Marcus Sundberg
674ddcffe5
The big whitespace cleanup. ;-)
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Removed trailing whitespace from code lines.
2000-03-19 15:59:51 +00:00
Joseph Carter
176bdca935
sdennis101@geocities.com provided a fix for a segfault under uquake in
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net_udp.c, applied.
2000-03-17 20:05:50 +00:00
Bill Currie
a7d766abc9
more fixings for "make install"
2000-03-15 01:09:48 +00:00
Bill Currie
2800c2856e
make install now works (caused by a flakey install-sh), as does build_rpm.
...
Also, there was a bug in configure.in that caused glx not to be built at all on
my system.
NOTE: I changed SRC_DIR to srcdir (GNU `standard'), though I'm beginning to
wonder if that was so good.
2000-03-13 11:54:24 +00:00
Bill Currie
5238b2634f
move net_udp.h from uquake to common in preparation for merging net_udp.c
2000-03-13 00:58:37 +00:00
Anton E. Gavrilov
81a7a3e67f
Updated MSVC project files due to view.c merge.
2000-03-12 16:50:57 +00:00
Bill Currie
2f47ba42f2
merge qw_client/view.c and uquake/view.c into common/view.c
2000-03-12 00:36:50 +00:00
Joseph Carter
e818226c34
This SHOULD allow Mega2K to work whenever it gets released. View offsets
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are done (sorry if this steps on your toes with the view.c merge Deek) and
I'm almost positive flymode will now work. Even though view offset is
done, it won't.
The reason for this is that cl.stats[STAT_FLYMODE] is pretty much going to
ALWAYS be 0 on a standard server. Since 0 tells us that we're not flying,
this is fine. cl.stats[STAT_VIEWHEIGHT] is also going to be 0, but it
should be 22 for normal views. I could always assume this value is an
offset from 22, but that just seems lame to me. I'll either do it anyway
or we'll have to find a good opportunity in the connect cycle to set the
cl.qfserver qboolean to true.
I'm thinking about using an info key value for this, but we'd be better
served I think by coordinating with QSG to up the protocol version across
all engines.
2000-03-11 21:29:48 +00:00
Anton E. Gavrilov
620d7482b1
Updated MVSC project files.
2000-03-11 10:17:05 +00:00
Anton E. Gavrilov
fd5d30dd06
Updated MSVC project files
2000-03-10 23:25:39 +00:00
Bill Currie
a8ba72ab0f
bye, bye, do_not_include
2000-03-10 02:30:18 +00:00
Anton E. Gavrilov
e81dbeb4f2
Demo pause should work now.
2000-03-09 22:16:25 +00:00
Bill Currie
c9555d16f1
merge qw_client/d_surf.c and uquake/d_surf.c into common/d_surf.c
2000-03-09 01:05:40 +00:00
Bill Currie
5a5af93a43
merge qw_client/d_edge.c and uquake/d_edge.c into common/d_edge.c
...
Sorry, Mercury, more #ifdef QUAKEWORLD and UQUAKE :/
2000-03-09 00:58:58 +00:00
Anton E. Gavrilov
fb35a3f7c0
Added 'uquake' project file for Win32 (GL doesn't compile yet)
2000-03-08 22:42:47 +00:00
Anton E. Gavrilov
d3dd8d3e36
Fixed one line
2000-03-08 20:01:36 +00:00
Zephaniah E. Hull
8ce43b2ec1
Header file cleanup, so we can build more stuff which is completely common!
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*.pak support!
2000-03-08 01:12:26 +00:00
Marcus Sundberg
4e76d7e176
Made the Makefiles work.
2000-03-07 23:13:00 +00:00
Joseph Carter
5bfd333ae6
DEATH TO cl.items!
2000-03-06 14:28:53 +00:00
Zephaniah E. Hull
39e01df55e
Makefile overhaul!
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If I broke something, yell at me, /AFTER/ I've had some sleep..
2000-03-06 13:26:42 +00:00
Joseph Carter
56fd8d964a
new cvar: gl_conalpha, defaults to 0.6, guess what it does?
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Speaking of conalpha, it works again, even in Mesa 3.1(!)
Don't build half of qw-client twice! I thought I fixed that already?
UQuake-style quit dialogs in qw-client, beginnings of a menu.[ch] merge
2000-03-05 15:48:23 +00:00
Bill Currie
05cd97a097
merge qw_common/screen.h and uquake/screen.h into common/screen.h
2000-03-05 11:45:00 +00:00
Bill Currie
0efddfca3b
configure.in:
...
make DGA off by default
merge qw_client/screen.c and uquake/screen.c into common/screen.c
2000-03-05 11:28:25 +00:00
Zephaniah E. Hull
41c969c2ac
LoadPCX has been rewritten and now functions!!
2000-03-04 20:32:38 +00:00
Joseph Carter
75001e947c
I think this works, but maybe not.. skins will be very broken if I didn't
...
but I'll undo this mess if that happens.
2000-03-04 16:43:53 +00:00
Bill Currie
54e2cafda8
--enambe-generations now builds (include unzip.c)
2000-03-04 03:06:46 +00:00
Dan Olson
0f15bbd803
Renamed "help" command to "menu_help".
...
Renamed "cvarhelp" to "help"
Improved the new "help" command.
2000-03-03 19:49:28 +00:00
Bill Currie
6483ab1ad5
damn, forgot to save this line
2000-03-02 11:41:03 +00:00
Bill Currie
36adeb3bf9
add \ handling withing "" strings with necessary fix to the keybinding menu.
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NOTE: this will break ALL current config scripts that have \ in strings.
2000-03-02 11:38:43 +00:00
Zephaniah E. Hull
cf0201eeea
cvar system fixes..
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Knghtbrd owes me for this one..
2000-03-01 11:29:21 +00:00
Dan Olson
106dada0b2
Non functional cvar code. Compiles, but won't run.
2000-02-27 07:13:32 +00:00
Dan Olson
899180733a
Moving some files around for Jason Nelson (Win32 target)
2000-02-22 04:59:08 +00:00
Joseph Carter
9e973574e4
bspfile.h is now really common
2000-02-21 22:16:39 +00:00
Bill Currie
19206928b4
merge qw_client/model.c and uquake/model.c into common/model.c
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common/gl_model.c uquake/Makefile.in:
allow checksums in uquake
2000-02-21 21:13:45 +00:00
Dan Olson
e0dc6fa673
Removal of duplicated files.
2000-02-21 14:29:25 +00:00
Bill Currie
15e4001bf2
merge qw_client/gl_cl_parse.c and uquake/gl_cl_parse.c into common/gl_cl_parse.c
2000-02-21 12:47:23 +00:00
Bill Currie
f56e2a12c2
more merges
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qw_client/gl_model.c + uquake/gl_model.c = common/gl_model.c
qw_client/gl_rlight.c + uquake/gl_rlight.c = common/gl_rlight.c
common/gl_rmisc.c:
call R_InitBubble for both uq and qw
2000-02-21 12:36:38 +00:00
Bill Currie
61bce24653
more mergine
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qw_client/gl_screen.c + uquake/gl_screen.c = common/gl_screen.c
2000-02-21 11:16:13 +00:00
Bill Currie
007b9a47ee
merge qw_client/resource.h and uquake/resource.h into common/resource.h
2000-02-21 10:38:51 +00:00
Bill Currie
0196064c51
merge qw_client/r_misc.c and uquake/r_misc.c int common/r_misc.c
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merge qw_client/r_sprite.c and uquake/r_sprite.c int common/r_sprite.c
2000-02-21 10:28:22 +00:00
Bill Currie
981acbc014
merge qw_client/r_part.c and uquake/r_part.c into common/r_part.c
...
merge qw_client/gl_rpart.c and uquake/gl_rpart.c into common/gl_rpart.c
r_part.c tested for uquake and seems ok, but gl_rpart.c untested
2000-02-21 08:12:35 +00:00
Dan Olson
8ac1385c9f
Jason Nelson's patch for fixing Win32 targets
2000-02-20 21:19:50 +00:00
Bill Currie
592b054f82
common/gl_vidglx.c:
...
some tweeks in an attempt to improve shutdown. NOT the final say
qw_server/sv_ccmds.c:
comment correction
common/quakefs.c uquake/host_cmd.c:
knghtbrd's gamedir patch, plus some Hunk_Alloc -> Z_Malloc changes.
2000-02-20 04:20:00 +00:00
Marcus Sundberg
636b73cc11
Synced some code between UQ/QW.
2000-02-19 15:43:42 +00:00
Marcus Sundberg
10cc5228c5
Remove redundant shared stuff from Makefiles.
2000-02-19 13:53:08 +00:00
Bill Currie
a5c3e6519c
misc fixes to get uquake to link with the new input code
2000-02-19 08:55:10 +00:00
Zephaniah E. Hull
0fae0e01d3
Reverting away from modules in the main branch..
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-3dfx, -x11, and -glx all work, at least for qw-client, no promices on uquake.
I can't test any other targets at the moment, so....
2000-02-19 08:24:15 +00:00
Loring Holden
6b9563b880
Until we use libtool, we need to specify in configure.in how to create and
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use shared libraries (-rdynamic and -shared does not work everywhere)
We also have to use this information in */Makefile.in
2000-02-17 16:21:23 +00:00
Dan Olson
7d387042f7
New CVAR flag system. Appears to work perfectly
2000-02-16 21:30:20 +00:00
Joseph Carter
50167d5e71
Console now hauls ass by default ala quake2 and such. Did not change the
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scr_conspeed default from 300 to quake2's 3 because I want to be sure of
how I am doing it compared to how it was done later. Will ask Zoid when
both of us are awake at the same time.
2000-02-16 11:28:27 +00:00