Anton E. Gavrilov
67226cd9ee
Chase_Init() is also called from QW now; Ñhasecam in QW may be unfinished (why?), but at least it doesn't crash now!
2000-03-27 16:08:37 +00:00
Anton E. Gavrilov
a19108fc80
Uncommented SleepUntilInput (PAUSE_SLEEP);
2000-03-27 15:15:46 +00:00
Anton E. Gavrilov
7062960a7c
Possibly fixed the jumping bug.
2000-03-27 12:55:50 +00:00
Anton E. Gavrilov
28c18f0e15
No more comments
2000-03-27 09:13:36 +00:00
Anton E. Gavrilov
3501a411ac
Killed it (hi taniwha :)
2000-03-27 08:54:19 +00:00
Anton E. Gavrilov
d846c7df80
Killed it :)
2000-03-27 08:02:21 +00:00
Bill Currie
927e20799f
clean up the configure section a little. basicly merge redundant rules.
2000-03-27 04:00:04 +00:00
Joseph Carter
221b259d62
this should be in there too...
2000-03-26 14:45:29 +00:00
Joseph Carter
bcf938088b
darkangel, this one's for you! r_dynamic 0 now causes colored shading of
...
models to not happen.
2000-03-26 14:30:17 +00:00
Joseph Carter
9d3ffb99f8
Yanster's evil hack for Mega2k support. It IS an evil hack. But it's
...
also workable until we get progs with 32 bit limits standardized and
implemented in our tree. If someone feels psychotic please work on that.
2000-03-26 14:27:59 +00:00
Joseph Carter
c57298ed75
new cvar, cl_talksound. Defaults to misc/talk.wav. Could probably use a
...
little more error checking and possibly default to misc/talk.wav if the
file you give it doesn't exist or something. If someone wants to do that
go for it - I'm just adding it to my personal todo list for later so I can
get back to GL fullbright stuff.
2000-03-26 11:49:29 +00:00
Joseph Carter
902bb5304a
skybox change - use env now, not gfx/env
2000-03-26 05:35:02 +00:00
Bill Currie
056aa80627
clean up after build_rpm
2000-03-25 12:26:46 +00:00
Bill Currie
e2242f2010
add support for % operator in QC (untested)
2000-03-25 12:23:41 +00:00
Joseph Carter
8bbe24a289
All finished!
2000-03-24 14:43:43 +00:00
Joseph Carter
6caab157b1
Almost there...
2000-03-24 13:34:14 +00:00
Joseph Carter
0e457bf091
Not quite done yet, two more commits after this should do it for common
...
though..
2000-03-24 12:43:07 +00:00
Joseph Carter
4c0fdad618
added djsmoke's SVGALib input problem - Mercury this one's yours I think.
2000-03-24 12:27:07 +00:00
Joseph Carter
1688311e15
more and more
2000-03-24 12:11:38 +00:00
Joseph Carter
88f637963a
r* done
2000-03-24 11:25:06 +00:00
Joseph Carter
022803757a
A little more...
2000-03-24 10:37:23 +00:00
Joseph Carter
5a06f2f03e
A bit more
2000-03-24 09:55:33 +00:00
Joseph Carter
7df744f9e9
The very first bit of the boiler cleanup (a-d in common) More where this
...
came from as soon as I actually finish doing it since it has to be done by
hand to preserve Copyright notices and file descriptions.
2000-03-24 09:08:39 +00:00
Joseph Carter
b21783fa86
added alpha textures for MegaTF
2000-03-24 08:45:31 +00:00
Bill Currie
1c91ed2381
fix the incorrect $i and -ne :/.
...
propogate the list fix to the other makefiles
2000-03-23 23:04:48 +00:00
Bill Currie
8101db3629
fix for newer bash 2. if this works as expected, I'll propogate it to the other makefiles.
2000-03-23 22:44:33 +00:00
Bill Currie
340179389b
remove a redundant test
2000-03-23 22:22:52 +00:00
Bill Currie
82ec877fdf
now generates correct code for the jump in math.s
...
also removed warning messages and made it return 1 for an error
2000-03-23 00:09:50 +00:00
Joseph Carter
865ca4e370
updated with Ambush's wishlist
2000-03-22 11:30:08 +00:00
Anton E. Gavrilov
29a43006d0
Killed an #ifdef UQUAKE
2000-03-20 16:07:51 +00:00
Jeff Teunissen
7167c5a749
view.c: Whitespace changes.
...
*/menu.c: Sliders update the string versions of cvars again. Also, UQ now
has config menu entries for the HUD.
2000-03-20 14:24:20 +00:00
Zephaniah E. Hull
93bd2a180c
Cleaning up some of the ifdefs in the particle code..
...
Marcus Sundberg, using Mesa with GL support is PREFERED to using the
MiniGL!!
I have requests from 3Dfx and Zoid to drop support for the MiniGL
completely..
Thats now fixed..
2000-03-20 04:35:11 +00:00
Anton E. Gavrilov
cefeaf6ecf
Single player support
2000-03-19 23:53:52 +00:00
Dan Olson
934ace091f
Particle scaling code. Controlled with gl_pscale cvar. 1 is default,
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anything over 20 is just plain overkill. Thanx to QER for the idea.
2000-03-19 21:50:00 +00:00
Marcus Sundberg
64683cdc75
Honor _windowed_mouse in addition to LibGGI's native Ctrl-Alt-m method.
...
Requires current LibGII.
2000-03-19 19:30:39 +00:00
Marcus Sundberg
c1fb651c0d
Moved nullcursor handling here.
...
Fixed keyboard handling - XLookupString()??? how did that get here? We
should use XLookupKeysym().
Fixed _windowed_mouse handling - don't flood the X-server with silly
requests each time the pointer moves. Should hopefully make mouse movement
a bit smoother.
2000-03-19 18:54:25 +00:00
Anton E. Gavrilov
60eb5557de
*** empty log message ***
2000-03-19 18:52:20 +00:00
Marcus Sundberg
d0e8fa0aae
Moved nullcursor handling to in_x11.c.
2000-03-19 18:48:46 +00:00
Anton E. Gavrilov
0bce28330b
Single player support.
2000-03-19 18:40:28 +00:00
Anton E. Gavrilov
bc0219d36d
Single player support. Added cvars coop, skill; int current_skill.
2000-03-19 18:39:01 +00:00
Loring Holden
e8db66c274
pcx.c - string.h needed on some platforms
...
vid_sunx.c, vid_sunxil.c - add context_x11.h, remove x_disp declaration
2000-03-19 17:01:35 +00:00
Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
...
Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Marcus Sundberg
0dc2b18d74
Cleaned up detection of TDFXGL.
...
Also we prefer lib3dfxgl if it exists - this is the whole point of the
3dfx target in the first place. Only use $OGL_NAME as a last resort.
2000-03-19 15:25:48 +00:00
Marcus Sundberg
c55f1914c8
Added some dependencies for build system.
2000-03-19 15:22:28 +00:00
Marcus Sundberg
c7830d7118
Removed lame debug code which didn't even check return codes.
2000-03-19 15:20:09 +00:00
Marcus Sundberg
289fb16e4e
Cleaned up configure --help output.
2000-03-19 13:49:10 +00:00
Anton E. Gavrilov
70f43f6e71
It's not needed, really.
2000-03-19 13:19:46 +00:00
Anton E. Gavrilov
81eecaa660
No more problems with qw-server-win.
2000-03-19 13:09:38 +00:00
Anton E. Gavrilov
82f8cf07b9
Updated MSVC project files. Every target compiles and works.
2000-03-19 13:07:44 +00:00
Anton E. Gavrilov
d457edbccd
Changed SV_Frame(float) to SV_Frame(double). No more problems on Win32.
2000-03-19 13:05:12 +00:00