.. |
.gitignore
|
Added Makefile to .gitignore
|
2000-01-27 19:08:46 +00:00 |
adivtab.-c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
anorm_dots.-c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
anorms.-c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
asm_draw.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
asm_i386.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
block8.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
block16.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
bothdefs.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
bspfile.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
buildnum.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_audio.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_linux.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_null.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_sdl.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_win.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cd_wrapper.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cdaudio.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cl_cam.c
|
Added Overhead Chasecam. To use: set cl_chasecam 1; cl_chasecam_mode 1; cl_chasecam_back 0; and cl_chasecam_up to any value of your desire, 200 seems to be a nice value. cl_chasecam_back should be at 100 for a normal rearview cam, and cl_chasecam_mode 0 specifies to use the normal angle.
|
2000-05-10 03:47:45 +00:00 |
cl_ents.c
|
apply patch that fixes prediction of visual effects for Tonik (cvs troubles).
|
2000-05-08 21:30:27 +00:00 |
cl_input.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
cl_main.c
|
svc_disconnect gives an 'End of demo' message in demo playback,
|
2000-08-04 09:54:13 +00:00 |
cl_slist.c
|
apply slist related patches from snax
|
2000-05-06 11:01:16 +00:00 |
cl_slist.h
|
apply slist related patches from snax
|
2000-05-06 11:01:16 +00:00 |
cl_tent.c
|
fixed a really nasty, ancient (it's chitin was turning grey), subtle bug that caused rogue to crash when firing the multi rocket near the lightning pentagram in the Cave of Death. "Though shalt not re-use a loop variable inside a loop".
|
2000-05-04 11:50:23 +00:00 |
client.h
|
Added cl_bonusflash (0 = turn off item pickup flashes). Sorry, just couldn't help it :)
|
2000-05-06 16:12:21 +00:00 |
cmd.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
cmd.h
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
common.c
|
turn \ parsing OFF by default. infact, atm, there is no way of turning it on at run time.
|
2000-04-12 08:14:45 +00:00 |
common.h
|
enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few).
|
2000-05-06 06:28:17 +00:00 |
common_protocol.h
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
common_quakedef.h
|
developer 1 will cause +... output when things are executed
|
2000-04-27 04:33:30 +00:00 |
console.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
console.h
|
enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few).
|
2000-05-06 06:28:17 +00:00 |
context_x11.c
|
Fixes a segfault when TragicDeath is called
|
2000-05-03 21:32:23 +00:00 |
context_x11.h
|
Merged R_TranslatePlayerSkin() in gl_rmisc.c -- rest, misc. fixes, mostly
|
2000-04-08 10:38:33 +00:00 |
crc.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
crc.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cvar.c
|
Fixed a bug in the general CVAR display where the lower limit of the rangecheck was not displayed as integer when it was integer
|
2000-07-10 21:33:13 +00:00 |
cvar.h
|
2000-06-22 common/cvar.h, common/cvar.c
|
2000-06-22 12:23:54 +00:00 |
cvars.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
cvars.h
|
common/cl_input.c:
|
2000-05-03 11:34:57 +00:00 |
d_copy.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_draw.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_draw16.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_edge.c
|
apply more var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 11:59:28 +00:00 |
d_fill.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_iface.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_ifacea.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_init.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_local.h
|
apply var def patches from Jukka Sorjonen <jukka.sorjonen@asikkala.fi>
|
2000-04-06 09:23:49 +00:00 |
d_modech.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_part.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_parta.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_polysa.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_polyse.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_scan.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_scana.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_sky.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_spr8.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_sprite.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_surf.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_vars.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_varsa.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
d_zpoint.c
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
dga_check.c
|
separate out checks for VIDMODE and DGA in preparation for the Great Vidmode Hack :)
|
2000-05-01 10:36:00 +00:00 |
dga_check.h
|
Undid all the disabling of DGA. All of the sudden it works just fine. It
|
2000-04-28 20:37:25 +00:00 |
dirent.c
|
Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
|
2000-03-31 05:58:16 +00:00 |
dosasm.s
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
dosisms.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
draw.c
|
NOTE: You MUST do serverinfo sv_allowflymode 1 for Mega2k! (This will
|
2000-05-15 06:15:42 +00:00 |
draw.h
|
The very first bit of the boiler cleanup (a-d in common) More where this
|
2000-03-24 09:08:39 +00:00 |
fnmatch.c
|
Applied Thad Ward's patch to make win32 locase filenames. Also a few
|
2000-04-01 09:59:35 +00:00 |
gl_cl_parse.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_draw.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
gl_mesh.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_model.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
gl_ngraph.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_refrag.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_rlight.c
|
TODO items completed are removed
|
2000-04-15 10:14:40 +00:00 |
gl_rmain.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
gl_rmisc.c
|
Turn OFF gl_fires by default
|
2000-05-18 18:00:26 +00:00 |
gl_rpart.c
|
Changed R_FireColor() to R_FireColor_f(void) --- the latter form is required to compile with MSVC
|
2000-05-05 15:53:32 +00:00 |
gl_rsurf.c
|
*ahem* r_fullbright shouldn't be allowed to be turned on in GL.
|
2000-06-22 14:56:23 +00:00 |
gl_screen.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
gl_test.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_view.c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
gl_warp.c
|
uh, you don't want this yet. I'm screwing around with skyboxes and this
|
2000-04-12 23:58:17 +00:00 |
gl_warp_sin.-c
|
A bit more
|
2000-03-24 09:55:33 +00:00 |
glquake.h
|
Until whatever is up with entities is figured out, interpolation just is
|
2000-05-07 12:33:47 +00:00 |
host.c
|
fs_gamebase cvar added, defaults to base or id1, depending on newstyle's
|
2000-05-20 01:59:54 +00:00 |
image.h
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_aa.c
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_dos.c
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
|
2000-04-03 14:30:02 +00:00 |
in_null.c
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_sun.c
|
let's see....
|
2000-05-01 22:53:16 +00:00 |
in_svgalib.c
|
renamed _windowed_mouse to in_grab
|
2000-05-01 13:08:01 +00:00 |
in_win.c
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
in_x11.c
|
We now XWarpPointer () the mouse OUT of the window when working with DGA
|
2000-05-07 13:47:00 +00:00 |
input.h
|
A little more...
|
2000-03-24 10:37:23 +00:00 |
keys.c
|
A couple of fixes to Key_Console()
|
2000-07-31 06:23:19 +00:00 |
keys.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
lib_replace.c
|
Cast is_digit() parameter to an int to avoid warnings when compiling under
|
2000-04-03 15:33:04 +00:00 |
lib_replace.h
|
apply the "final" borland c patches from our Jukka Sorjonen
|
2000-05-03 05:12:18 +00:00 |
Makefile.in
|
IPv6 support enabled by configure instead of manually
|
2000-04-17 19:28:42 +00:00 |
math.s
|
more and more
|
2000-03-24 12:11:38 +00:00 |
mathlib.c
|
more and more
|
2000-03-24 12:11:38 +00:00 |
mathlib.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
mdfour.c
|
more and more
|
2000-03-24 12:11:38 +00:00 |
mdfour.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
model.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
model.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
modelgen.h
|
more and more
|
2000-03-24 12:11:38 +00:00 |
net.h
|
uint_32_t on Solaris8 too... missed it in the previous Solaris8 patch
|
2000-06-29 07:52:00 +00:00 |
net_chan.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
net_com.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_ser.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_udp.c
|
cl_main.c shouldn't look too closely at a netadr_t. curiosity killed the cat.
|
2000-06-14 19:55:05 +00:00 |
net_udp.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_udp6.c
|
cl_main.c shouldn't look too closely at a netadr_t. curiosity killed the cat.
|
2000-06-14 19:55:05 +00:00 |
net_wins.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
net_wipx.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
nonintel.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
nozip.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pcx.c
|
Added sorting to the *.pak stuff..
|
2000-03-31 22:46:39 +00:00 |
phys.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
plugin.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
plugin.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pmove.c
|
Changes that don't really affect anything
|
2000-05-05 08:55:49 +00:00 |
pmove.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pmove_simple.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pmovetst.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pr_cmds.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
pr_comp.h
|
add support for % operator in QC (untested)
|
2000-03-25 12:23:41 +00:00 |
pr_edict.c
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
pr_exec.c
|
Yanster's evil hack for Mega2k support. It IS an evil hack. But it's
|
2000-03-26 14:27:59 +00:00 |
progs.h
|
Not quite done yet, two more commits after this should do it for common
|
2000-03-24 12:43:07 +00:00 |
protocol.h
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
qargs.c
|
qargs.h:
|
2000-04-18 09:30:45 +00:00 |
qargs.h
|
qargs.h:
|
2000-04-18 09:30:45 +00:00 |
qdefs.h
|
fix a protocol breakage (with other clients)
|
2000-04-05 11:45:48 +00:00 |
qendian.c
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
qendian.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
qstructs.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
qtypes.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
quakeasm.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
quakedef.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
quakeforge.rc
|
Moving some files around for Jason Nelson (Win32 target)
|
2000-02-22 04:59:08 +00:00 |
quakefs.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
quakefs.h
|
shuffle things around so gamedir works early on in the piece. Also put it into qw-client in the first place. grr Unfortunatly, doesn't fix our class change problem :(
|
2000-04-27 09:25:38 +00:00 |
quakeio.c
|
moved the location of the #include for limits.h, so MSVC would be able to build the tree.
|
2000-05-12 04:31:35 +00:00 |
quakeio.h
|
fix a really nasty bug where downloads were going to the wrong place. there may be more fixes needed so qf copes with the new fs_basepath, and esp ~.
|
2000-04-30 10:50:24 +00:00 |
r_aclip.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_aclipa.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_alias.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_aliasa.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_bsp.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_draw.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_drawa.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_edge.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_edgea.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_efrag.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_light.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_local.h
|
Ghost crosshair is DEAD.
|
2000-05-17 08:17:29 +00:00 |
r_main.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
r_misc.c
|
Adds r_dynamic cvar for software rendering.
|
2000-05-09 02:05:26 +00:00 |
r_part.c
|
Make R_RocketTrail take an entity_t * parameter (the one the trail is for) so that various things can be done, including using the entity as a key for R_AllocFire.
|
2000-04-25 09:35:07 +00:00 |
r_shared.h
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_sky.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_sprite.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_surf.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_vars.c
|
r* done
|
2000-03-24 11:25:06 +00:00 |
r_varsa.s
|
r* done
|
2000-03-24 11:25:06 +00:00 |
register_check.c
|
Changed Cvar_Set(char *, char*) to Cvar_Set(cvar_t *, char *). You can kill me now =]
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2000-04-03 14:30:02 +00:00 |
register_check.h
|
r* done
|
2000-03-24 11:25:06 +00:00 |
render.h
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
resource.h
|
The big whitespace cleanup. ;-)
|
2000-03-19 15:59:51 +00:00 |
sbar.c
|
+showteamscores now shows the scoreboard (time and level name), just like +showscores.
|
2000-05-06 15:52:27 +00:00 |
sbar.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
screen.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
screen.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
server.h
|
developer 1 will cause +... output when things are executed
|
2000-04-27 04:33:30 +00:00 |
skin.c
|
re: skin code - what the hell was I on?
|
2000-03-29 09:10:53 +00:00 |
snd_alsa.c
|
enable gcc format checking to our printf style functions and clean up the repercussions (suprisingly few).
|
2000-05-06 06:28:17 +00:00 |
snd_dma.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
snd_dos.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
snd_gus.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
snd_mem.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
snd_mix.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
snd_mixa.s
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
snd_mme.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
snd_next.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
snd_null.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
snd_oss.c
|
Stephen Hocking reported a bug in the OSS sound code under FreeBSD. This
|
2000-04-26 16:41:12 +00:00 |
snd_sun.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
snd_win.c
|
apply the "final" borland c patches from our Jukka Sorjonen
|
2000-05-03 05:12:18 +00:00 |
sound.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
spritegn.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
surf8.s
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
surf16.s
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
sw_view.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
sys.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
sys_common.c
|
Applied CoderJoe's (Thad Ward) win32 patchs. compiles, links and runs.
|
2000-03-31 05:58:16 +00:00 |
sys_dosa.s
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
sys_linux.c
|
common/sys_linux.c:
|
2000-05-15 00:12:38 +00:00 |
sys_null.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
uint32.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
unzip.c
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
unzip.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
vgamodes.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
vid.h
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_3dfxsvga.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_aa.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_dos.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_ext.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_ggi.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_glx.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_null.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_sdl.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_sunx.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_sunxil.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_svgalib.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_vga.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_wgl.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
vid_win.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
vid_x11.c
|
Maddes 2000-09-10 14:12 GMT+1
|
2000-08-10 12:16:59 +00:00 |
view.c
|
+ UQuake says now "UQuake" and not "QuakeWorld" in title bar of windowed Windows game
|
2000-08-12 01:01:30 +00:00 |
view.h
|
All finished!
|
2000-03-24 14:43:43 +00:00 |
wad.c
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
wad.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
winquake.h
|
Hopefully I fixed the lame VID_(Unl|L)ockBuffer shit. If a target doesn't
|
2000-03-31 23:58:53 +00:00 |
world.c
|
apply the "final" borland c patches from our Jukka Sorjonen
|
2000-05-03 05:12:18 +00:00 |
world.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
worlda.s
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |
zone.c
|
Remove the stupid Z_CheckHeap from Z_Malloc (speeds up zone a lot).
|
2000-08-14 13:42:00 +00:00 |
zone.h
|
Almost there...
|
2000-03-24 13:34:14 +00:00 |