/* screen.c master for refresh, status bar, console, chat, notify, etc Copyright (C) 1996-1997 Id Software, Inc. This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to: Free Software Foundation, Inc. 59 Temple Place - Suite 330 Boston, MA 02111-1307, USA */ #ifdef HAVE_CONFIG_H # include "config.h" #endif #ifdef HAVE_STRING_H # include #endif #ifdef HAVE_STRINGS_H # include #endif #include "QF/cmd.h" #include "QF/cvar.h" #include "QF/draw.h" #include "QF/image.h" #include "QF/pcx.h" #include "QF/render.h" #include "QF/screen.h" #include "QF/sys.h" #include "QF/view.h" #include "compat.h" #include "r_internal.h" #include "sbar.h" /* background clear rendering turtle/net/ram icons sbar centerprint / slow centerprint notify lines intermission / finale overlay loading plaque console menu required background clears required update regions syncronous draw mode or async One off screen buffer, with updates either copied or xblited Need to double buffer? async draw will require the refresh area to be cleared, because it will be xblited, but sync draw can just ignore it. sync draw CenterPrint () SlowPrint () Screen_Update (); Sys_Printf (); net turn off messages option the refresh is always rendered, unless the console is full screen console is: notify lines half full */ // only the refresh window will be updated unless these variables are flagged int scr_copytop; byte *draw_chars; // 8*8 graphic characters FIXME location int oldsbar; qboolean r_cache_thrash; // set if surface cache is thrashing qboolean scr_initialized; // ready to draw qpic_t *scr_ram; qpic_t *scr_turtle; int clearconsole; vrect_t *pconupdate; vrect_t scr_vrect; qboolean scr_skipupdate; void R_SetVrect (const vrect_t *vrectin, vrect_t *vrect, int lineadj) { float size; int h; // intermission is always full screen size = min (r_viewsize, 100); if (r_data->force_fullscreen) { size = 100.0; lineadj = 0; } size /= 100.0; h = vrectin->height - lineadj; vrect->width = vrectin->width * size + 0.5; if (vrect->width < 96) { size = 96.0 / vrectin->width; vrect->width = 96; // min for icons } vrect->width &= ~7; vrect->height = vrectin->height * size + 0.5; if (vrect->height > h) vrect->height = h; vrect->height &= ~1; vrect->x = (vrectin->width - vrect->width) / 2; vrect->y = (h - vrect->height) / 2; } static float __attribute__((pure)) CalcFov (float fov_x, float width, float height) { float a, x; if (fov_x < 1 || fov_x > 179) Sys_Error ("Bad fov: %f", fov_x); x = width / tan (fov_x * (M_PI / 360)); a = (x == 0) ? 90 : atan (height / x); // 0 shouldn't happen a = a * (360 / M_PI); return a; } void SCR_CalcRefdef (void) { vrect_t vrect; refdef_t *refdef = r_data->refdef; refdef->fov_y = CalcFov (refdef->fov_x, refdef->vrect.width, refdef->vrect.height); // force a background redraw r_data->scr_fullupdate = 0; r_data->vid->recalc_refdef = 0; // bound field of view Cvar_SetValue (scr_fov, bound (1, scr_fov->value, 170)); vrect.x = 0; vrect.y = 0; vrect.width = r_data->vid->width; vrect.height = r_data->vid->height; R_SetVrect (&vrect, &scr_vrect, r_data->lineadj); refdef->vrect = scr_vrect; // notify the refresh of the change r_funcs->R_ViewChanged (); } /* SCR_UpdateScreen This is called every frame, and can also be called explicitly to flush text to the screen. WARNING: be very careful calling this from elsewhere, because the refresh needs almost the entire 256k of stack space! */ void SCR_UpdateScreen (double realtime, SCR_Func scr_3dfunc, SCR_Func *scr_funcs) { if (scr_skipupdate || !scr_initialized) { return; } r_data->realtime = realtime; scr_copytop = r_data->scr_copyeverything = 0; if (r_data->vid->recalc_refdef) { SCR_CalcRefdef (); } r_funcs->R_RenderFrame (scr_3dfunc, scr_funcs); } void SCR_SetFOV (float fov) { refdef_t *refdef = r_data->refdef; refdef->fov_x = fov; r_data->vid->recalc_refdef = 1; } static void ScreenShot_f (void) { r_funcs->SCR_ScreenShot_f (); } /* SCR_SizeUp_f Keybinding command */ static void SCR_SizeUp_f (void) { if (scr_viewsize->int_val < 120) { Cvar_SetValue (scr_viewsize, scr_viewsize->int_val + 10); r_data->vid->recalc_refdef = 1; } } /* SCR_SizeDown_f Keybinding command */ static void SCR_SizeDown_f (void) { Cvar_SetValue (scr_viewsize, scr_viewsize->int_val - 10); r_data->vid->recalc_refdef = 1; } void SCR_DrawRam (void) { if (!scr_showram->int_val) return; if (!r_cache_thrash) return; r_funcs->Draw_Pic (scr_vrect.x + 32, scr_vrect.y, scr_ram); } void SCR_DrawTurtle (void) { static int count; if (!scr_showturtle->int_val) return; if (r_data->frametime < 0.1) { count = 0; return; } count++; if (count < 3) return; r_funcs->Draw_Pic (scr_vrect.x, scr_vrect.y, scr_turtle); } void SCR_DrawPause (void) { qpic_t *pic; if (!scr_showpause->int_val) // turn off for screenshots return; if (!r_data->paused) return; pic = r_funcs->Draw_CachePic ("gfx/pause.lmp", true); r_funcs->Draw_Pic ((r_data->vid->conwidth - pic->width) / 2, (r_data->vid->conheight - 48 - pic->height) / 2, pic); } void SCR_SetUpToDrawConsole (void) { } /* Find closest color in the palette for named color */ int MipColor (int r, int g, int b) { float bestdist, dist; int r1, g1, b1, i; int best = 0; static int lastbest; static int lr = -1, lg = -1, lb = -1; if (r == lr && g == lg && b == lb) return lastbest; bestdist = 256 * 256 * 3; for (i = 0; i < 256; i++) { int j; j = i * 3; r1 = r_data->vid->palette[j] - r; g1 = r_data->vid->palette[j + 1] - g; b1 = r_data->vid->palette[j + 2] - b; dist = r1 * r1 + g1 * g1 + b1 * b1; if (dist < bestdist) { bestdist = dist; best = i; } } lr = r; lg = g; lb = b; lastbest = best; return best; } // in draw.c static void SCR_DrawCharToSnap (int num, byte *dest, int width) { byte *source; int col, row, drawline, x; row = num >> 4; col = num & 15; source = draw_chars + (row << 10) + (col << 3); drawline = 8; while (drawline--) { for (x = 0; x < 8; x++) if (source[x]) dest[x] = source[x]; else dest[x] = 98; source += 128; dest -= width; } } void SCR_DrawStringToSnap (const char *s, tex_t *tex, int x, int y) { byte *dest; byte *buf = tex->data; const unsigned char *p; int width = tex->width; dest = buf + ((y * width) + x); p = (const unsigned char *) s; while (*p) { SCR_DrawCharToSnap (*p++, dest, width); dest += 8; } } void SCR_Init (void) { // register our commands Cmd_AddCommand ("screenshot", ScreenShot_f, "Take a screenshot, " "saves as qfxxx.pcx in the current directory"); Cmd_AddCommand ("sizeup", SCR_SizeUp_f, "Increases the screen size"); Cmd_AddCommand ("sizedown", SCR_SizeDown_f, "Decreases the screen size"); scr_ram = r_funcs->Draw_PicFromWad ("ram"); scr_turtle = r_funcs->Draw_PicFromWad ("turtle"); scr_initialized = true; }