quakeforge-old/common/host.c

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/*
host.c
(description)
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
Author: Jeff Teunissen <deek@quakeforge.net>
Date: 09 Feb 2000
This file is part of the QuakeForge Core system.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA.
*/
#include <stdarg.h>
#include <stdio.h>
#include <setjmp.h>
#include <plugin.h>
#include <net.h>
#include <console.h>
#include <quakedef.h>
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#ifdef UQUAKE
#include <server.h>
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#endif
#include <client.h>
#include <view.h>
#include <wad.h>
#include <sound.h>
#include <cdaudio.h>
#include <keys.h>
#include <menu.h>
#include <draw.h>
#include <screen.h>
#include <sbar.h>
#include <mathlib.h>
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extern int host_hunklevel;
jmp_buf host_abort;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
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qboolean isDedicated;
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int fps_count;
int vcrFile = -1;
double host_time;
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cvar_t sys_ticrate = {"sys_ticrate","0.05"};
cvar_t serverprofile = {"serverprofile", "0"};
cvar_t host_framerate = {"host_framerate", "0"}; // set for slow motion
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cvar_t samelevel = {"samelevel", "0"};
cvar_t noexit = {"noexit", "0", false, true};
cvar_t pausable = {"pausable", "1"};
cvar_t temp1 = {"temp1", "0"};
cvar_t sv_filter = {"sv_filter", "1"}; // strip \n, \r in names?
cvar_t teamplay = {"teamplay","0",false,true};
cvar_t deathmatch = {"deathmatch","0"}; // 0, 1, or 2
cvar_t coop = {"coop","0"}; // 0 or 1
cvar_t fraglimit = {"fraglimit","0",false,true};
cvar_t skill = {"skill","1"}; // 0 - 3
cvar_t timelimit = {"timelimit","0",false,true};
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#ifdef UQUAKE
client_t *host_client; // current client
#endif
void Host_InitLocal (void);
void Host_FindMaxClients (void);
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#ifdef QUAKEWORLD
#define MAXTIME 0.2
#define MINTIME 0.0
#elif UQUAKE
#define MAXTIME 0.1
#define MINTIME 0.001
#endif
#define MAXFPS 72.0
/*
Host_ClearMemory
Clears all the memory used by both the client and server, but do not
reinitialize anything.
*/
void
Host_ClearMemory (void)
{
Con_DPrintf ("Clearing memory\n");
D_FlushCaches ();
Mod_ClearAll ();
if (host_hunklevel)
Hunk_FreeToLowMark (host_hunklevel);
#ifdef UQUAKE
cls.signon = 0;
memset (&sv, 0, sizeof(sv));
#endif
memset (&cl, 0, sizeof(cl));
}
/*
Host_EndGame
On clients and non-dedicated servers, close currently-running game and
drop to console. On dedicated servers, exit.
*/
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void
Host_EndGame ( char *message, ... )
{
va_list argptr;
char string[1024];
va_start (argptr, message);
vsnprintf (string, sizeof(string), message, argptr);
va_end (argptr);
Con_Printf ("\n===========================\n");
Con_Printf ("Host_EndGame: %s\n", string);
Con_Printf ("===========================\n\n");
#if QUAKEWORLD
CL_Disconnect ();
longjmp (host_abort, 1);
#elif UQUAKE
if ( sv.active )
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SV_Shutdown (false);
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if ( cls.state == ca_dedicated )
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
if ( cls.demonum != -1 )
CL_NextDemo ();
else
CL_Disconnect ();
longjmp (host_abort, 1);
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#endif
}
/*
===================
Host_GetConsoleCommands
Add them exactly as if they had been typed at the console
===================
*/
void Host_GetConsoleCommands (void)
{
char *cmd;
while (1)
{
cmd = Sys_ConsoleInput ();
if (!cmd)
break;
Cbuf_AddText (cmd);
}
}
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/*
Host_FilterTime
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Returns false if the time is too short to run a frame
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*/
qboolean
Host_FilterTime ( float time )
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{
float fps;
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realtime += time;
if ( oldrealtime > realtime )
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oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, MAXFPS));
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else
#ifdef QUAKEWORLD
fps = max(30.0, min(rate.value/80.0, MAXFPS));
#elif UQUAKE
fps = MAXFPS;
#endif
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if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
return false; // framerate is too high
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host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
if (host_framerate.value > 0) {
host_frametime = host_framerate.value;
} else { // don't allow really long or short frames
host_frametime = min(MAXTIME, max(host_frametime, MINTIME));
}
return true;
}
/*
#ifdef QUAKEWORLD
int nopacketcount; // for Host_FrameMain
#endif
*/
/*
Host_FrameMain
Run everything that happens on a per-frame basis
*/
void
Host_FrameMain ( float time )
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
#ifdef UQUAKE
cl_visedicts = cl_visedicts_list[0];
#endif
if ( setjmp(host_abort) )
return; // something bad happened, or the server disconnected
#ifdef UQUAKE
// keep the random time dependent
rand ();
#endif
// decide the simulation time
if ( !Host_FilterTime(time) )
return;
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// get new key events
IN->SendKeyEvents ();
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// allow mice or other external controllers to add commands
IN->Commands ();
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// process console commands
Cbuf_Execute ();
// Poll server for results
#ifdef QUAKEWORLD
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CL_ReadPackets ();
#elif UQUAKE
NET_Poll ();
#endif
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// send intentions now
#ifdef QUAKEWORLD
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// resend a connection request if necessary
if (cls.state == ca_disconnected) {
CL_CheckForResend ();
} else {
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CL_SendCmd ();
}
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// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
// build a refresh entity list
CL_EmitEntities ();
#elif UQUAKE
// if running the server locally, make intentions now
if (sv.active)
CL_SendCmd ();
// check for commands typed to the host
Host_GetConsoleCommands ();
if (sv.active)
SV_Frame (); // Send frame to clients
/*
if running the server remotely, send intentions now after incoming
messages have been read
*/
if (!sv.active)
CL_SendCmd ();
host_time += host_frametime;
// fetch results from server
if (cls.state >= ca_connected) {
CL_ReadFromServer ();
}
#endif
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// update video
if (host_speeds.value)
time1 = Sys_DoubleTime ();
SCR_UpdateScreen ();
if (host_speeds.value)
time2 = Sys_DoubleTime ();
// update audio
#ifdef QUAKEWORLD
if (cls.state == ca_active) {
#elif UQUAKE
if (cls.signon == SIGNONS) {
#endif
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S_Update (r_origin, vpn, vright, vup);
CL_DecayLights ();
}
else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update();
if (host_speeds.value) {
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pass1 = (time1 - time3)*1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
pass1+pass2+pass3, pass1, pass2, pass3);
}
host_framecount++;
fps_count++;
}
/*
Host_Frame
For QW, just call Host_FrameMain; for UQ, check if we want profiling
information. If we do, time how long it took for the per-frame stuff
to be handled and write it to console.
*/
void
Host_Frame ( float time )
{
#ifdef QUAKEWORLD
Host_FrameMain (time);
return;
#elif UQUAKE
double time1, time2;
static double timetotal;
static int timecount;
int i, c, m;
if (!serverprofile.value) {
Host_FrameMain (time);
return;
}
time1 = Sys_DoubleTime ();
Host_FrameMain (time);
time2 = Sys_DoubleTime ();
timetotal += time2 - time1;
timecount++;
if (timecount < 1000)
return;
m = timetotal*1000/timecount;
timecount = 0;
timetotal = 0;
c = 0;
for (i=0 ; i < svs.maxclients ; i++) {
if (svs.clients[i].active)
c++;
}
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
#endif
}
/*
Host_Error
Shut down client. If server running, shut that down too.
*/
void
Host_Error ( char *error, ... )
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if ( inerror ) {
Sys_Error ("Host_Error: Called recursively from within an error");
}
inerror = true;
va_start (argptr, error);
vsnprintf (string, sizeof(string), error, argptr);
va_end (argptr);
Con_Printf ("Host_Error: %s\n", string);
#ifdef UQUAKE
if (sv.active)
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SV_Shutdown (false);
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if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
#endif
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n",string);
#ifdef UQUAKE
longjmp (host_abort, 1);
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#endif
}
/*
Host_InitVCR
Set up playback and recording of demos.
*/
extern int vcrFile;
#define VCR_SIGNATURE 0x56435231 // "VCR1"
void
Host_InitVCR ( quakeparms_t *parms )
{
int i, len, n;
char *p;
if ( COM_CheckParm("-playback") ) {
if ( com_argc != 2 )
Sys_Error("No other parameters allowed with -playback\n");
Sys_FileOpenRead("quake.vcr", &vcrFile);
if ( vcrFile == -1 )
Sys_Error("playback file not found\n");
Sys_FileRead (vcrFile, &i, sizeof(int));
if ( i != VCR_SIGNATURE )
Sys_Error("Invalid signature in vcr file\n");
Sys_FileRead (vcrFile, &com_argc, sizeof(int));
com_argv = malloc(com_argc * sizeof(char *));
com_argv[0] = parms->argv[0];
for (i = 0 ; i < com_argc ; i++) {
Sys_FileRead (vcrFile, &len, sizeof(int));
p = malloc(len);
Sys_FileRead (vcrFile, p, len);
com_argv[i+1] = p;
}
com_argc++; /* add one for arg[0] */
parms->argc = com_argc;
parms->argv = com_argv;
}
n = COM_CheckParm("-record");
if ( n ) {
vcrFile = Sys_FileOpenWrite("quake.vcr");
i = VCR_SIGNATURE;
Sys_FileWrite(vcrFile, &i, sizeof(int));
i = com_argc - 1;
Sys_FileWrite(vcrFile, &i, sizeof(int));
for (i = 1 ; i < com_argc ; i++) {
if (i == n) {
len = 10;
Sys_FileWrite(vcrFile, &len, sizeof(int));
Sys_FileWrite(vcrFile, "-playback", len);
continue;
}
len = Q_strlen(com_argv[i]) + 1;
Sys_FileWrite(vcrFile, &len, sizeof(int));
Sys_FileWrite(vcrFile, com_argv[i], len);
}
}
}
/*
Host_Init
System Startup
*/
void
Host_Init ( quakeparms_t *parms)
{
COM_InitArgv (parms->argc, parms->argv);
#ifdef QUAKEWORLD
COM_AddParm ("-game");
COM_AddParm ("qw");
Sys_mkdir("qw");
#endif
if ( COM_CheckParm ("-minmemory") )
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
if (parms->memsize < MINIMUM_MEMORY)
Sys_Error ("Only %4.1fMB of memory reported, can't execute game", parms->memsize / (float) 0x100000);
Memory_Init (parms->membase, parms->memsize);
Cbuf_Init ();
Cmd_Init ();
V_Init ();
#ifdef QUAKEWORLD
COM_Init ();
NET_Init (PORT_CLIENT);
Netchan_Init ();
#elif UQUAKE
Chase_Init ();
Host_InitVCR (parms);
COM_Init ();
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Host_InitLocal ();
#endif
W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
M_Init ();
#ifdef UQUAKE
PR_Init ();
#endif
Mod_Init ();
#ifdef UQUAKE
NET_Init ();
SV_Init ();
#endif
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_Printf ("%4.1f megabytes RAM used.\n", (parms->memsize / (1024 * 1024.0)) );
R_InitTextures (); // needed even for UQ dedicated server
#ifdef UQUAKE
if (cls.state != ca_dedicated) {
#endif
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
if (!host_basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
if (!host_colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
// plugin_load("./in_x11.so");
// IN->Init();
// Not the best place to load the plugin...
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VID_Init(host_basepal);
Draw_Init();
SCR_Init();
R_Init();
#ifdef QUAKEWORLD
cls.state = ca_disconnected;
#endif
CDAudio_Init();
Sbar_Init();
CL_Init();
#ifdef UQUAKE
}
#endif
Cbuf_InsertText ("exec quake.rc\n");
#ifdef QUAKEWORLD
Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
Cbuf_AddText ("cl_warncmd 1\n");
#endif
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
host_initialized = true;
#ifdef QUAKEWORLD
Con_Printf ("\nClient Version %s\n\n", QF_VERSION);
#endif
Sys_Printf ("======= QuakeForge Initialized =======\n");
}
/*
Host_Shutdown
Callback from Sys_Quit and Sys_Error. It would be better to run quit
through here before the final handoff to the sys code.
*/
void
Host_Shutdown( void )
{
static qboolean isdown = false;
if ( isdown ) {
printf ("recursive shutdown\n");
return;
}
isdown = true;
#if UQUAKE
// keep Con_Printf from trying to update the screen
scr_disabled_for_loading = true;
#endif
Host_WriteConfiguration ();
CDAudio_Shutdown ();
NET_Shutdown ();
S_Shutdown();
IN->Shutdown();
plugin_unload(IN->handle);
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#if QUAKEWORLD
if (host_basepal) {
#elif UQUAKE
if (cls.state != ca_dedicated) {
#endif
VID_Shutdown();
}
}
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/*
Host_WriteConfiguration
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Write key bindings and archived cvars to config.cfg
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*/
void
Host_WriteConfiguration ( void )
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{
QFile *f;
// Only write cvars if we are non-dedicated
if (host_initialized & !isDedicated) {
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f = Qopen (va("%s/config.cfg",com_gamedir), "w");
if ( !f ) {
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Con_Printf ("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f);
Qclose (f);
}
}
#ifdef UQUAKE
/*
Host_InitLocal
(desc)
*/
void
Host_InitLocal ( void )
{
Host_InitCommands ();
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&sys_ticrate);
Cvar_RegisterVariable (&serverprofile);
Cvar_RegisterVariable (&fraglimit);
Cvar_RegisterVariable (&timelimit);
Cvar_RegisterVariable (&teamplay);
Cvar_RegisterVariable (&samelevel);
Cvar_RegisterVariable (&noexit);
Cvar_RegisterVariable (&skill);
Cvar_RegisterVariable (&deathmatch);
Cvar_RegisterVariable (&coop);
Cvar_RegisterVariable (&pausable);
Cvar_RegisterVariable (&temp1);
Cvar_RegisterVariable (&sv_filter);
Host_FindMaxClients ();
host_time = 1.0; // so a think at time 0 won't get called
}
/*
Host_FindMaxClients
(desc)
*/
void Host_FindMaxClients (void)
{
int i;
svs.maxclients = 1;
i = COM_CheckParm ("-dedicated");
if (i)
{
cls.state = ca_dedicated;
if (i != (com_argc - 1))
{
svs.maxclients = Q_atoi (com_argv[i+1]);
}
else
svs.maxclients = 8;
}
else
cls.state = ca_disconnected;
i = COM_CheckParm ("-listen");
if (i)
{
if (cls.state == ca_dedicated)
Sys_Error ("Only one of -dedicated or -listen can be specified");
if (i != (com_argc - 1))
svs.maxclients = Q_atoi (com_argv[i+1]);
else
svs.maxclients = 8;
}
if (svs.maxclients < 1)
svs.maxclients = 8;
else if (svs.maxclients > MAX_SCOREBOARD)
svs.maxclients = MAX_SCOREBOARD;
svs.maxclientslimit = svs.maxclients;
if (svs.maxclientslimit < 4)
svs.maxclientslimit = 4;
svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
if (svs.maxclients > 1)
Cvar_SetValue ("deathmatch", 1.0);
else
Cvar_SetValue ("deathmatch", 0.0);
}
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/*
=================
Host_ClientCommands
Send text over to the client to be executed
=================
*/
void Host_ClientCommands (char *fmt, ...)
{
va_list argptr;
char string[1024];
va_start (argptr, fmt);
vsnprintf (string, sizeof(string), fmt, argptr);
va_end (argptr);
MSG_WriteByte (&host_client->message, svc_stufftext);
MSG_WriteString (&host_client->message, string);
}
#endif