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Because LoadImage uses Hunk_TempAlloc, the face images need to be copied individually. Really, what's neeeded is to be able to load the image data into a pre-allocated buffer (ideally, the staging buffer for vulkan, but that's for later). |
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audio | ||
client | ||
console | ||
entity | ||
gamecode | ||
gib | ||
image | ||
models | ||
net | ||
qw | ||
ruamoko | ||
util | ||
video | ||
Makemodule.am |