quakeforge-old/common/host.c

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2000-02-10 05:41:46 +00:00
/*
host.c
(description)
Copyright (C) 1999,2000 contributors of the QuakeForge project
Please see the file "AUTHORS" for a list of contributors
Author: Jeff Teunissen <deek@quakeforge.net>
Date: 09 Feb 2000
This file is part of the QuakeForge Core system.
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to:
Free Software Foundation, Inc.
59 Temple Place - Suite 330
Boston, MA 02111-1307, USA.
*/
/*
Host_EndGame
On clients and non-dedicated servers, close currently-running game and
drop to console. On dedicated servers, exit.
*/
#include <stdarg.h>
#include <stdio.h>
#include <setjmp.h>
#include "net.h"
#include "console.h"
#include "quakedef.h"
#ifdef UQUAKE
#include "server.h"
#endif
#include "client.h"
#include "view.h"
#include "wad.h"
#include "input.h"
#include "sound.h"
#include "cdaudio.h"
#include "keys.h"
#include "menu.h"
#include "draw.h"
#include "screen.h"
#include "sbar.h"
#include "mathlib.h"
#include "client.h"
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extern int host_hunklevel;
jmp_buf host_abort;
double realtime; // without any filtering or bounding
double oldrealtime; // last frame run
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qboolean isDedicated;
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int fps_count;
int vcrFile = -1;
cvar_t serverprofile = {"serverprofile","0"};
cvar_t host_framerate = {"host_framerate","0"}; // set for slow motion
cvar_t samelevel = {"samelevel","0"};
cvar_t noexit = {"noexit","0",false,true};
cvar_t pausable = {"pausable","1"};
cvar_t temp1 = {"temp1","0"};
/* Should server filter out \n & \r in player names ? */
cvar_t sv_filter = {"sv_filter","1"};
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#ifdef UQUAKE
client_t *host_client; // current client
#endif
void Host_InitLocal (void);
void Host_FindMaxClients (void);
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void
Host_EndGame ( char *message, ... )
{
va_list argptr;
char string[1024];
va_start (argptr, message);
vsnprintf (string, sizeof(string), message, argptr);
va_end (argptr);
Con_Printf ("\n===========================\n");
Con_Printf ("Host_EndGame: %s\n", string);
Con_Printf ("===========================\n\n");
#if QUAKEWORLD
CL_Disconnect ();
longjmp (host_abort, 1);
#elif UQUAKE
if ( sv.active )
Host_ShutdownServer (false);
if ( cls.state == ca_dedicated )
Sys_Error ("Host_EndGame: %s\n",string); // dedicated servers exit
if ( cls.demonum != -1 )
CL_NextDemo ();
else
CL_Disconnect ();
longjmp (host_abortserver, 1);
#endif
}
/*
Host_FrameMain
Run everything that happens on a per-frame basis
*/
int nopacketcount;
void
Host_FrameMain (float time)
{
static double time1 = 0;
static double time2 = 0;
static double time3 = 0;
int pass1, pass2, pass3;
float fps;
if (setjmp (host_abort) )
return; // something bad happened, or the server disconnected
// decide the simulation time
realtime += time;
if (oldrealtime > realtime)
oldrealtime = 0;
if (cl_maxfps.value)
fps = max(30.0, min(cl_maxfps.value, 72.0));
else
fps = max(30.0, min(rate.value/80.0, 72.0));
if (!cls.timedemo && realtime - oldrealtime < 1.0/fps)
return; // framerate is too high
host_frametime = realtime - oldrealtime;
oldrealtime = realtime;
if (host_frametime > 0.2)
host_frametime = 0.2;
// get new key events
Sys_SendKeyEvents ();
// allow mice or other external controllers to add commands
IN_Commands ();
// process console commands
Cbuf_Execute ();
// fetch results from server
CL_ReadPackets ();
// send intentions now
// resend a connection request if necessary
if (cls.state == ca_disconnected) {
CL_CheckForResend ();
} else
CL_SendCmd ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(false);
// do client side motion prediction
CL_PredictMove ();
// Set up prediction for other players
CL_SetUpPlayerPrediction(true);
// build a refresh entity list
CL_EmitEntities ();
// update video
if (host_speeds.value)
time1 = Sys_DoubleTime ();
SCR_UpdateScreen ();
if (host_speeds.value)
time2 = Sys_DoubleTime ();
// update audio
if (cls.state == ca_active)
{
S_Update (r_origin, vpn, vright, vup);
CL_DecayLights ();
}
else
S_Update (vec3_origin, vec3_origin, vec3_origin, vec3_origin);
CDAudio_Update();
if (host_speeds.value)
{
pass1 = (time1 - time3)*1000;
time3 = Sys_DoubleTime ();
pass2 = (time2 - time1)*1000;
pass3 = (time3 - time2)*1000;
Con_Printf ("%3i tot %3i server %3i gfx %3i snd\n",
pass1+pass2+pass3, pass1, pass2, pass3);
}
host_framecount++;
fps_count++;
}
/*
Host_Frame
For QW, just call Host_FrameMain; for UQ, check if we want profiling
information. If we do, time how long it took for the per-frame stuff
to be handled and write it to console.
*/
void
Host_Frame ( float time )
{
#ifdef QUAKEWORLD
Host_FrameMain (time);
return;
#elif UQUAKE
double time1, time2;
static double timetotal;
static int timecount;
int i, c, m;
if (!serverprofile.value) {
Host_FrameMain (time);
return;
}
time1 = Sys_DoubleTime ();
Host_FrameMain (time);
time2 = Sys_DoubleTime ();
timetotal += time2 - time1;
timecount++;
if (timecount < 1000)
return;
m = timetotal*1000/timecount;
timecount = 0;
timetotal = 0;
c = 0;
for (i=0 ; i < svs.maxclients ; i++) {
if (svs.clients[i].active)
c++;
}
Con_Printf ("serverprofile: %2i clients %2i msec\n", c, m);
#endif
}
/*
Host_Error
Shut down client. If server running, shut that down too.
*/
void
Host_Error ( char *error, ... )
{
va_list argptr;
char string[1024];
static qboolean inerror = false;
if ( inerror ) {
Sys_Error ("Host_Error: Called recursively from within an error");
}
inerror = true;
va_start (argptr, error);
vsnprintf (string, sizeof(string), error, argptr);
va_end (argptr);
Con_Printf ("Host_Error: %s\n", string);
#ifdef UQUAKE
if (sv.active)
Host_ShutdownServer (false);
if (cls.state == ca_dedicated)
Sys_Error ("Host_Error: %s\n",string); // dedicated servers exit
#endif
CL_Disconnect ();
cls.demonum = -1;
inerror = false;
// FIXME
Sys_Error ("Host_Error: %s\n",string);
#ifdef UQUAKE
longjmp (host_abortserver, 1);
#endif
}
/*
Host_InitVCR
Set up playback and recording of demos.
*/
extern int vcrFile;
#define VCR_SIGNATURE 0x56435231 // "VCR1"
void
Host_InitVCR ( quakeparms_t *parms )
{
int i, len, n;
char *p;
if ( COM_CheckParm("-playback") ) {
if ( com_argc != 2 )
Sys_Error("No other parameters allowed with -playback\n");
Sys_FileOpenRead("quake.vcr", &vcrFile);
if ( vcrFile == -1 )
Sys_Error("playback file not found\n");
Sys_FileRead (vcrFile, &i, sizeof(int));
if ( i != VCR_SIGNATURE )
Sys_Error("Invalid signature in vcr file\n");
Sys_FileRead (vcrFile, &com_argc, sizeof(int));
com_argv = malloc(com_argc * sizeof(char *));
com_argv[0] = parms->argv[0];
for (i = 0 ; i < com_argc ; i++) {
Sys_FileRead (vcrFile, &len, sizeof(int));
p = malloc(len);
Sys_FileRead (vcrFile, p, len);
com_argv[i+1] = p;
}
com_argc++; /* add one for arg[0] */
parms->argc = com_argc;
parms->argv = com_argv;
}
n = COM_CheckParm("-record");
if ( n ) {
vcrFile = Sys_FileOpenWrite("quake.vcr");
i = VCR_SIGNATURE;
Sys_FileWrite(vcrFile, &i, sizeof(int));
i = com_argc - 1;
Sys_FileWrite(vcrFile, &i, sizeof(int));
for (i = 1 ; i < com_argc ; i++) {
if (i == n) {
len = 10;
Sys_FileWrite(vcrFile, &len, sizeof(int));
Sys_FileWrite(vcrFile, "-playback", len);
continue;
}
len = Q_strlen(com_argv[i]) + 1;
Sys_FileWrite(vcrFile, &len, sizeof(int));
Sys_FileWrite(vcrFile, com_argv[i], len);
}
}
}
/*
Host_Init
System Startup
*/
void
Host_Init ( quakeparms_t *parms)
{
COM_InitArgv (parms->argc, parms->argv);
#ifdef QUAKEWORLD
COM_AddParm ("-game");
COM_AddParm ("qw");
Sys_mkdir("qw");
#endif
if ( COM_CheckParm ("-minmemory") )
parms->memsize = MINIMUM_MEMORY;
host_parms = *parms;
if (parms->memsize < MINIMUM_MEMORY)
Sys_Error ("Only %4.1fMB of memory reported, can't execute game", parms->memsize / (float) 0x100000);
Memory_Init (parms->membase, parms->memsize);
Cbuf_Init ();
Cmd_Init ();
V_Init ();
#ifdef QUAKEWORLD
COM_Init ();
NET_Init (PORT_CLIENT);
Netchan_Init ();
#elif UQUAKE
Chase_Init ();
Host_InitVCR (parms);
COM_Init (parms->basedir);
Host_InitLocal ();
#endif
W_LoadWadFile ("gfx.wad");
Key_Init ();
Con_Init ();
M_Init ();
#ifdef UQUAKE
PR_Init ();
#endif
Mod_Init ();
#ifdef UQUAKE
NET_Init ();
SV_Init ();
#endif
Con_Printf ("Exe: "__TIME__" "__DATE__"\n");
Con_Printf ("%4.1f megabytes RAM used.\n", (parms->memsize / (1024 * 1024.0)) );
R_InitTextures (); // needed even for UQ dedicated server
#ifdef UQUAKE
if (cls.state != ca_dedicated) {
#endif
host_basepal = (byte *)COM_LoadHunkFile ("gfx/palette.lmp");
if (!host_basepal)
Sys_Error ("Couldn't load gfx/palette.lmp");
host_colormap = (byte *)COM_LoadHunkFile ("gfx/colormap.lmp");
if (!host_colormap)
Sys_Error ("Couldn't load gfx/colormap.lmp");
VID_Init(host_basepal);
IN_Init();
Draw_Init();
SCR_Init();
R_Init();
#ifdef QUAKEWORLD
cls.state = ca_disconnected;
#endif
CDAudio_Init();
Sbar_Init();
CL_Init();
#ifdef UQUAKE
}
#endif
Cbuf_InsertText ("exec quake.rc\n");
#ifdef QUAKEWORLD
Cbuf_AddText ("echo Type connect <internet address> or use GameSpy to connect to a game.\n");
Cbuf_AddText ("cl_warncmd 1\n");
#endif
Hunk_AllocName (0, "-HOST_HUNKLEVEL-");
host_hunklevel = Hunk_LowMark ();
host_initialized = true;
#ifdef QUAKEWORLD
Con_Printf ("\nClient Version %s\n\n", QF_VERSION);
#endif
Sys_Printf ("======= QuakeForge Initialized =======\n");
}
/*
Host_Shutdown
Callback from Sys_Quit and Sys_Error. It would be better to run quit
through here before the final handoff to the sys code.
*/
void
Host_Shutdown( void )
{
static qboolean isdown = false;
if ( isdown ) {
printf ("recursive shutdown\n");
return;
}
isdown = true;
#if UQUAKE
// keep Con_Printf from trying to update the screen
scr_disabled_for_loading = true;
#endif
Host_WriteConfiguration ();
CDAudio_Shutdown ();
NET_Shutdown ();
S_Shutdown();
IN_Shutdown ();
#if QUAKEWORLD
if (host_basepal) {
#elif UQUAKE
if (cls.state != ca_dedicated) {
#endif
VID_Shutdown();
}
}
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/*
===============
Host_WriteConfiguration
Writes key bindings and archived cvars to config.cfg
===============
*/
void Host_WriteConfiguration (void)
{
QFile *f;
// dedicated servers initialize the host but don't parse and set the
// config.cfg cvars
if (host_initialized & !isDedicated)
{
f = Qopen (va("%s/config.cfg",com_gamedir), "w");
if (!f)
{
Con_Printf ("Couldn't write config.cfg.\n");
return;
}
Key_WriteBindings (f);
Cvar_WriteVariables (f);
Qclose (f);
}
}
#ifdef UQUAKE
/*
=======================
Host_InitLocal
======================
*/
void Host_InitLocal (void)
{
Host_InitCommands ();
Cvar_RegisterVariable (&host_framerate);
Cvar_RegisterVariable (&sys_ticrate);
Cvar_RegisterVariable (&serverprofile);
Cvar_RegisterVariable (&fraglimit);
Cvar_RegisterVariable (&timelimit);
Cvar_RegisterVariable (&teamplay);
Cvar_RegisterVariable (&samelevel);
Cvar_RegisterVariable (&noexit);
Cvar_RegisterVariable (&skill);
Cvar_RegisterVariable (&deathmatch);
Cvar_RegisterVariable (&coop);
Cvar_RegisterVariable (&pausable);
Cvar_RegisterVariable (&temp1);
Cvar_RegisterVariable (&sv_filter);
Host_FindMaxClients ();
host_time = 1.0; // so a think at time 0 won't get called
}
/*
================
Host_FindMaxClients
================
*/
void Host_FindMaxClients (void)
{
int i;
svs.maxclients = 1;
i = COM_CheckParm ("-dedicated");
if (i)
{
cls.state = ca_dedicated;
if (i != (com_argc - 1))
{
svs.maxclients = Q_atoi (com_argv[i+1]);
}
else
svs.maxclients = 8;
}
else
cls.state = ca_disconnected;
i = COM_CheckParm ("-listen");
if (i)
{
if (cls.state == ca_dedicated)
Sys_Error ("Only one of -dedicated or -listen can be specified");
if (i != (com_argc - 1))
svs.maxclients = Q_atoi (com_argv[i+1]);
else
svs.maxclients = 8;
}
if (svs.maxclients < 1)
svs.maxclients = 8;
else if (svs.maxclients > MAX_SCOREBOARD)
svs.maxclients = MAX_SCOREBOARD;
svs.maxclientslimit = svs.maxclients;
if (svs.maxclientslimit < 4)
svs.maxclientslimit = 4;
svs.clients = Hunk_AllocName (svs.maxclientslimit*sizeof(client_t), "clients");
if (svs.maxclients > 1)
Cvar_SetValue ("deathmatch", 1.0);
else
Cvar_SetValue ("deathmatch", 0.0);
}
#endif