Bill Currie
ff8d49967c
add Rules.mk
2000-03-07 21:08:50 +00:00
Jeff Teunissen
51cf98084b
Added "make 'map' cmd give map info when called w/ no args".
2000-03-07 12:43:06 +00:00
Zephaniah E. Hull
6a182014e2
Whoops!
2000-03-07 09:44:04 +00:00
Zephaniah E. Hull
4c5c608637
Compile fix for Taniwha
2000-03-07 09:39:31 +00:00
Bill Currie
6859b85f30
drawing the disk doesn't work :) fixes segfault in -svga
2000-03-07 07:27:27 +00:00
Jeff Teunissen
7f8f613d4a
Deleted dumb file.
2000-03-07 01:34:38 +00:00
Eric Windisch
24e1dd5e07
Made volumetric fog use the cvar r_volfog for the density.
2000-03-06 20:57:58 +00:00
Anton E. Gavrilov
195af30ce9
Updated qw_client.dsp, qw_server.dsp and common/wins/config.h
2000-03-06 20:18:41 +00:00
Anton E. Gavrilov
0294848ef4
This is kinda experimental stuff --- Win32 priority control. Well, i've been testing it for about a month now, and it didn't give me any trouble.
2000-03-06 20:07:49 +00:00
Anton E. Gavrilov
147a4c730d
Win32 people --- read it please!
2000-03-06 19:58:05 +00:00
Eric Windisch
7c84bd2f4f
Fixed Rules.mk.in, it was causing a break in the compile in the linking of quakefs.c. The gl* files are fixes for stuff inside of #ifdef QUAKE2. Quakefs.c has very minor if any changes. Gl_notes has a few updates for new features.
2000-03-06 19:58:03 +00:00
Anton E. Gavrilov
b5e0a0b45a
changed _ftime in Win32 to timeGetTime()
2000-03-06 18:32:18 +00:00
Anton E. Gavrilov
7db3275c99
Added VC projects for qw_client and qw_server. Client crashes with -safe, server doesn't even compile, but anyway... ;)
2000-03-06 17:59:16 +00:00
Joseph Carter
b9797600ff
A few unnecessary ifdef's killed
2000-03-06 17:53:17 +00:00
Anton E. Gavrilov
46de54d92d
No one objected, so I changed case '0' ... case '7' in common.c to case '0': case '1': case
...
2' and so on. Now it compiles with MSVC.
2000-03-06 16:04:35 +00:00
Joseph Carter
5bfd333ae6
DEATH TO cl.items!
2000-03-06 14:28:53 +00:00
Anton E. Gavrilov
e8e7a41627
Fixed some typos
2000-03-06 14:16:18 +00:00
Joseph Carter
085f2712e9
code cleanups, no functionability changed herein.
2000-03-06 13:58:35 +00:00
Zephaniah E. Hull
51f0bf3040
This should work..
2000-03-06 13:41:55 +00:00
Zephaniah E. Hull
e45a7c365d
Whoops..
2000-03-06 13:37:40 +00:00
Zephaniah E. Hull
39e01df55e
Makefile overhaul!
...
If I broke something, yell at me, /AFTER/ I've had some sleep..
2000-03-06 13:26:42 +00:00
Joseph Carter
43e95bac41
Buttons 4 and 5 may now be bound in -x11 and -glx targets. They generate
...
the K_MWHEELUP and K_MWHEELDOWN events.
2000-03-06 10:55:14 +00:00
Bill Currie
5e15698777
This is the fix I promised in my previous checkin. I hope it works, I have no
...
means of testing it at the moment.
2000-03-06 03:26:59 +00:00
Bill Currie
c917237c77
revert knghtbrd's `fix'. It was fine for systems with GL/*.h in either
...
/usr/include or /usr/local/include, but not when they are in /usr/X11R6/include.
I'll look into fixing this in a way that doesn't break any builds and hopefully
stops redundant builds.
2000-03-06 03:22:48 +00:00
Bill Currie
eb0cb8c8c8
fix handling of --enable-DGA so it works correctly
2000-03-06 03:19:38 +00:00
Joseph Carter
d2cf5ea07a
Someone must have forgotten the pause/unpause typo thing, fixed.
2000-03-05 19:18:33 +00:00
Joseph Carter
56fd8d964a
new cvar: gl_conalpha, defaults to 0.6, guess what it does?
...
Speaking of conalpha, it works again, even in Mesa 3.1(!)
Don't build half of qw-client twice! I thought I fixed that already?
UQuake-style quit dialogs in qw-client, beginnings of a menu.[ch] merge
2000-03-05 15:48:23 +00:00
Joseph Carter
3f6a8ade82
Turns out Endy and I made the same mistake! heh He fixed it.
2000-03-05 13:02:06 +00:00
Joseph Carter
d541b20f5e
Now you can change mods in GL safely! Endy sent me a fix for it just
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about 5 seconds after I figured out how to fix it, so I can't take full
credit for this. =>
2000-03-05 12:55:16 +00:00
Bill Currie
05cd97a097
merge qw_common/screen.h and uquake/screen.h into common/screen.h
2000-03-05 11:45:00 +00:00
Bill Currie
0efddfca3b
configure.in:
...
make DGA off by default
merge qw_client/screen.c and uquake/screen.c into common/screen.c
2000-03-05 11:28:25 +00:00
Bill Currie
b2b6b999ae
disable DGA until the code can be reworked correctly. uquake-x11 no longer segs
...
X!
2000-03-05 08:41:26 +00:00
Zephaniah E. Hull
bdac743c66
Fixed a cvar related segfault..
2000-03-05 00:56:25 +00:00
Dan Olson
d5e09cf5ef
Added support to bind capslock,thanks to Tonik. I think I got all the targets.
2000-03-04 22:41:19 +00:00
Zephaniah E. Hull
41c969c2ac
LoadPCX has been rewritten and now functions!!
2000-03-04 20:32:38 +00:00
Joseph Carter
27825ed5fe
another try at it..
2000-03-04 17:11:52 +00:00
Joseph Carter
8678d1bb58
forgot these
2000-03-04 16:57:34 +00:00
Joseph Carter
75001e947c
I think this works, but maybe not.. skins will be very broken if I didn't
...
but I'll undo this mess if that happens.
2000-03-04 16:43:53 +00:00
Joseph Carter
76c3e731c1
gl_conspin (note NOT r_conspin as my original commit of this useless
...
feature said) can now be set to something other than 0 or 1. It now
controls the speed at which the console rotates. Set it to 0 and it
won't rotate at all. 1 is as fast as it was before, .5 is half as
fast, 100 is insane, etc.
2000-03-04 10:49:34 +00:00
Joseph Carter
6dc6e13b3c
Renamed gl_warp_sin.h to .-c
2000-03-04 10:22:27 +00:00
Bill Currie
fdfa130c9b
change strncat to strcat. I keep forgetting that the n limits the number of
...
chars catted, not the length of the destination string.
2000-03-04 06:47:48 +00:00
Bill Currie
54e2cafda8
--enambe-generations now builds (include unzip.c)
2000-03-04 03:06:46 +00:00
Bill Currie
7fe5f738d7
add --enable-generations (.qz support). Off by default.
2000-03-04 02:44:59 +00:00
Eric Windisch
8b55f440df
A few fixes to my previous patches. Including the small compile-breaker that I accidently threw in by putting an important global variable in a rarely used define (generations).
2000-03-04 02:39:12 +00:00
Eric Windisch
45ccae6ba7
Made fixes to quakefs.c, unzip.c, and unzip.h; compiles for me, and should for you too. Unzip.c was surprisingly broken; quakefs.c was mildy broken but now fixed (GENERATIONS code). Also an "interface" change, no longer searches for .pk3 files but rather .qz (quake pack) as per Knghtbrd's suggestion.
2000-03-04 01:55:01 +00:00
Bill Currie
3e6df0a25e
Fixed a segfault when running "./uquake -rogue". Forgot that com_cmdline will
...
temporarily have an extra char.
2000-03-04 00:50:46 +00:00
Dan Olson
0f15bbd803
Renamed "help" command to "menu_help".
...
Renamed "cvarhelp" to "help"
Improved the new "help" command.
2000-03-03 19:49:28 +00:00
Dan Olson
b5c3300cf3
Added 'cvarhelp' cmd to retrieve cvar descriptions.
2000-03-02 22:56:25 +00:00
Joseph Carter
8b18f9d56b
A little cleanup...
...
S_Init() is now where it belongs--outside of VID_Init(). I think I did
manage to update every target. If I missed one, kill the sound.h include
and remove S_Init() from VID_Init().
New Cvar: r_sky, defaults to 0, turn it on if you want to use skyboxes.
Cvar r_skyname can actually be used now I _think_, need another skybox
to test it. Quake2000's instructions were used in the skybox stuff but,
as all know by now, our tree is so different from anyone else's that I had
to redo a number of things. But thanks all the same--cut the time spent
debugging it in half. I also want to thank whoever did the night skybox
on the MegaTF page I used to test. Looks great on start map!
New GL-specific Cvar: r_conspin, defaults to 0. Turn it on. You can turn
it off too. Shamelessly ripped from QER.
2000-03-02 19:57:24 +00:00
Joseph Carter
54501eaed7
SKYBOXES!
...
Relevant cvar to change the name of the skybox is r_skyname which defaults
to "sky". If you don't have the files you'll get an ugly red background
in place of the sky. I'll fix that shortly.
Sorry software people, this is just the Q2 code I'm turning on which doesn
not work for software. The code is pretty simple though and most of it's
written already in gl_warp.c---just move that to r_sky and use the pcx's
instead of the tga's..
2000-03-02 13:56:01 +00:00