return;
if (!r_data->paused)
return;
pic = r_funcs->Draw_CachePic ("gfx/pause.lmp", true);
r_funcs->Draw_Pic ((r_data->vid->conwidth - pic->width) / 2,
(r_data->vid->conheight - 48 - pic->height) / 2, pic);
}
void
SCR_SetUpToDrawConsole (void)
{
}
/*
Find closest color in the palette for named color
*/
int
MipColor (int r, int g, int b)
{
float bestdist, dist;
int r1, g1, b1, i;
int best = 0;
static int lastbest;
static int lr = -1, lg = -1, lb = -1;
if (r == lr && g == lg && b == lb)
return lastbest;
bestdist = 256 * 256 * 3;
for (i = 0; i < 256; i++) {
int j;
j = i * 3;
r1 = r_data->vid->palette[j] - r;
g1 = r_data->vid->palette[j + 1] - g;
b1 = r_data->vid->palette[j + 2] - b;
dist = r1 * r1 + g1 * g1 + b1 * b1;
if (dist < bestdist) {
bestdist = dist;
best = i;
}
}
lr = r;
lg = g;
lb = b;
lastbest = best;
return best;
}
// in draw.c
static void
SCR_DrawCharToSnap (int num, byte *dest, int width)
{
byte *source;
int col, row, drawline, x;
row = num >> 4;
col = num & 15;
source = draw_chars + (row << 10) + (col << 3);
drawline = 8;
while (drawline--) {
for (x = 0; x < 8; x++)
if (source[x])
dest[x] = source[x];
else
dest[x] = 98;
source += 128;
dest -= width;
}
}
void
SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y)
{
byte *dest;
byte *buf = tex->data;
const unsigned char *p;
int width = tex->width;
dest = buf + ((y * width) + x);
p = (const unsigned char *) s;
while (*p) {
SCR_DrawCharToSnap (*p++, dest, width);
dest += 8;
}
}
void
SCR_Init (void)
{
// register our commands
Cmd_AddCommand ("screenshot", ScreenShot_f, "Take a screenshot, "
"saves as qfxxx.pcx in the current directory");
Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size");
Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size");
scr_ram = r_funcs->Draw_PicFromWad ("ram");
scr_turtle = r_funcs->Draw_PicFromWad ("turtle");
scr_initialized = true;
}