mirror of
https://git.code.sf.net/p/quake/quakeforge-old
synced 2024-11-21 19:32:30 +00:00
A little cleanup...
S_Init() is now where it belongs--outside of VID_Init(). I think I did manage to update every target. If I missed one, kill the sound.h include and remove S_Init() from VID_Init(). New Cvar: r_sky, defaults to 0, turn it on if you want to use skyboxes. Cvar r_skyname can actually be used now I _think_, need another skybox to test it. Quake2000's instructions were used in the skybox stuff but, as all know by now, our tree is so different from anyone else's that I had to redo a number of things. But thanks all the same--cut the time spent debugging it in half. I also want to thank whoever did the night skybox on the MegaTF page I used to test. Looks great on start map! New GL-specific Cvar: r_conspin, defaults to 0. Turn it on. You can turn it off too. Shamelessly ripped from QER.
This commit is contained in:
parent
54501eaed7
commit
8b18f9d56b
19 changed files with 96 additions and 119 deletions
16
AUTHORS
16
AUTHORS
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@ -51,8 +51,12 @@ N: Joseph Carter
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E: knghtbrd@debian.org
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D: QW/Q1 tree merging
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D: Autoconf support and portability
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D: Documentation
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D: Driver module support/design
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D: User documentation
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D: Development design
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D: GL renderer fixes
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D: Driver module support
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D: Skybox implementation
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D: Spinning console implementation
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N: Peter Andreasen
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E: pandr@pandr.dk
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@ -183,3 +187,11 @@ E: jukka.sorjonen@asikkala.fi
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D: Bug squasher (see below).
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D: QW network protocol fixes.
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D: Found out why our VERSION was messing things up..
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N: Tane Piper
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E: descent@barrysworld.com
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D: GL skybox implementation tutorial
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N: Nawfel Tricha
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E: topaz@endorproductions.com
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D: GL spinning console implementation tutorial
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@ -1,4 +1,5 @@
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/*
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cmd.h - Command buffer and command execution
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -23,7 +24,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef _CMD_H
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#define _CMD_H
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// cmd.h -- Command buffer and command execution
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//===========================================================================
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@ -1,4 +1,5 @@
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/*
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common_quakedef.h - common header
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Copyright (C) 1996-1997 Id Software, Inc.
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Copyright (C) 1999,2000 contributors of the QuakeForge project
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Please see the file "AUTHORS" for a list of contributors
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@ -22,8 +23,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#ifndef _COMMON_QUAKEDEF_H
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#define _COMMON_QUAKEDEF_H
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// quakedef.h -- primary header for client
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#define QUAKE_GAME // as opposed to utilities
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#include <config.h> // generated from config.h.in
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@ -48,43 +47,9 @@ void VID_UnlockBuffer (void);
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#define VID_UnlockBuffer()
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#endif
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#include "qtypes.h"
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#include "qstructs.h"
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#include <qtypes.h>
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#include <qstructs.h>
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/*
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#include "common.h"
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#include "bspfile.h"
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#include "vid.h"
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#include "sys.h"
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#include "zone.h"
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#include "mathlib.h"
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#include "wad.h"
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#include "draw.h"
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#include "cvar.h"
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#include "screen.h"
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#include "net.h"
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#include "protocol.h"
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#include "cmd.h"
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#include "sbar.h"
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#include "sound.h"
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#include "model.h"
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#include "d_iface.h"
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#include "render.h"
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#include "client.h"
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#include "input.h"
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#include "keys.h"
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#include "console.h"
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#include "view.h"
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#ifndef SERVERONLY
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# include "menu.h"
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#endif
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#include "crc.h"
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#include "cdaudio.h"
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#include "cvars.h"
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*/
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#ifndef max
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#define max(a,b) ((a) > (b) ? (a) : (b))
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@ -38,6 +38,7 @@ extern cvar_t *crosshair, *cl_crossx, *cl_crossy, *crosshaircolor;
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cvar_t *gl_nobind;
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cvar_t *gl_max_size;
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cvar_t *gl_picmip;
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cvar_t *gl_conspin;
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byte *draw_chars; // 8*8 graphic characters
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qpic_t *draw_disc;
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@ -390,19 +391,14 @@ void Draw_Init (void)
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{
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int i;
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qpic_t *cb;
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// byte *dest;
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// int x;
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// char ver[40];
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glpic_t *gl;
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int start;
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byte *ncdata;
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// Cvar_RegisterVariable (&gl_nobind);
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gl_nobind = Cvar_Get ("gl_nobind","0",0,"None");
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// Cvar_RegisterVariable (&gl_max_size);
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gl_max_size = Cvar_Get ("gl_max_size","1024",0,"None");
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// Cvar_RegisterVariable (&gl_picmip);
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gl_picmip = Cvar_Get ("gl_picmip","0",0,"None");
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gl_conspin = Cvar_Get ("gl_conspin", "0", CVAR_NONE, "None");
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// 3dfx can only handle 256 wide textures
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if (!Q_strncasecmp ((char *)gl_renderer, "3dfx",4) ||
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@ -816,6 +812,7 @@ void Draw_TransPicTranslate (int x, int y, qpic_t *pic, byte *translation)
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glEnd ();
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}
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#define SPIN_HACK 1
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/*
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================
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@ -833,11 +830,33 @@ void Draw_ConsoleBackground (int lines)
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int x, i;
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int y;
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if (gl_conspin->value)
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{
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static float xangle = 0, xfactor = .3f, xstep = .005f;
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glPushMatrix ();
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glMatrixMode (GL_TEXTURE);
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glPushMatrix ();
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glLoadIdentity ();
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xangle += 1.0f;
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xfactor += xstep;
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if (xfactor > 8 || xfactor < .3f)
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xstep = -xstep;
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glRotatef (xangle, 0, 0, 1);
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glScalef (xfactor, xfactor, xfactor);
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}
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y = (vid.height * 3) >> 2;
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if (lines > y)
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Draw_Pic(0, lines-vid.height, conback);
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else
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Draw_AlphaPic (0, lines - vid.height, conback, (float)(1.2 * lines)/y);
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Draw_AlphaPic (0, lines - vid.height, conback,
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(float)(1.2 * lines)/y);
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if (gl_conspin->value) {
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glPopMatrix ();
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glMatrixMode (GL_MODELVIEW);
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glPopMatrix ();
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}
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// hack the version number directly into the pic
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y = lines-14;
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@ -1407,7 +1426,8 @@ int GL_LoadTexture (char *identifier, int width, int height, byte *data, qboolea
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{
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if (!strcmp (identifier, glt->identifier))
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{
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if (width != glt->width || height != glt->height)
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if (width != glt->width
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|| height != glt->height)
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Sys_Error ("GL_LoadTexture: cache mismatch");
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return gltextures[i].texnum;
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}
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@ -47,21 +47,21 @@ qboolean r_cache_thrash; // compatability
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vec3_t modelorg, r_entorigin;
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entity_t *currententity;
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int r_visframecount; // bumped when going to a new PVS
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int r_framecount; // used for dlight push checking
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int r_visframecount; // bumped when going to a new PVS
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int r_framecount; // used for dlight push checking
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mplane_t frustum[4];
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int c_brush_polys, c_alias_polys;
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int c_brush_polys, c_alias_polys;
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qboolean envmap; // true during envmap command capture
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qboolean envmap; // true during envmap command capture
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int currenttexture = -1; // to avoid unnecessary texture sets
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int currenttexture = -1; // to avoid unnecessary texture sets
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int cnttextures[2] = {-1, -1}; // cached
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int cnttextures[2] = {-1, -1}; // cached
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int particletexture; // little dot for particles
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int playertextures; // up to 16 color translated skins
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int particletexture; // little dot for particles
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int playertextures; // up to 16 color translated skins
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//
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// view origin
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@ -104,9 +104,11 @@ cvar_t *r_netgraph;
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#endif
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cvar_t *r_fog;
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cvar_t *r_volfog;
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cvar_t *r_volfog;
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cvar_t *r_waterwarp;
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cvar_t *r_waterripple;
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cvar_t *r_sky;
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cvar_t *r_skyname;
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cvar_t *gl_finish;
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cvar_t *gl_clear;
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@ -206,6 +206,8 @@ void R_Init (void)
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r_volfog = Cvar_Get ("r_volfog","0",0,"None");
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r_waterripple = Cvar_Get ("r_waterripple","0",0,"None");
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r_clearcolor = Cvar_Get ("r_clearcolor","2",0,"None");
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r_sky = Cvar_Get ("r_sky", "0", CVAR_NONE, "None");
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r_skyname = Cvar_Get ("r_skyname", "sky", CVAR_NONE, "None");
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gl_clear = Cvar_Get ("gl_clear","0",0,"None");
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gl_texsort = Cvar_Get ("gl_texsort","1",0,"None");
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@ -26,7 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <glquake.h>
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#include <cvar.h>
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#include <console.h>
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#include <sound.h>
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#include <keys.h>
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#include <menu.h>
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#include <sys.h>
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float gldepthmin, gldepthmax;
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//cvar_t gl_ztrick = {"gl_ztrick", "0", CVAR_ARCHIVE};
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cvar_t *gl_ztrick;
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const char *gl_vendor;
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@ -412,18 +410,11 @@ void VID_Init(unsigned char *palette)
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Window root;
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XVisualInfo *visinfo;
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S_Init();
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// Cvar_RegisterVariable(&vid_mode);
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vid_mode = Cvar_Get ("vid_mode","0",0,"None");
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// Cvar_RegisterVariable(&gl_ztrick);
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gl_ztrick = Cvar_Get ("gl_ztrick","0",CVAR_ARCHIVE,"None");
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// Cvar_RegisterVariable(&_windowed_mouse);
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_windowed_mouse = Cvar_Get ("_windowed_mouse","0",CVAR_ARCHIVE,"None");
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// Cvar_RegisterVariable(&vid_glx_fullscreen);
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vid_glx_fullscreen = Cvar_Get ("vid_glx_fullscreen","0",0,"None");
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#ifdef HAS_DGA
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// Cvar_RegisterVariable(&vid_dga_mouseaccel);
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vid_dga_mouseaccel = Cvar_Get("vid_dga_mouseaccel","1",CVAR_ARCHIVE,
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"None");
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#endif
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@ -28,7 +28,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <sys.h>
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#include <console.h>
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#include <cvar.h>
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#include <sound.h>
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#include <lib_replace.h>
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#include <stdio.h>
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@ -409,8 +408,6 @@ void VID_Init(unsigned char *palette)
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char gldir[MAX_OSPATH];
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int width = 640, height = 480;
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S_Init();
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// Cvar_RegisterVariable (&vid_mode);
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vid_mode = Cvar_Get ("vid_mode","5",0,"None");
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// Cvar_RegisterVariable (&vid_redrawfull);
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@ -582,9 +582,7 @@ R_LoadSkys ( void ) {
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int i;
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QFile *f;
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char name[64];
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cvar_t *r_skyname;
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r_skyname = Cvar_Get ("r_skyname","sky",CVAR_NONE, "");
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for (i=0 ; i<6 ; i++) {
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GL_Bind (SKY_TEX + i);
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snprintf(name, sizeof(name), "gfx/env/%s%s.tga",
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@ -820,7 +818,7 @@ R_DrawSkyChain (msurface_t *s) {
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vec3_t verts[MAX_CLIP_VERTS];
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glpoly_t *p;
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if (1)
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if (r_sky->value)
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{
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c_sky = 0;
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GL_Bind(solidskytexture);
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@ -917,9 +915,7 @@ int skytexorder[6] = {0,2,1,3,4,5};
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void
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R_DrawSkyBox (void) {
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int i; //, j, k;
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// vec3_t v;
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// float s, t;
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int i;
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#if 0
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glEnable (GL_BLEND);
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@ -36,9 +36,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include <GL/gl.h>
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#include <GL/glu.h>
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#include "model.h"
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#include "client.h"
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#include "wad.h"
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#include <model.h>
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#include <client.h>
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#include <wad.h>
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void GL_BeginRendering (int *x, int *y, int *width, int *height);
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void GL_EndRendering (void);
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@ -186,6 +186,8 @@ extern cvar_t *r_fog;
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extern cvar_t *r_waterwarp;
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extern cvar_t *r_volfog;
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extern cvar_t *r_waterripple;
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extern cvar_t *r_sky;
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extern cvar_t *r_skyname;
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extern cvar_t *gl_clear;
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extern cvar_t *gl_cull;
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@ -522,6 +522,15 @@ Host_InitVCR ( quakeparms_t *parms )
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}
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}
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/*
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Host_InitDisplay
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Video initialization
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*/
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void
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Host_InitDisplay ()
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{
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}
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/*
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Host_Init
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@ -529,7 +538,7 @@ Host_InitVCR ( quakeparms_t *parms )
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System Startup
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*/
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void
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Host_Init ( quakeparms_t *parms)
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Host_Init (quakeparms_t *parms)
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{
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COM_InitArgv (parms->argc, parms->argv);
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@ -599,14 +608,12 @@ Host_Init ( quakeparms_t *parms)
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if (!host_colormap)
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Sys_Error ("Couldn't load gfx/colormap.lmp");
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// plugin_load("./in_x11.so");
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// Not the best place to load the plugin...
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VID_Init(host_basepal);
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IN_Init();
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// DDOI - I made this so host.c wouldn't try to unload a plugin
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// that it hasn't loaded. Could be done better I'm sure.
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vid_initialized = true;
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VID_Init(host_basepal);
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IN_Init();
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vid_initialized = true;
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Host_InitDisplay();
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S_Init();
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Draw_Init();
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SCR_Init();
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R_Init();
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|
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|
@ -493,10 +493,10 @@ of the list so they override previous pack files.
|
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*/
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pack_t *COM_LoadPackFile (char *packfile)
|
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{
|
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dpackheader_t header;
|
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int i;
|
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dpackheader_t header;
|
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int i;
|
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packfile_t *newfiles;
|
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int numpackfiles;
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int numpackfiles;
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pack_t *pack;
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QFile *packhandle;
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dpackfile_t info[MAX_FILES_IN_PACK];
|
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|
|
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@ -21,8 +21,8 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
*/
|
||||
|
||||
#include "quakedef.h"
|
||||
#include "d_local.h"
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#include <quakedef.h>
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||||
#include <d_local.h>
|
||||
|
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#include <stdio.h>
|
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#include <stdlib.h>
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|
@ -378,9 +378,6 @@ VID_Init(unsigned char *palette)
|
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int w, h, d;
|
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int err;
|
||||
|
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/* Sound gets initialized here */
|
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S_Init();
|
||||
|
||||
#if 0
|
||||
Cmd_AddCommand ("gamma", VID_Gamma_f);
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#endif
|
||||
|
|
|
@ -31,7 +31,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#include <quakedef.h>
|
||||
#include <d_local.h>
|
||||
#include <sound.h>
|
||||
#include <keys.h>
|
||||
#include <cvar.h>
|
||||
#include <menu.h>
|
||||
|
@ -239,9 +238,6 @@ void VID_Init(unsigned char *pal)
|
|||
{
|
||||
int pnum;
|
||||
|
||||
/* Initalize sound */
|
||||
S_Init();
|
||||
|
||||
vid.width = GGI_AUTO;
|
||||
vid.height = GGI_AUTO;
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
/*
|
||||
vid_null.c - null video driver to aid porting efforts
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
Please see the file "AUTHORS" for a list of contributors
|
||||
|
@ -19,10 +20,9 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// vid_null.c -- null video driver to aid porting efforts
|
||||
|
||||
#include "quakedef.h"
|
||||
#include "d_local.h"
|
||||
#include <quakedef.h>
|
||||
#include <d_local.h>
|
||||
|
||||
viddef_t vid; // global video state
|
||||
|
||||
|
|
|
@ -25,7 +25,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include <keys.h>
|
||||
#include <quakedef.h>
|
||||
#include <d_local.h>
|
||||
#include <sound.h>
|
||||
#include <cvar.h>
|
||||
#include <draw.h>
|
||||
#include <sys.h>
|
||||
|
@ -94,8 +93,6 @@ void VID_Init (unsigned char *palette)
|
|||
Uint32 flags;
|
||||
|
||||
|
||||
S_Init();
|
||||
|
||||
// Load the SDL library
|
||||
if (SDL_Init(SDL_INIT_VIDEO|SDL_INIT_CDROM)<0) //|SDL_INIT_AUDIO|SDL_INIT_CDROM) < 0)
|
||||
Sys_Error("VID: Couldn't load SDL: %s", SDL_GetError());
|
||||
|
|
|
@ -26,7 +26,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include <quakedef.h>
|
||||
#include <common.h>
|
||||
#include <d_local.h>
|
||||
#include <sound.h>
|
||||
#include <cvar.h>
|
||||
#include <lib_replace.h>
|
||||
#include <cmd.h>
|
||||
|
@ -496,8 +495,6 @@ VID_Init(unsigned char *palette)
|
|||
int err;
|
||||
|
||||
//plugin_load("in_svgalib.so");
|
||||
/* Sound gets initialized here */
|
||||
S_Init();
|
||||
|
||||
if (svgalib_inited) return;
|
||||
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
/*
|
||||
vid_win.c - Win32 video driver
|
||||
Copyright (C) 1996-1997 Id Software, Inc.
|
||||
Copyright (C) 1999,2000 contributors of the QuakeForge project
|
||||
Portions Copyright (C) 1999,2000 Nelson Rush.
|
||||
|
@ -20,12 +21,11 @@ along with this program; if not, write to the Free Software
|
|||
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
||||
|
||||
*/
|
||||
// vid_win.c -- Win32 video driver
|
||||
|
||||
#include "quakedef.h"
|
||||
#include "winquake.h"
|
||||
#include "d_local.h"
|
||||
#include "resource.h"
|
||||
#include <quakedef.h>
|
||||
#include <winquake.h>
|
||||
#include <d_local.h>
|
||||
#include <resource.h>
|
||||
#include <mgraph.h>
|
||||
#include <screen.h>
|
||||
#include <view.h>
|
||||
|
@ -33,7 +33,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include <keys.h>
|
||||
#include <cdaudio.h>
|
||||
#include <lib_replace.h>
|
||||
#include <sound.h>
|
||||
#include <keys.h>
|
||||
#include <cvar.h>
|
||||
#include <menu.h>
|
||||
|
@ -43,7 +42,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
#include <console.h>
|
||||
#include <client.h>
|
||||
#include <screen.h>
|
||||
#include "plugin.h"
|
||||
#include <plugin.h>
|
||||
|
||||
|
||||
#ifndef CDS_FULLSCREEN
|
||||
|
@ -2244,7 +2243,6 @@ void VID_Init (unsigned char *palette)
|
|||
hide_window = true;
|
||||
VID_SetMode (MODE_WINDOWED, palette);
|
||||
hide_window = false;
|
||||
S_Init ();
|
||||
|
||||
vid_initialized = true;
|
||||
|
||||
|
|
|
@ -47,7 +47,6 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
|
|||
|
||||
#include <quakedef.h>
|
||||
#include <d_local.h>
|
||||
#include <sound.h>
|
||||
#include <keys.h>
|
||||
#include <cvar.h>
|
||||
#include <menu.h>
|
||||
|
@ -485,9 +484,8 @@ void VID_Init (unsigned char *palette)
|
|||
int template_mask;
|
||||
|
||||
//plugin_load("in_x11.so");
|
||||
S_Init(); // sound is initialized here
|
||||
|
||||
Cmd_AddCommand("gamma", VID_Gamma_f);
|
||||
// Cmd_AddCommand("gamma", VID_Gamma_f);
|
||||
for (i=0; i < 256; i++) vid_gamma[i] = i;
|
||||
|
||||
vid.width = 320;
|
||||
|
|
Loading…
Reference in a new issue