prozac-qfcc/BUGS

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- info string length exceeded :/
- duplicate connects
- the map cycler (including if you set nmap) just sit there if it doesn't change map. instead, it should have failsafe behavior
- "has_sentry" should be a counter, not a flag (allows a second build if you hack and it gets roasted)
- there appears to be a window between when a teamkill curse respawn is disabled and when they're killed. it should be removed.
2001-07-25 17:48:51 +00:00
- through some combination of respawning, respawn guard, and teleporters (not necesarily needed), it's possible to get stuck on another person
2001-07-26 19:00:32 +00:00
- if you build your teleporter too close to a wall, and it blows up, you get "tried to sprint to a non-client"
- hacked forcefields get you teamkills
- the "speed cheat" checker needs to be ripped out, it's kinda useless
2001-08-01 06:07:13 +00:00
- sometimes rockets go through armor..
- a bunch of people's colors kept going white
- crashed alot on prozac :/